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OutpostZero project artwork

CurseForge · Minecraft mod

OutpostZero

Start the game inside an underground survival bunker and discover additional bunkers hidden throughout the world.

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Quick answer

Which OutpostZero release matches 26.2?

Updated 7 days ago
Best match for your filters outpostzero-neoforge-26.2-1.0.15.jar
Game version 26.2
Loader NeoForge

outpostzero-neoforge-26.2-1.0.15.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is OutpostZero required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does outpostzero-neoforge-26.2-1.0.15.jar need?

outpostzero-neoforge-26.2-1.0.15.jar on 26.2. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

3 listed on this file 2 pulled in by those mods
LambDynamicLights Optional for outpostzero-neoforge-26.2-1.0.15.jar
optional
Matching file found Matched file: LambDynamicLights 4.12.2 (26.2)
The Hordes Optional for outpostzero-neoforge-26.2-1.0.15.jar
optional
No matching file
Fabric API Needed by LambDynamicLights
pulled in
No matching file
Mod Menu Needed by LambDynamicLights
pulled in
No matching file

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add OutpostZero without breaking your instance.

Built for outpostzero-neoforge-26.2-1.0.15.jar on 26.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use outpostzero-neoforge-26.2-1.0.15.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside outpostzero-neoforge-26.2-1.0.15.jar. It opens that exact file at the source.

About this project

What does OutpostZero add?

OutpostZero starts the player inside a generated bunker near world spawn, providing a secure underground location for survival gameplay.

Additional bunker structures generate throughout the world, creating a network of hidden underground facilities waiting to be discovered.

The mod is designed primarily for survival gameplay and zombie-themed modpacks, where starting underground and scavenging bunker locations fits naturally into the experience.

Bunkers are placed using generation algorithms intended to create believable underground installations rather than randomly placed structures.

Spawn frequency and generation behaviour can be configured, allowing modpack creators to adjust bunker density to suit different gameplay styles.

OutpostZero introduces bunker-themed infrastructure blocks including airlock doors, motion sensors, lighting, and industrial equipment designed to fit naturally into underground or industrial builds.

Some bunker locations include small pieces of environmental storytelling referencing an experimental subject known as Patient Four, included purely as optional flavour.

OutpostZero also introduces functional survival equipment such as rechargeable batteries, handheld flashlights, genetic crop systems, and built-in support for zombie infection gameplay. The mod integrates directly with The Hordes mod and also includes a lightweight fallback infection system for standalone survival or zombie-themed modpacks.

The mod is designed to integrate cleanly into both singleplayer and multiplayer environments without overriding vanilla systems.

Latest Update - Version 1.0.15

OutpostZero 1.0.15 adds quality of life, stability, and gameplay improvements.

Highlights

  • Added in two skeleton corpse variants (standard/impaled)
  • Added a tasty pork sandwich
  • Added a small inventory to corpses
  • Updated the Dr. Havers corpse inventory to contain the patient four log
  • Additional stability and gameplay improvements

Features

  • Configurable underground bunker starting location
  • Additional bunker structures generated throughout the world
  • Intelligent bunker placement algorithms
  • Configurable bunker spawn rates
  • Bunker infrastructure blocks including airlock doors, motion sensors, and lighting
  • Storage blocks including a crate and industrial drum with item and fluid storage capability
  • Modular bunker room layouts for varied exploration
  • Discoverable data logs and environmental storytelling elements
  • Craftable survival equipment including flashlights, batteries, industrial tools, a steel generator, and a gas mask
  • Optional multi-stage zombie infection system with configurable progression
  • Automatic integration with The Hordes infection mechanics when available
  • Built-in fallback infection support for standalone survival or zombie-themed gameplay
  • Craftable medical items including vaccines and tinctures
  • Craftable props including corpses, blood splatter and furnace hoods
  • Built-in datapack-friendly structure and loot design
  • Multiplayer-safe world generation

Videos

Play-through of the Protocol Zero modpack that features OutpostZero:

Protocol Zero Play-through

Showcase

26.1.2 Showcas

Systems & Compatibility

OutpostZero includes several optional systems designed to integrate cleanly with existing gameplay and modpacks.

Flashlight & Battery System

  • Handheld flashlight that emits real server-side light
  • Supports dynamic lighting for improved visibility
  • Can be worn in a Curios belt slot providing ambient dynamic light
  • Powered by rechargeable batteries using Forge Energy (FE)
  • Includes a craftable steel generator that produces Forge Energy (FE) and charges FE-compatible items
  • Compatible with the wider Forge Energy (FE) ecosystem
  • Includes an optional crafting recharge fallback for simple/manual battery recovery

Sneak right-click an equipped flashlight to remove the currently installed battery and right-click with a battery in the off-hand to add/replace.

Infection System & Compatibility

OutpostZero includes a configurable infection system designed to support zombie survival gameplay in both standalone environments and modpacks.

  • Automatically integrates with The Hordes infection mechanics
  • Provides a built-in fallback infection system when The Hordes mod is not present
  • Three infection stages, with increasing combat and movement penalties, resulting in death if left untreated
  • Infection chance can gradually increase over time based on world age, creating long-term survival pressure
  • Consumable resistance tinctures provide temporary reduction in infection chance
  • Config backed craftable gas mask that can be worn to reduce infection chance
  • Uses the same vaccine framework across both systems
  • Behaviour is fully configurable and can be enabled or disabled independently
  • Designed to operate safely in multiplayer and large modpacks
  • Spore Inquisition compatibility so players are relocated to the OPZ starter bunker

All systems are designed to function in both standalone environments and large modpacks without requiring additional dependencies.

Note - Spore Inquisition compatibility is implemented where supported by the dependency. Untested/inactive on Minecraft versions where Spore Inquisition is not available.

Dynamic Lighting Compatibility

Dynamic lighting is supported but requires a compatible client-side lighting mod.

  • NeoForge uses LambDynamicLights, version 4.8.7 or above
  • Forge uses Sodium/Embeddium Dynamic Lights, version 1.0.10

If no dynamic lighting mod is installed, the flashlight will continue to function using the original server-side lighting.

Modpack Integration

OutpostZero is designed to work alongside survival-focused mods and exploration-driven gameplay.

Typical modpack use cases include:

  • Zombie apocalypse modpacks
  • Harsh survival worlds
  • Underground survival gameplay
  • Exploration-focused modpacks

Structure generation and loot behaviour can be tuned through configuration or datapacks to better suit different pack styles.

OutpostZero is suitable for zombie infection modpacks, survival overhaul packs, and apocalypse-style gameplay scenarios.

OutpostZero works in both standalone environments and large modpacks, automatically integrating with compatible systems when they are present.

Known Compatibility Issues

Fancy World Animations

Fancy World Animations may interfere with the Outpost Zero airlock door/hatch animations because FWA can attempt to apply its own animations to blocks that use vanilla door/trapdoor classes internally.

To prevent this, add Outpost Zero to the Fancy World Animations blacklist.

Create or edit:

config/fwa-blacklist.json

and ensure it contains:

{ 
    "mods": [ 
        "outpostzero" 
    ] 
}

Reporting Issues

If you encounter a compatibility issue with another mod, or find a machine setup that behaves incorrectly, please report it via the project issue tracker so it can be investigated.

Project description from CurseForge.

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