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MineTuner HUD project artwork

CurseForge · Minecraft mod

MineTuner HUD

Highly customizable performance HUD for Minecraft.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MineTuner HUD release should I use?

Updated 4 days ago
Latest stable file 1.4.0+26.2-fabric
Game version 26.2
Loader Fabric

MineTuner HUD 1.4.0+26.2-fabric targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is MineTuner HUD required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does MineTuner HUD 1.4.0+26.2-fabric need?

1.4.0+26.2-fabric. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Mod Menu Optional for MineTuner HUD 1.4.0+26.2-fabric
optional
Matching file found Matched file: v20.0.1 for 26.2
Fabric API Needed by Mod Menu
pulled in
Matching file found Matched file: [26.2] Fabric API 0.158.0+26.2
Text Placeholder API Needed by Mod Menu
pulled in
Matching file found Matched file: placeholder-api-3.1.0-beta.1+26.2.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add MineTuner HUD without breaking your instance.

Built for MineTuner HUD 1.4.0+26.2-fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.4.0+26.2-fabric. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API (Fabric/Forge/NeoForge) first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.4.0+26.2-fabric. It opens that exact file at the source.

About this project

What does MineTuner HUD add?

What is MineTuner HUD?

MineTuner HUD replaces the vanilla debug screen with an in-game HUD that shows only the stats you care about.

MineTuner is a client-side-only Fabric mod. It works on any server and installing it doesn't require anything on the server side.


Features

  • Multiple stat lists — create as many separate HUD panels as you want, each positioned, styled, and configured independently.
  • Drag-and-drop editor (default keybind H) — drag lists anywhere on screen; right-click a list for its context menu; right-click empty space to create a new one.
  • Snap-to-center while dragging with a visible guide line.
  • 46 tracked stats across four categories — performance, player, world, and position — including four optional hardware-sensor stats. See the full stat table below.
  • Rolling history graphs — Certain stats can render as a graph.
  • Template Mode — an alternative to the fixed stat-list layout: write your own lines of text and interpolate stat tokens like {tps} and {fps} anywhere, mixing multiple stats and literal text freely.
  • List Themes — save any list's full appearance (background, shadow, custom color, text scale, graph styling) as a named, reusable theme; apply it to any list in one click, and pick a default theme new lists start with.
  • Cloth Config screen (/minetuner config, or via ModMenu if installed) — a searchable, single-scroll settings screen covering every field in minetuner.json, including tuning options with no control in the custom editor.
  • Optional LibreHardwareMonitor integration — opt-in GPU temperature, GPU clock, GPU usage, and VRAM stats, polled from LibreHardwareMonitor's Remote Web Server on a background thread.

Requirements

Component Version
Minecraft ≥ 26.2
Fabric Loader ≥ 0.19.3
Fabric API required
Java ≥ 25
Cloth Config API ≥ 26.2.155 (hard dependency)
ModMenu optional

MineTuner is client-side only. Nothing needs to be installed on the server.


Installation

  1. Install Fabric Loader.
  2. Install Fabric API and Cloth Config API into your mods folder.
  3. (Optional) Install ModMenu for a GUI entry point into MineTuner's settings.
  4. Drop the MineTuner .jar into your mods folder.
  5. Launch the game.

Usage

Opening the editor

Run /minetuner gui, or press the Open Editor keybind (default: H).

Editor controls

Action Result
Left-click + drag Move a stat list
Right-click on a list Open its context menu
Right-click on empty space Create a new list at that position, or open the full config screen
Escape Close the editor and save

List context menu

Right-clicking a list opens four actions:

  • ⚙ Edit Stats — a category-grouped, searchable panel (Performance / Player / World / Position) to toggle stats on/off, reorder them, and open per-stat settings: show/hide the label prefix, decimal places, render-as-graph, and custom color thresholds where supported.
  • ▤ Appearance » — rename the list, toggle its background and text shadow, override its color and text scale (0.5×–2.0×), open Theme » to browse/apply/save/delete appearance themes, toggle Template Mode, and configure horizontal/vertical snap.
  • ⧉ Duplicate — clone the list, including all its stats and settings, as a starting point for a variant.
  • ✕ Delete — remove the list.

List Themes

A theme is a named, reusable bundle of everything about how a list looks: background on/off, text shadow, custom color, text scale, and every stat's graph styling. It does not include which stats are shown, their order, the list's name, or where it sits on screen — applying a theme never moves a list or changes its stats.

Open Appearance » Theme » from any list's context menu to:

  • Apply a theme — click any theme in the list to instantly give the current list that appearance.
  • Save as new theme — click + Save as new theme, type a name, and press Enter to save the list's current appearance as a theme you can apply to any list later, including the one it came from. Typing the name of an existing user-created theme re-saves ("updates") that theme in place instead of making a duplicate.
  • Delete a theme — click the ✕ next to a user-created theme. Built-in themes are marked (built-in) and can't be deleted, renamed, or overwritten.

MineTuner ships three built-in themes:

Theme Look
Classic MineTuner's original default.
Minimal No outline, less padding.
High Contrast Black background, white outline, bright yellow text.

Every appearance field a theme captures is also editable directly (without going through a theme) in the Appearance/Color-Scale panels or the full Cloth Config screen below — themes are just a shortcut for applying several of those fields at once.

Toggling the overlay

Press the Toggle Overlay keybind (unbound by default) to instantly show or hide the HUD without opening the editor. This doesn't affect the editor: /minetuner gui still opens and previews your lists normally even while the overlay is hidden.

Full settings screen

Run /minetuner config, open MineTuner from ModMenu's mod list (if installed), or right-click empty space in the editor and choose Open Full Config. This opens a Cloth Config screen covering every field in minetuner.json in one place — general settings (including Default List Theme, the theme applied to every brand-new list — changing it never affects lists that already exist), hardware-sensor settings, editor GUI tuning, and every list's full configuration (including graph styling, which has no dedicated control in the custom editor).


Template Mode

Every list defaults to classic mode: one line per enabled stat, in the order you set in Edit Stats. Template Mode is an opt-in, per-list alternative — instead of a fixed stat list, you write your own line(s) of text with stat tokens interpolated wherever you like.

Turn it on via a list's Appearance » panel. Once enabled, the context menu's Edit Stats row becomes Edit Template Lines, where each line is edited as free text with Enter to confirm and Esc to cancel.

Token syntax

Wrap a stat's token in curly braces to interpolate it: {tps} inserts the current TPS. Everything else in the line is literal text.

FPS: {fps} | TPS: {tps:2} | {ping}ms

might render as:

FPS: 144 | TPS: 19.86 | 42ms

Modifiers (comma-separated after a colon):

Modifier Effect Example
:N Decimal places, for stats that support them {tps:2}
graph=true Render as a rolling history graph instead of text (must be the line's only content) {fps:graph=true}
color=#RRGGBB Color just this token, independent of the line's own color (3-digit shorthand accepted) {tps:color=#55FF55}

Modifiers combine via commas, e.g. {cpu:0,color=#FF5555}. color= and graph=true don't combine on the same token — a graph draws its own coloring.

To show a literal brace, double it: {{{, }}}.

An unrecognized or malformed token ({tsp}, {ping:2}, {tps:graph=yes}) is never dropped — it renders back as literal text, braces included, and logs a one-time warning to the client log so the mistake is visible.

By default a template line renders in one flat color: the list's custom color if set, otherwise white. Classic mode's Show Prefix setting doesn't apply here — you simply don't type a label if you don't want one.

Full token table

See the Stat Reference table — the Token column is the exact text to use inside { }.


Hardware Sensors (opt-in via LibreHardwareMonitor)

Every other stat MineTuner shows comes straight from the JVM or Minecraft's own state. GPU temperature, clock, usage, and VRAM usage don't. no JVM API exposes them. So these four are an optional integration with LibreHardwareMonitor.

How it works

MineTuner polls LHM's built-in Remote Web Server, roughly every 1.5 seconds by default. It never touches a GPU driver, SDK, or shared memory directly, and never touches the render thread: if LHM is unreachable, slow, or not running, the affected stats simply don't render, the same way MSPT is hidden on a remote server. There's no bundled native code or vendor SDK involved.

Setup

  1. Install and run LibreHardwareMonitor.
  2. In LHM, go to Options → Remote Web Server → Run. By default this serves http://localhost:8085/data.json.
  3. Enable it in MineTuner via the Cloth Config screen (/minetuner configHardware Sensors) and set the base URL there.

If a stat doesn't show up

This feature degrades silently by design, so check, in order:

  • hardwareSensorsEnabled is true.
  • LHM is running and its Remote Web Server shows active in LHM's own UI.
  • hardwareSensorBaseUrl matches the port LHM's Remote Web Server actually uses.
  • Nothing local (firewall, antivirus) is blocking the loopback connection.

Configuration file

Settings are saved automatically and atomically to .minecraft/config/minetuner.json. You can inspect or back up this file, but there's no need to edit it manually for anything the in-game editor or the Cloth Config screen already exposes. If a config file fails to parse, MineTuner backs it up as minetuner.json.bak-<timestamp> and starts fresh, rather than discarding it silently.


Compatibility

  • Client-side only — works against any server (vanilla, Paper, Fabric, etc.).
  • MSPT is only available on singleplayer and LAN worlds — it's silently hidden on remote servers where the data isn't exposed.
  • GPU/VRAM sensor stats are opt-in and require LibreHardwareMonitor running separately with its Remote Web Server enabled; they're silently hidden otherwise.
  • MineTuner registers its overlay through Fabric API's HudElementRegistry, attached just before the chat layer, so it doesn't conflict with other HUD mods.

Project description from CurseForge.

Pick your setup

MineTuner HUD by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MineTuner HUD versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.