CurseForge · Minecraft mod
Afterimages
A lightweight, data-driven mod that adds visual afterimage trails to entities!
Quick answer
Which Afterimages release should I use?
Afterimages NeoForge 1.21.1 - 1.4.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Afterimages required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Afterimages NeoForge 1.21.1 - 1.4.1 need?
Afterimages NeoForge 1.21.1 - 1.4.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Afterimages without breaking your instance.
Built for Afterimages NeoForge 1.21.1 - 1.4.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Afterimages NeoForge 1.21.1 - 1.4.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Afterimages NeoForge 1.21.1 - 1.4.1. It opens that exact file at the source.
About this project
What does Afterimages add?

A lightweight, data-driven mod that adds visual afterimage trails to entities. You can configure which entities have afterimages, how they look, and when they appear—entirely through Resource Packs.
Features
- Data-Driven: Every aspect of the afterimage (duration, color, triggers) is controlled via JSON files.
- Mod Compatible: Built-in support for Combat Roll and other mods in the future, upon request.
Global Configuration
This mod uses Cloth Config for global settings. You can access the config menu via Mod Menu (on Fabric) or the configured keybind.
| Option | Default | Description |
|---|---|---|
| Step Size | 0.25 |
Controls the density of the afterimage trail. Lower values (e.g. 0.1) create smoother, connected trails but may impact performance. Higher values create distinct "snapshots". |
Entity Configuration
To add an afterimage to an entity, create a JSON file in your resource pack at: assets/<namespace>/afterimages/entities/<entity_name>.json
Example: Standard Arrow Trail
assets/example/afterimages/entities/arrow.json
{
"entity": "minecraft:arrow",
"speed_threshold": 0.5,
"duration": 5,
"color": "0xFFFFFF",
"start_alpha": 0.6
}
Example: Combat Roll Exclusive
assets/example/afterimages/entities/player.json
{
"entity": "minecraft:player",
"combat_roll_only": true,
"duration": 15,
"start_alpha": 0.8
}
Configuration Fields
| Field | Type | Default | Description |
|---|---|---|---|
entity |
String | Filename | The entity ID (e.g. minecraft:ender_pearl). If omitted, the mod tries to guess based on the JSON filename. |
speed_threshold |
Double | 0.5 |
The minimum speed (blocks/tick) required to trigger the effect. Ignored if combat_roll_only is true. |
duration |
Integer | 10 |
How long the afterimage trail lasts in ticks. |
color |
Hex String | "0xFFFFFF" |
A hex color code to tint the afterimage. |
start_alpha |
Float | 0.5 |
The opacity of the afterimage when it first appears (0.0 to 1.0). |
overlay_only |
Boolean | false |
If true, the afterimage will render only the overlay layer (e.g., skin outer layer, armor glint). Useful for ghost-like effects. |
combat_roll_only |
Boolean | false |
If true, afterimages will only appear when the entity is performing a Combat Roll (requires the Combat Roll mod). |
Mod Integration
Combat Roll
Afterimages has native support for the Combat Roll mod.
- Usage: Set
"combat_roll_only": truein your player configuration file to make trails appear exclusively during a roll dodge.
License
This project is licensed under the MIT License.
Project description from CurseForge.
Pick your setup
Afterimages by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.11
2 loader builds1.21.8
2 loader builds1.21.1
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Afterimages versions and loaders
Afterimages NeoForge 1.21.1 - 1.4.1
afterimages-neoforge-1.21.1-1.4.1.jar
2 Nov 2026
Afterimages Fabric 1.21.1 - 1.4.1
afterimages-fabric-1.21.1-1.4.1.jar
2 Nov 2026
Afterimages Forge 1.20.1 - 1.4.1
afterimages-forge-1.20.1-1.4.1.jar
2 Nov 2026
Afterimages Fabric 1.20.1 - 1.4.1
afterimages-fabric-1.20.1-1.4.1.jar
2 Nov 2026
Afterimages NeoForge 1.21.1 - 1.4.0
afterimages-neoforge-1.21.1-1.4.0.jar
23 Oct 2026
Afterimages Fabric 1.21.1 - 1.4.0
afterimages-fabric-1.21.1-1.4.0.jar
23 Oct 2026
Afterimages Forge 1.20.1 - 1.4.0
afterimages-forge-1.20.1-1.4.0.jar
23 Oct 2026
Afterimages Fabric 1.20.1 - 1.4.0
afterimages-fabric-1.20.1-1.4.0.jar
23 Oct 2026
Afterimages NeoForge 1.21.1 - 1.3.0
afterimages-neoforge-1.21.1-1.3.0.jar
29 Sept 2026
Afterimages Fabric 1.21.1 - 1.3.0
afterimages-fabric-1.21.1-1.3.0.jar
29 Sept 2026
Afterimages Forge 1.20.1 - 1.3.0
afterimages-forge-1.20.1-1.3.0.jar
29 Sept 2026
Afterimages Fabric 1.20.1 - 1.3.0
afterimages-fabric-1.20.1-1.3.0.jar
29 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.