CurseForge · Minecraft mod
Cybernetics
Adds Cybernetic implants to Minecraft!
Quick answer
Which Cybernetics release should I use?
Cybernetics createcybernetics-0.5.3-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Cybernetics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Cybernetics createcybernetics-0.5.3-neoforge-1.21.1.jar need?
createcybernetics-0.5.3-neoforge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Cybernetics without breaking your instance.
Built for Cybernetics createcybernetics-0.5.3-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use createcybernetics-0.5.3-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside createcybernetics-0.5.3-neoforge-1.21.1.jar. It opens that exact file at the source.
About this project
What does Cybernetics add?

This mod is heavily inspired by Flaxbeard's Cyberware mod for 1.10.2, and various cyberpunk media. Still a Work In Progress, so expect some bugs here and there.
Adds an extensive list of cybernetic implants. Mix and match to suit your playstyle! Wanna be cyberninja? You can do that! Wanna be a hulking monster? You can do that! Wanna be a fish man? You can do that! With all of these implants, the possibilities are, maybe not endless, but definitely immense.
WARNING: This mod utilizes concepts of body horror and psychological deterioration. This includes gory sound effects, and horror elements/mild jumpscares.
Join the discord to reach me quickly and to know when a new update comes out
](https://discord.gg/kfnD5rjMbG) 
CYBERNETICS:
There are about 100 implants (currently) that you can use depending on which compats you play with. To see the full list, check the wiki. Almost every single one of these implants has a unique purpose or function, allowing you to mix and match to suit your playstyle. On top of having all of these implants to mix and match, by checking the wiki, you can install Full Body Conversion sets that will completely change your player skin, and grant some extra boosts.
Keep in mind that almost all of these items (including Full Body Conversions, A.K.A. FBCs or Full Borgs) require power and humanity maintenance.
I also recently added in game tutorial shards that can be found in Abandoned Laboratories. These shards will provide analysis on certain things, so just explore your world and eventually it will all make sense
MOBS:
- Cyberzombie - A zombified Cyborg from the old world. Probably chromed too hard...
- Cyberskeleton - A cyberzombie from the old world that's been around so long all of it's skin sloughed off.
- Smasher - A fully borged Illager experiment, built to destroy.
- Ripper - A morally dubious illager surgeon, and cybernetics expert. He can help you with your implants. For a price.
GETTING STARTED:
- Craft an Engineering Table. This will be the basis for your revolution. With this you can craft and disassemble all cyberware.
- Find a Ripper Clinic. In this building you will find a Surgery Table and a Ripper who will install your cyberware for you. Be wary though, if his Trustworthiness is too low, he might steal an implant from you instead of installing it. To increase his Trustworthiness, show him how profitable you are by trading with him.
- Find a Netherite Quantum Processor. You can get this from Nether Fortresses, Bastions, and even Ominous Vaults. This will allow you to build the Robosurgeon, a thinking machine capable of installing cybernetic implants into your body. Open the GUI to configure your cybernetic build.
- Craft a Surgery Chamber. Put the Robosurgeon on top of it and you'll be able to install cyberware by walking in and closing the door behind you.
CURRENT COMPATS:
- Create - Changes Recipes
- Caelus API - Adds a Deployable Elytra
- JEI - Obviously :P
- Cold Sweat - Adds Enhanced Sweat Glands, and Polar Bear Blubber for thermal regulation, as well as adding thermal regulation to Isothermal Skin and Polar Bear Fur.
- Create: Enchantment Industries - Adds Cortical Stack and Needlecaster for managing XP after death.
- Create: Northstar Redux - Adds a spacefaring Full Body Conversion called The Copernicus
- Iron's Spells 'n Spellbooks - Adds Mana Capacitor for storing mana, Mana Assimilator for absorbing mana as energy, and Spelljammer, for preventing most spellcasting in a 25 block radius.
- Corpse - Adds overlays to the player corpses.
- Vic's Point Blank - Adds overlays to the first person animated arms. Should work with other mods that use Geckolib as well. (Try with Cyberpunk Guns)
- Better Combat - Adds overlays to the first person animated arms. Might work with other mods that use Player Animator as well.
- Female Gender Mod - Applys overlays to model attachments.
- NeoSync - Applies CyberwareData to shells, and makes it possible for bigger models to enter the shell containers.
- Vampirism - Adds a new skin implant, UltraViolent Flashbang, which ignites all undead in a 7x7 area around the player, including vampires.
This mod is also compatible with a large swath of tech mods that utilize FE. With one of them added, you can power the Charging Block and Robosurgeon with FE instead of Redstone.
ALSO CHECK OUT:
- CyberSpells by SilverXavier - A bridge between the arcane arts and cybernetic enhancement. This mod allows you to channel the power of magical runes directly into your physical form through specialized cybernetic implants. (REQUIRES IRON'S SPELLS 'N SPELLBOOKS)
- Cybernetics: Cyberchems by Perigrine3 - An addon that adds 6 new cyberchemicals to modify your biology, and unravel your mind.
- Cybernetics: Vanity by Yo_Fred - An addon that adds a cosmetic control layer for your chrome: surgically install a Vanity Implant, open the Cyber Vanity menu, and hide or show cyberware visuals per installed implant including a master Cyber Vanity ON/OFF switch, Hide all / Show all, and a rotating player preview.
PLANS:
- More compats (Open to recommendations, but if it doesn't fit my vision, it's not going in the mod), especially base tech mod compats
- Better Music Discs (If you make music and want your music in here, message me)
- Old world structures (might make this a compat with Lost Cities)
- Curios compat that adds cyberpunk aesthetic clothing and trinkets
VIDEOS FEATURING THE MOD:
CREDITS:
Cyberware Original author: Flaxbeard
Robotic Parts Original author: An_Sar
Sound Design: Tar
Translations Teams:
Ukranian - Roll54, Tenwoc
Japanese - hamutaromaru
Russian - InventedReality, Filarin, mrNeon777
Chinese - OrzMirror
All of this will take time. I am just one dude working on this for free because I love Cyberpunk.
If you're making an addon for this mod, reach out to me. I might be able to help.
If you want to help in some way (lang, models, textures, animations, sound effects, music, mod showcases), reach out, I might have a task I need completed/am struggling with.
If you want to showcase/have showcased the mod, reach out, I'll put it on this page so more people can find your video.
Project description from CurseForge.
Pick your setup
Cybernetics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cybernetics versions and loaders
createcybernetics-0.5.3-neoforge-1.21.1.jar
9 Nov 2026
createcybernetics-0.5.2-neoforge-1.21.1-HOTFIX.jar
16 Aug 2026
createcybernetics-0.5.2-neoforge-1.21.1.jar
15 Aug 2026
createcybernetics-0.5.1-neoforge-1.21.1-HOTFIX.jar
6 Aug 2026
createcybernetics-0.5.1-neoforge-1.21.1.jar
5 Aug 2026
createcybernetics-0.5.0-neoforge-1.21.1.jar
createcybernetics-0.5.0b-neoforge-1.21.1.jar
29 Jul 2026
createcybernetics-0.4.8b-neoforge-1.21.1.jar
15 Jul 2026
createcybernetics-0.4.7b-neoforge-1.21.1-HOTFIX.jar
16 May 2026
createcybernetics-0.4.7b-neoforge-1.21.1.jar
15 May 2026
createcybernetics-0.4.6b-neoforge-1.21.1
createcybernetics-0.4.6b-neoforge-1.21.1.jar
11 May 2026
createcybernetics-0.4.5b-neoforge-1.21.1
createcybernetics-0.4.5b-neoforge-1.21.1.jar
5 May 2026
createcybernetics-0.4.4b-neoforge-1.21.1
createcybernetics-0.4.4b-neoforge-1.21.1.jar
30 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.