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Afterimages project artwork

CurseForge · Minecraft mod

Afterimages

A lightweight, data-driven mod that adds visual afterimage trails to entities!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Afterimages release should I use?

Updated today
Latest stable file Afterimages NeoForge 1.21.1 - 1.4.1
Game version 1.21.1
Loader NeoForge

Afterimages NeoForge 1.21.1 - 1.4.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Afterimages required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Afterimages NeoForge 1.21.1 - 1.4.1 need?

Afterimages NeoForge 1.21.1 - 1.4.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

4 listed on this file 3 pulled in by those mods
Combat Roll [Fabric & Forge] Optional for Afterimages NeoForge 1.21.1 - 1.4.1
optional
Matching file found Matched file: combat_roll-neoforge-2.0.6+1.21.1.jar
Combat Roll Optional for Afterimages NeoForge 1.21.1 - 1.4.1
optional
Matching file found Matched file: 2.0.6+1.21.1-neoforge
Cloth Config API Optional for Afterimages NeoForge 1.21.1 - 1.4.1
optional
Matching file found Matched file: 15.0.140+neoforge
playerAnimator Needed by Combat Roll [Fabric & Forge]
pulled in
Matching file found Matched file: player-animation-lib-forge-2.0.4+1.21.1.jar
bendy-lib Needed by playerAnimator
pulled in
No matching file
playerAnimator Needed by Combat Roll
pulled in
Matching file found Matched file: 2.0.4+1.21.1-forge

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Afterimages without breaking your instance.

Built for Afterimages NeoForge 1.21.1 - 1.4.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Afterimages NeoForge 1.21.1 - 1.4.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Afterimages NeoForge 1.21.1 - 1.4.1. It opens that exact file at the source.

About this project

What does Afterimages add?

Afterimages logo

A lightweight, data-driven mod that adds visual afterimage trails to entities. You can configure which entities have afterimages, how they look, and when they appear—entirely through Resource Packs.

Features

  • Data-Driven: Every aspect of the afterimage (duration, color, triggers) is controlled via JSON files.
  • Mod Compatible: Built-in support for Combat Roll and other mods in the future, upon request.

Global Configuration

This mod uses Cloth Config for global settings. You can access the config menu via Mod Menu (on Fabric) or the configured keybind.

Option Default Description
Step Size 0.25 Controls the density of the afterimage trail. Lower values (e.g. 0.1) create smoother, connected trails but may impact performance. Higher values create distinct "snapshots".

Entity Configuration

To add an afterimage to an entity, create a JSON file in your resource pack at: assets/<namespace>/afterimages/entities/<entity_name>.json

Example: Standard Arrow Trail

assets/example/afterimages/entities/arrow.json

{
  "entity": "minecraft:arrow",
  "speed_threshold": 0.5,
  "duration": 5,
  "color": "0xFFFFFF",
  "start_alpha": 0.6
}

Example: Combat Roll Exclusive

assets/example/afterimages/entities/player.json

{
  "entity": "minecraft:player",
  "combat_roll_only": true,
  "duration": 15,
  "start_alpha": 0.8
}

Configuration Fields

Field Type Default Description
entity String Filename The entity ID (e.g. minecraft:ender_pearl). If omitted, the mod tries to guess based on the JSON filename.
speed_threshold Double 0.5 The minimum speed (blocks/tick) required to trigger the effect. Ignored if combat_roll_only is true.
duration Integer 10 How long the afterimage trail lasts in ticks.
color Hex String "0xFFFFFF" A hex color code to tint the afterimage.
start_alpha Float 0.5 The opacity of the afterimage when it first appears (0.0 to 1.0).
overlay_only Boolean false If true, the afterimage will render only the overlay layer (e.g., skin outer layer, armor glint). Useful for ghost-like effects.
combat_roll_only Boolean false If true, afterimages will only appear when the entity is performing a Combat Roll (requires the Combat Roll mod).

Mod Integration

Combat Roll

Afterimages has native support for the Combat Roll mod.

  • Usage: Set "combat_roll_only": true in your player configuration file to make trails appear exclusively during a roll dodge.

License

This project is licensed under the MIT License.


discord-plural github-plural

Project description from CurseForge.

Pick your setup

Afterimages by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Afterimages versions and loaders

42 of 42 releases match

Looking for an older file? The official CurseForge project page is in Resources.