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CurseForge · Minecraft mod

Rope [Rope]

Adds a simple climbable rope. One click to place, one shift-click to drop an entire column to the ground.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Rope [Rope] release should I use?

Updated last month
Latest stable file rope-neoforge-26.1.2-1.1.0.jar
Game version 26.1.2
Loader NeoForge

Rope [Rope] rope-neoforge-26.1.2-1.1.0.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Rope [Rope] required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Rope [Rope] rope-neoforge-26.1.2-1.1.0.jar need?

rope-neoforge-26.1.2-1.1.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by Rope [Rope] rope-neoforge-26.1.2-1.1.0.jar
required
Matching file found Matched file: [NeoForge 26.1.2] v20.1.17

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Rope [Rope] without breaking your instance.

Built for Rope [Rope] rope-neoforge-26.1.2-1.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use rope-neoforge-26.1.2-1.1.0.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside rope-neoforge-26.1.2-1.1.0.jar. It opens that exact file at the source.

About this project

What does Rope [Rope] add?

JOIN_OUR_DISCORD MODRINTH

A simple, lightweight mod that adds a craftable climbable rope block. Hang it from any solid surface above you and traverse vertically with ease.

Install on both the client and the server for multiplayer. Works in singleplayer — just drop it into your mods folder.

Dependencies: Fabric & NeoForge require Architectury API. Forge requires no additional dependencies.

Free to use in any modpack — public or private, no permission needed.

What it does

  • Place a Segment — right-click below a solid block to place a single rope segment.
  • Drop a Column — sneak + right-click to instantly drop a full column of rope straight down, limited only by the rope in your inventory and free space below.
  • Extend Any Column — rope can hang from another rope — extend any column segment by segment.
  • Empty-Hand Retrieve — right-click a rope block with an empty main hand to pull that segment and every rope hanging under it (survival returns items; creative removes the column; adventure cannot retrieve).
  • Rope Bolt — craft arrow + rope into a Rope Bolt, load it in a crossbow (or bow — it is a vanilla #arrows item), and shoot: on a valid hit the rope unrolls downward with the same hang rules as hand place.
  • Scaffold Feel — uses familiar scaffold-like placement and break sounds.

Hold Jump to climb up and crouch to slide down. Unlike ladders, ropes don't need a wall to lean on, and you can walk right through them without getting stuck.

just PRESS SPACE TO CLIMB UP

or place by click on another rope

You can manually extend the column by right-clicking an existing rope segment to place another one directly below it.

Shift + RMB TO auto-place rope downward

Sneak + right-click to instantly drop a full column of rope straight to the ground.

Empty-hand RMB to retrieve rope

Right-click a rope with an empty hand to reel that segment and everything hanging under it back into items.

Shoot Rope Bolt to drop a column

Shoot a Rope Bolt at a valid block — rope unrolls downward on its own (survival spends rope from your inventory for segments that place, up to 64).

Crafting

Rope craft

Stick | String | Stick
Stick | String | Stick
Stick | String | Stick

Yields 3 rope per craft.

Arrow + Rope craft Rope Bolt

Rope Bolt — shapeless: 1× minecraft:arrow + 1× rope:rope → 1× rope:rope_bolt.

Configuration

No config screen — it works as soon as you install it. Recipes and hang rules are datapack-driven for modpack overrides (recipe ids rope:rope and rope:rope_bolt).

Details

  • Climbable rope block + Rope Bolt; no worldgen, no entities, no GUIs.
  • Hand- and bolt-placed columns respect build permission, spawn protection, and Forge/NeoForge place events (claim mods).
  • Fully translated into 10 languages: English, Russian, Simplified Chinese, Spanish, French, German, Japanese, Brazilian Portuguese, Korean, and Italian.
  • No builds for Minecraft 26.1 / 26.1.1 / 26.1.2 — stay on a previous release for those, or move to 26.2.

For Modpack Creators

The mod is intentionally minimal — one rope block/item, one Rope Bolt, no worldgen, no entities, no GUIs. Recipes and tags are data-driven and can be replaced by any datapack using the same ids.

Environment Path
Singleplayer .minecraft/saves/<world>/datapacks/
Dedicated server <server folder>/world/datapacks/

After adding or changing the datapack — restart the world or run /reload.

Changing the Rope recipe (rope:rope)

Legacy layout (Forge/Fabric 1.19.2–1.20.1): data/rope/recipes/rope.json (+ advancements/recipes/misc/rope.json).

Modern layout (NeoForge 1.21.1+, Fabric 1.21.11+ / 26.2): data/rope/recipe/rope.json (+ advancement/recipes/misc/rope.json).

Legacy data/rope/recipes/rope.json:

{
  "type": "minecraft:crafting_shaped",
  "category": "misc",
  "pattern": ["ABA","ABA","ABA"],
  "key": {
    "A": { "item": "minecraft:stick" },
    "B": { "item": "minecraft:string" }
  },
  "result": { "item": "rope:rope", "count": 3 }
}

Modern data/rope/recipe/rope.json:

{
  "type": "minecraft:crafting_shaped",
  "category": "misc",
  "pattern": ["ABA","ABA","ABA"],
  "key": {
    "A": { "item": "minecraft:stick" },
    "B": { "item": "minecraft:string" }
  },
  "result": { "count": 3, "id": "rope:rope" }
}

Changing the Rope Bolt recipe (rope:rope_bolt)

Same legacy vs modern folder split as above:

  • Legacy: data/rope/recipes/rope_bolt.json + data/rope/advancements/recipes/misc/rope_bolt.json
  • Modern: data/rope/recipe/rope_bolt.json + data/rope/advancement/recipes/misc/rope_bolt.json

Recipe-book advancement id: rope:recipes/misc/rope_bolt (unlocks when the player has rope:rope).

Legacy (1.19.2 / 1.20.1):

{
  "type": "minecraft:crafting_shapeless",
  "category": "misc",
  "ingredients": [
    { "item": "minecraft:arrow" },
    { "item": "rope:rope" }
  ],
  "result": { "item": "rope:rope_bolt", "count": 1 }
}

Modern object-ingredients (1.21.1):

{
  "type": "minecraft:crafting_shapeless",
  "category": "misc",
  "ingredients": [
    { "item": "minecraft:arrow" },
    { "item": "rope:rope" }
  ],
  "result": { "count": 1, "id": "rope:rope_bolt" }
}

Modern string-ingredients (1.21.11 / 26.2):

{
  "type": "minecraft:crafting_shapeless",
  "category": "misc",
  "ingredients": [ "minecraft:arrow", "rope:rope" ],
  "result": { "count": 1, "id": "rope:rope_bolt" }
}

#minecraft:arrows tag

The bolt is shipped in #minecraft:arrows ("replace": false, value rope:rope_bolt) so a crossbow can charge it. Override via datapack:

  • Legacy: data/minecraft/tags/items/arrows.json
  • Modern: data/minecraft/tags/item/arrows.json

Because it is both in #minecraft:arrows and an ArrowItem, a vanilla bow can also load and fire it on current code — not crossbow-only at the tag level.

What you can / cannot override

  • Can (datapack): rope recipe, Rope Bolt recipe, matching recipe-book advancements, membership in #minecraft:arrows.
  • Cannot (code): item registration ids (rope:rope, rope:rope_bolt); bolt stack size (64); bolt impact / column deploy rules (including Multishot recoverable-only); empty-hand retrieve; the fact that the fired projectile stays a Rope Bolt (ArrowItem behavior is not datapack-only).

Translations

Override via resource pack: assets/rope/lang/<locale>.json

  • block.rope.rope / item.rope.rope
  • item.rope.rope_bolt

Feedback

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA

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Project description from CurseForge.

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Rope [Rope] by Minecraft version and loader

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.