CurseForge · Minecraft mod
Red Industrial
A tech mod with a realistic electrical grid (voltage, current and cable losses), oil deposits, refineries and 40+ industrial machines.
Quick answer
Which Red Industrial release should I use?
Red Industrial red-industrial-1.21.1-0.9.1-beta.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Red Industrial required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Red Industrial red-industrial-1.21.1-0.9.1-beta.jar need?
red-industrial-1.21.1-0.9.1-beta.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Red Industrial without breaking your instance.
Built for Red Industrial red-industrial-1.21.1-0.9.1-beta.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use red-industrial-1.21.1-0.9.1-beta.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside red-industrial-1.21.1-0.9.1-beta.jar. It opens that exact file at the source.
About this project
What does Red Industrial add?
⚡ Red Industrial
Red Industrial is a tech mod for Minecraft 1.21.1 (NeoForge) built around a realistic electrical grid: energy is not teleported, it travels through cables with real voltage, current and losses.
🇪🇸 The mod's in-game text is in Spanish. Descripción en español más abajo.
🔌 Real electrical grid
- The grid is solved with Ohm's and Kirchhoff's laws: every cable has resistance and loses energy as heat.
- LV / MV / HV voltage tiers (BT / MT / AT in game), transformers, a substation and overhead lines with poles and high-voltage towers.
- Cables heat up and burn when overloaded; machines get damaged by overvoltage.
- Sockets, panels, terminal blocks and fuses to build real installations.
- Batteries charge with surplus power and discharge when it runs short.
🛢️ Oil
- 4 deposit types in the world: seeps, geysers, colossal deposits and offshore deposits.
- Eruptions, viscous crude that is hard to escape from, and an oil pump with adjustable power.
- Multiblock refinery: gasoline, diesel, kerosene and asphalt.
- Oil generation can be configured per world.
⚙️ Machines
- 40+ machines: macerator-style crusher, compressor, wire drawer, canner, electric and induction furnaces, blast furnace, ore washer and more.
- Generators: coal, gas, solar, wind (follows the real wind, stronger during storms), water wheel and combustion engine.
- Nuclear reactor with coolant and a cooling tower.
- UU-Matter cycle: recycler, fabricator, digitizer PC and CNC cloner.
🔧 Logistics
- Item and fluid pipes with several tiers, extraction, filters and routing.
- Multiblock tanks up to 1,152,000 mB.
🥽 Tools and gear
- Engineer's Goggles: an on-screen panel with voltage, current, energy and status of every machine.
- In-game Industrial Manual with every recipe and explanation.
- Carbon and Quantum armor, laser rifle, electric drill and sword, jetpack.
📦 Installation
Only NeoForge 21.1.209 or newer is required. GeckoLib and Flywheel are bundled inside the mod, nothing else to install. Compatible with Create and other NeoForge mods.
⚠️ Beta
This is a beta release and may contain bugs. Back up your world and report issues in the comments!
🇪🇸 Descripción en español
Red Industrial es un mod de tecnología para Minecraft 1.21.1 (NeoForge) centrado en una red eléctrica realista: la energía no se teletransporta, viaja por cables con voltaje, corriente y pérdidas de verdad.
- Red eléctrica real: leyes de Ohm y Kirchhoff, niveles BT / MT / AT, transformadores, subestación, cables aéreos; los cables se queman si los sobrecargas.
- Petróleo: 4 tipos de yacimiento, erupciones, bomba regulable y refinería (gasolina, diésel, queroseno y asfalto).
- Máquinas: más de 40, generadores (incluido el eólico que sigue el viento real), reactor nuclear y ciclo de UU-Materia.
- Logística: tuberías de ítems y fluidos, tanques multibloque de hasta 1.152.000 mB.
- Equipo: Gafas de Ingeniero con panel de información, Manual Industrial, armaduras de Carbono y Quantum, rifle láser.
Solo necesitas NeoForge 21.1.209 o superior; GeckoLib y Flywheel vienen incluidos. Versión beta: haz copia de tu mundo.
Project description from CurseForge.
Pick your setup
Red Industrial by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Red Industrial versions and loaders
red-industrial-1.21.1-0.9.1-beta.jar
9 Nov 2026
red-industrial-1.21.1-0.9.0-beta
red-industrial-1.21.1-0.9.0-beta.jar
20 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.