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GregTech Modern - StarT Fork

A fork of GregTech CEu Modern devloped and maintained by the StarT dev team

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Quick answer

Which GregTech Modern - StarT Fork release should I use?

Updated 3 months ago
Latest stable file 1.7.0b
Game version 1.20.1
Loader Forge

GregTech Modern - StarT Fork 1.7.0b targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is GregTech Modern - StarT Fork required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does GregTech Modern - StarT Fork 1.7.0b need?

1.7.0b. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 12 pulled in by those mods
Applied Energistics 2 Optional for GregTech Modern - StarT Fork 1.7.0b
optional
Matching file found Matched file: AE2 15.4.10 [FORGE]
LDLib Optional for GregTech Modern - StarT Fork 1.7.0b
optional
Matching file found Matched file: LDLib 1.20.1-1.0.52-forge
WTHIT Needed by Applied Energistics 2
pulled in
No matching file
Just Enough Items (JEI) Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 15.49.0.200 for Forge 1.20.1
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: TheOneProbe - 1.20.1-10.0.3
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: GuideME 20.1.15
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: [Forge 1.20.1] 11.13.3
Architectury API Needed by Roughly Enough Items Fabric/Forge/NeoForge (REI)
pulled in
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14
Redstone Flux Needed by The One Probe
pulled in
No matching file
Baubles Needed by The One Probe
pulled in
No matching file
TESLA Needed by The One Probe
pulled in
No matching file

12 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add GregTech Modern - StarT Fork without breaking your instance.

Built for GregTech Modern - StarT Fork 1.7.0b. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.7.0b. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.7.0b. It opens that exact file at the source.

About this project

What does GregTech Modern - StarT Fork add?

GregTech CEu: Modern - StarT Fork

A community fork of GregTech CEu: Modern maintained by the StarT Development Team

Original Mod: GregTech CEu: Modern

Changes from Upstream (non-exhaustive)

New Features

  • Electric versions of blast furnaces and smokers
  • Multiblocks can require specific energy hatch amperage (2A / 4A / 16A)
  • Layered inputs (LayeredWorkableElectricMultiblockMachine)
  • Advanced detector covers can optionally output strong redstone signals
  • Advanced detector covers now have configurable cycle durations
  • ULV components added
  • ME hatches can connect to the same network via sides using a screwdriver
  • Added assembler recipes for casings that were missing them
  • Added machine mode cover
  • ME stocking hatches now have configurable cycle durations
  • Paginated tooltips
  • Bottom tooltips (inserted after paginated tooltips)
  • Automatic capabilities (recipe modifiers) tooltip for machines
  • Automated generation of recipe types tooltip for machines, if there is more than one
  • Added eu_to_start recipe condition and recipe modifier
  • Multiblocks now display the reason why they are not forming

Gameplay & Balance Changes

  • LCR coil benefits and parallel LCR support (configurable)
  • Chance boosting now scales with recipe tier instead of speed overclocks (configurable)
  • Steam boiler balance adjustments
  • Large packer size changed from 6 blocks to 5 blocks long
  • Enabled borosilicate glass plates and foils
  • Energy converters now default to FE-to-EU mode
  • Re-added the sodium-to-sodium-hydroxide recipe and increased its duration
  • Increased duration of the formic acid recipe
  • Multi Smelter now subticks
  • Added batch mode to ABS
  • Changed recipes for ME Pattern Buffer and ME Pattern Buffer Proxy to not require renaming

Configurability Improvements

  • Multiblocks stalling on power loss is now configurable
  • Super tanks acting as drums is now configurable
  • ULV components can be enabled or disabled via config
  • Minimum stocking cycle duration can now be configured

Restored / Reverted Upstream Changes

  • Chance boosting restored to base recipes
  • Reverted to older bauxite (rutile) processing line
  • Restored long rod extruder mold
  • Soft mallets can pause machines again
  • Reverted maceration tower mob grinder behavior
  • Reverted some upstream texture changes
  • Reverted some Z-fighting fixes that worsened rendering issues
  • Restored older distinct bus behavior

Technical / API Improvements

  • TagPrefix blocks can now easily use falling block behavior
  • Disabled auto-generation of recycling recipes after the KubeJS recipe event, which caused recycling recipes to be non-removable through KubeJS
  • Materials now support .colors(primary, secondary) to set both colors at once
  • Improved error message for using an incompatible category for a recipe type
  • Assembly line recipes no longer fail if an input bus has a configured circuit set
  • UI height now grows correctly for ME parts with more than 16 slots
  • Made several ME part classes public for use in addons
  • Added OpticalComputationMachine to enable proper use of CWU in other multiblocks and correct display in Jade
  • UI slots now have lower priority than multiblock parts for multiblocks that support both a UI and I/O parts
  • Research Station and OpticalComputationMachine machines account for CWU discount based on OC in XEI recipe viewer
  • Refactored RecipeRunner to integrate older distinct bus behavior with colored inputs

Bug Fixes

  • Fixed voltage display not handling MAX+X values correctly
  • Fixed 2A energy hatches using incorrect 1A overlays
  • Fixed inability to use RShift when viewing extended tooltips
  • Fixed bronze armor being stronger than steel armor
  • Fixed lamp blocks not being breakable with a pickaxe or wrench
  • Fixed AOE on mining hammer consuming N+1 durability when mining N blocks
  • Fixed idle and paused overlays for the assembler not matching the height of the active overlay
  • Fixed torch recipe using creosote consuming the fluid container
  • Fixed combustion generators displaying incorrect fuel usage information
  • Fixed glass bottle recipe in extruder not registering
  • Fixed some tooltip issues for tools
  • Fixed battery buffers showing the input overlay on the sides
  • Fixed "water bottle" fluid being registered in EMI
  • Fixed hammer drops when the output is a TagPrefix that is not an ore
  • Fixed .tooltips() not working correctly in KubeJS
  • Fixed batching displaying 1x
  • Removed unused Parallel_Hatch recipe modifier from ABS
  • Fixed wrench usage overlay not displaying correctly on multiblock parts
  • Fixed cracker not working properly with tier 10+ coils
  • Fixed No energy tooltip icon appearing in machines when it shouldn't
  • Fixed Advanced Detector Cover data not persisting
  • Fixed Pattern Buffers and Proxies acting as output buses/hatches when they don't have an output handler
  • Fixed Configurable Maintenance Hatch being able to set recipe duration to 0t

UI & Texture Changes

  • Voltage display format adjusted (EU/t and amperage order clarified)
  • Fluid drills and miners added to XEI diagrams
  • Auto-push buttons moved to the right side of the machine UI
  • Mega Blast Chiller now uses the vacuum freezer overlay
  • Improved filter slot in item buses
  • Added abbreviations to multiblock names
  • Changed some multiblock controller overlays to use proper transparent backgrounds
  • Voltages in component names are now colored

Credits

Original GregTech CEu: Modern Team

This fork is based on the excellent work of the GregTech CEu: Modern development team:

  • KilaBash - Original GTCEu Modern Developer
  • screret - Original GTCEu Modern Developer
  • serenibyss - Original GTCEu Modern Developer
  • Tech22 - Original GTCEu Modern Developer
  • YoungOnion - Original GTCEu Modern Developer
  • Mikerooni - Original GTCEu Modern Developer
  • Ghostipedia - Original GTCEu Modern Developer

See GitHub repository for full credit list.

Project description from CurseForge.

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Recent files

GregTech Modern - StarT Fork versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.