Back to mods
Jujutsucraft Aurelionite project artwork

CurseForge · Minecraft mod

Jujutsucraft Aurelionite

This is my personal addon pack for Jujutsucraft that adds things i want into the mod or changes them to fit how i like them to be. I mainly use this for the server i dev for.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Jujutsucraft Aurelionite release should I use?

Updated 4 days ago
Latest stable file jujutsucraft_aurelionite-2.5.3b.jar
Game version 1.20.1
Loader Forge

Jujutsucraft Aurelionite jujutsucraft_aurelionite-2.5.3b.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Jujutsucraft Aurelionite required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Jujutsucraft Aurelionite jujutsucraft_aurelionite-2.5.3b.jar need?

jujutsucraft_aurelionite-2.5.3b.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Jujutsu Craft (Sorcery Fight), GeckoLib first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

2 listed on this file 3 pulled in by those mods
Combat Dash Optional for Jujutsucraft Aurelionite jujutsucraft_aurelionite-2.5.3b.jar
optional
Matching file found Matched file: combat_dash-1.7-forge-1.20.1.jar
Jujutsu Craft (Sorcery Fight) Needed by Jujutsucraft Aurelionite jujutsucraft_aurelionite-2.5.3b.jar
required
Matching file found Matched file: JujutsuCraft-ver51-forge-1.20.1.jar
playerAnimator Needed by Combat Dash
pulled in
Matching file found Matched file: player-animation-lib-forge-1.0.2-rc1+1.20.jar
GeckoLib Needed by Jujutsu Craft (Sorcery Fight)
pulled in
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-forge-4.0.0.jar

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Jujutsucraft Aurelionite without breaking your instance.

Built for Jujutsucraft Aurelionite jujutsucraft_aurelionite-2.5.3b.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use jujutsucraft_aurelionite-2.5.3b.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Jujutsu Craft (Sorcery Fight), GeckoLib first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside jujutsucraft_aurelionite-2.5.3b.jar. It opens that exact file at the source.

About this project

What does Jujutsucraft Aurelionite add?

This is my personal addon pack for Jujutsucraft that adds things i want into the mod or changes them to fit how i like them to be. I mainly use this for the server i dev for.

Gamerules [
DisableGradeBenefits
EnableSkillTree (WIP)
DisableMobRct
]

-RCT Output
-Mini Hakari rework
-MBA mini-rework(kashimo)
-Yorozu and Mahito armor move reworks.
-Change to domain shattering from the outside.
-rct burnout
-disableMobRct gamerule
-Cursed techniques bypass worn armor stats(chest, head, ect...)
-Domain Amp applies unstable

  • Custom move ordering, main-move assignment, hidden move editing, per-move custom hotkeys, and a toggle for the cycler HUD.

  • HUD-off mode can repurpose the XP bar into a CE bar and show cooldowning moves in a corner stack.

  • Gamerule to turn off grade based benefits and remove regular grading.

  • Gamerule for Skilltree (wip)

  • Technique moves now use separate per-move cooldowns instead of sharing one full cooldown.

  • Held move cooldowns start on release instead of while the move is still charging.

  • Technique global cooldown is handled separately from individual move cooldowns.

Guard / Controls

  • Added a dedicated guard keybind.

  • Guarding now blocks attacks and move starts.

  • Held move casts cancel if you take at least 10% of max HP over that hold.

  • Domain hotkey support now uses proper hold/release handling instead of a one-shot press.

  • Added a guard durability bar.

  • If guard durability is fully broken while guarding, guard collapses and the defender is stunned.

  • Added a visible guard HP bar on the HUD.

  • Removed base JJC stun from normal damage-taking.

  • Perfect guard now applies base JJC stun to the attacker if they are within 5 blocks.

  • Physical Gifted auto-guard behavior was removed.

  • Held moves interrupted by taking enough damage now apply cooldown instead of canceling for free.

  • Damage-canceled held moves now take 50% of their move cooldown and matching global UNSTABLE.

  • Exception moves that are meant to fire on cancel now still autofire and take their full cooldown.

UI / Overlay

  • Selected-move cooldown display was corrected.
  • Cooldown readouts were cleaned up for the HUD.
  • Cycler HUD behavior and keybinding capture behavior were made more consistent.
  • Cycler/editor system: custom move ordering, main-move assignment, hidden move editing, per-move custom hotkeys, and a toggle for the cycler HUD.
  • Move cooldown system: separate cooldowns per move plus a shorter shared global recoil cooldown, with held-move cooldowns starting on release instead of at charge start.
  • Guard/control changes: dedicated guard keybind, guarding blocks attacks and move starts, and held move casts cancel if you take at least 10% of max HP over that hold.
  • Domain hotkey support: proper hold/release handling for domain use instead of a one-shot trigger.
  • UI/overlay fixes: selected cycler icon stability, correct selected-move cooldown display, and safer keybinding behavior in the editor.

(WIP)Skill Tree

  • Added and reworked multiple branches, unlock paths, hidden nodes, prestige/stat-cap behavior, and branch-specific passive scaling.
  • Added testing support for alternate skill tree node visual styles.
  • Added more progression hooks between the addon and JJC unlock/advancement behavior.

(WIP)Barriers

  • Added the managed barrier control system, presets, build mode, pass-through settings, teleporting, destabilize, and admin restriction zones.
  • Added chunk-loading, offline-handling rules, nested barrier/domain interactions, and barrier hotkey integration.
  • Reworked barrier generation, collapse, terrain restore, hole/break logic, crack overlays, upkeep scaling, and barrier UI controls multiple times for consistency and performance.

Project description from CurseForge.

Pick your setup

Jujutsucraft Aurelionite by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Jujutsucraft Aurelionite versions and loaders

27 of 27 releases match

Looking for an older file? The official CurseForge project page is in Resources.