CurseForge · Minecraft mod
awaken_gateway_entity
Awaken dormant entities in the Gateway mod
Quick answer
Which awaken_gateway_entity release should I use?
awaken_gateway_entity-1.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is awaken_gateway_entity required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does awaken_gateway_entity-1.3.jar need?
awaken_gateway_entity-1.3.jar. Change the file and its required mods may change too.
Install Gateways to Eternity, Placebo, Apothic Attributes first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add awaken_gateway_entity without breaking your instance.
Built for awaken_gateway_entity-1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use awaken_gateway_entity-1.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Gateways to Eternity, Placebo, Apothic Attributes first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside awaken_gateway_entity-1.3.jar. It opens that exact file at the source.
About this project
What does awaken_gateway_entity add?
The following translation is provided by AI:
To awaken dormant creatures generated by the gateway mod, it has been confirmed to be compatible with creatures from the mods Legendary Monsters and L_Ender's Cataclysm. Creatures from other mods may also be awakenable. If any creatures fail to awaken, please report the mod name + creature name.
Known issue: The ancient_remnant creature from L_Ender's Cataclysm may become dormant again after exiting and reloading the game. To address this, I have implemented a fix where creatures generated by the gateway mod within a 40-block radius of the player will be re-awakened upon the player entering the game.
Project description from CurseForge.
Pick your setup
awaken_gateway_entity by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
awaken_gateway_entity versions and loaders
awaken_gateway_entity-1.3.jar
awaken_gateway_entity-1.3-upload.jar
21 Aug 2026
awaken_gateway_entity-1.2.jar
16 Jul 2026
awaken_gateway_entity-1.1.jar
24 May 2026
awaken_gateway_entity-1.0.jar
27 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.