CurseForge · Minecraft mod
Project: Edgerunner - Cyberpunk
Project: Edgerunner adds a full cyberpunk-inspired cyberware augmentation system. Install implants via a Ripperdoc to boost your stats, but push too far and risk Cyberpsychosis
Quick answer
Which Project: Edgerunner - Cyberpunk release should I use?
Project: Edgerunner - Cyberpunk project_edgerunner-1.1.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is Project: Edgerunner - Cyberpunk required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Project: Edgerunner - Cyberpunk project_edgerunner-1.1.2.jar need?
project_edgerunner-1.1.2.jar. Change the file and its required mods may change too.
Install Palladium 🐿️, Modonomicon, KubeJS, GeckoLib and 2 more first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.
9 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Project: Edgerunner - Cyberpunk without breaking your instance.
Built for Project: Edgerunner - Cyberpunk project_edgerunner-1.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use project_edgerunner-1.1.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Palladium 🐿️, Modonomicon, KubeJS, GeckoLib and 2 more first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside project_edgerunner-1.1.2.jar. It opens that exact file at the source.
About this project
What does Project: Edgerunner - Cyberpunk add?

Install chrome, break the flow of combat, and survive the cost.
Project: Edgerunner is a Minecraft Palladium addon inspired by Cyberpunk 2077 and Cyberpunk: Edgerunners, mixing faithful mechanics with original design choices. Install and manage cyberware through the RipperDoc, assemble advanced components at the Tailoring Bench, customize implants at the Cyberware Painting Station, and build a combat identity around speed control, brutal melee pressure, tactical scanning, and survival under constant stress.
Chrome has consequences. Every implant adds Load, and if your body can no longer reconcile the amount of installed cyberware, you begin descending into Cyberpsychosis.
Full in-game guide
with everything you need to know about cyberware, crafting, upgrades, and surviving Cyberpsychosis.

Interfaces

Cyberware
OS Slot
- Sandevistan Warp Dancer: Applies 20% slowdown and stands out for elemental resistances while active.
- Zetatech Sandevistan: Applies 30% slowdown with a short cooldown and strong bonus damage, especially against airborne targets.
- Dynalar Sandevistan: Applies 50% slowdown with a longer active window and reliable damage scaling.
- Sandevistan Falcon: Applies 70% slowdown, lasts long, and rewards neutralizes with bonus max health.
- Sandevistan Apogee: Applies 85% slowdown, highest damage boost, and kill-based duration extension.

Frontal Cortex Slot
- Axolotl: Every kill cuts all cyberware cooldowns and can help refill Sandevistan charge.

Face Slot
- Basic Kiroshi Optics: Adds visor health readouts and 2x-6x optical zoom.
- Clairvoyant: Scans and highlights hostile targets through cover with night vision.
- Doomsayer: Exposes traps and environmental hazards like TNT, pistons, and sculk.
- Stalker: Tracks nearby players and mobs with visible trails through cover.
- The Oracle: Merges enemy scan, hazard scan, trail tracking, night vision, and max zoom.
(Face cyberware visuals are fully customizable to all skins in the config)

Arms Slot
- Gorilla Arms: Deploys brute-force arms for stronger melee, elemental damage, bleed, grabs, throws, slams, and finishers. Also with Electric, Thermal, Toxic and Freezing upgrades.

Skeleton Slot
Passive implants crafted at the Tailoring Bench and installed through the Ripper Doc. Each has a Palladium upgrade tree.
Combat frames
- Titanium Bones: Physical and elemental resistance, knockback stability, heavier falls, and Gorilla Slam synergy.
- Dense Marrow: Melee damage, Gorilla Fury generation, and Slam pressure.
- Scarab: Crouch-brace defense with a counterattack window after unbracing.
- Rara Avis: Iconic heavy armor — high resistances, movement penalty, and low-health Redline.
Mobility frames
- Bionic Joints: Movement speed, fall reduction, and knockback control.
- Hollow Bones: Ultralight speed and jump height; conflicts with Titanium Bones, Dense Marrow, and Rara Avis.
- Kinetic Frame: Chance-based mitigation while moving; Sandevistan active counts as high movement.
- Spring Joints: Softens strong hits and falls; rebound jumps and post-Slam recovery.
Defense frames
- Scar Coalescer: Low-health physical resistance, bleed control, and survival aggression.
- Para Bellum: Broad physical, projectile, explosion, and elemental reduction.
- Universal Booster: Important heals grant stacking temporary resistances; synergizes with Blood Pump.
- Epimorphic Skeleton: Max health, healing received, extra Max Load, and defensive pressure relief.

Legs Slot
- Fortified Ankles: Charges a powered launch jump when you crouch before takeoff.
- Reinforced Tendons: Lets you perform a second jump in mid-air on demand.

Circulatory Slot
- Blood Pump: Spends a charge for instant healing plus regeneration, then recharges over time.

Cyberpsychosis
- What it is: The cost of too much chrome, driven by short-term Pressure and long-term Degradation.
- Pressure: Spikes while active cyberware is running and falls while you rest.
- Degradation: Builds when Pressure stays high and drops slowly when you keep it low.
Phases
- Phase I — Prodrome: Minor glitches and warning signs, still easy to reverse.
- Phase II — Deterioration: Hallucinations, debuffs, and implant misfires begin.
- Phase III — Acute: Motor instability starts and allies may read as hostile.
- Phase IV — Crisis: Symptoms become constant and the whole system starts breaking down.
- Phase V — Terminal: A death countdown begins, with berserk episodes and full-loss control risk.
Project description from CurseForge.
Pick your setup
Project: Edgerunner - Cyberpunk by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Project: Edgerunner - Cyberpunk versions and loaders
project_edgerunner-1.1.2.jar
12 Jul 2026
project_edgerunner-1.1.1.jar
22 Jun 2026
project_edgerunner-1.1.0.jar
19 Jun 2026
project_edgerunner-1.0.1.jar
30 Apr 2026
project_edgerunner-1.0.0.jar
22 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.