CurseForge · Minecraft mod
Create ReAutomated
Create ReAutomated adds nodes to extract resources from
Quick answer
Which Create ReAutomated release should I use?
Create ReAutomated createreautomated-0.3.2-mc1.21.1-neoforge.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create ReAutomated required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create ReAutomated createreautomated-0.3.2-mc1.21.1-neoforge.jar need?
createreautomated-0.3.2-mc1.21.1-neoforge.jar. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create ReAutomated without breaking your instance.
Built for Create ReAutomated createreautomated-0.3.2-mc1.21.1-neoforge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use createreautomated-0.3.2-mc1.21.1-neoforge.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside createreautomated-0.3.2-mc1.21.1-neoforge.jar. It opens that exact file at the source.
About this project
What does Create ReAutomated add?
Create ReAutomated
Port and rework of the original "Create Automated" mod by kotakotik22, updated to Minecraft 1.21.1 with NeoForge.
Create ReAutomated adds an alternative resource extraction system to traditional mining, designed to fit right into Create's automation workflow. What started years ago as a simple update, with kotakotik22's permission, has slowly turned into something fairly different from the original, while still keeping its spirit.

⚠️ Note: This is an initial release. Further balancing will likely be required, and some bugs may still occur.
What it adds
- Ore Nodes that spawn naturally inside ore veins across the world. You can't break them by hand: to get their resources you need an Extractor, and if you want to move a node somewhere else you'll first have to stabilize it.
- Ore Extractor, a machine powered by Create's rotational energy. Stick a drill in, place it on top of a node, and let it do the hard work.
- Three drill tiers with increasing durability and yield:
- Tier 1 works on common nodes: Iron, Copper and Zinc. Any drill will do the job.
- Tier 2 requires a Diamond drill and unlocks Diamond, Gold and Nether Gold nodes.
- Tier 3, the Netherite drill, this drill isn't currently required for any specific node, but when used on a Diamond Node, it allows you to mine more resources in less time (You can also use it for your custom end game nodes).
- Ore Bits, raw resources obtained from extraction, to be compacted into usable materials through Create's recipes.
- Node Fragments, a rare bonus drop from any extraction. Collect enough of them and you can craft a Stabilizer, which stabilize a node so you can mine it normally and move it wherever you want. Once relocated, you'll still need an Extractor to pull resources out of it.
- Infinite Nodes, endgame versions of nodes that never deplete, craftable with rare materials.
Gameplay Mechanics
Progression:
The general loop is straightforward: find a node, set up an Extractor with the right drill, feed it kinetic energy and collect Ore Bits until the node runs dry. Along the way you'll occasionally pick up Node Fragments, which open the door to stabilizing nodes, relocating them into dedicated extraction rooms, and eventually crafting Infinite Nodes for endgame setups.
Ponder:
You can learn how to use the Ore Extractor directly in-game through the ponder mechanic by holding W on it in JEI.

Node States:
Nodes have a visual representation of the percentage of remaining resources.
In addition to the visual indicator, the light level emitted by the node also changes, the lower the emitted light, the fewer resources remain.

Nodes Rarity
If you don't like the rarity of Nodes (they are currently quite rare), you can use this datapack to make it rarer or more common
Compatibility
Supports JEI for recipe viewing.
KubeJS Integration
Requires the kubejs_create addon. You can:
- Add custom extracting recipes (in
server_scripts):
ServerEvents.recipes(event => {
// output drill nodes
event.recipes.createreautomated.extracting("5x diamond", "kubejs:drill", "kubejs:node")
.processingTime(25600)
.extractionQuantity(2)
.durabilityCost(5)
})
- Register custom ore nodes (in
startup_scripts):
StartupEvents.registry("block", event => {
event.create("test_node", "createreautomated:ore_node") // ... other kubejs block builder methods
.copyPropertiesFrom("createreautomated:diamond_node") // (optional) copy properties from another node
.withCommonLoot() // uses the default ore node loot table
.yield(100) // max extractions before depletion
.baseStone("minecraft:cobblestone") // block left after depletion
})
- Register custom drills (in
startup_scripts):
StartupEvents.registry("item", event => {
event.create("drill", "createreautomated:drill") // ... other kubejs item builder methods
.withPartial("createreautomated:partial/diamond_drill") // render model
})
Credits
This mod is a port of Create Automated, originally developed by kotakotik22.
All credit for the original concept, design, and implementation goes to him.
If you're interested in the original project or want to learn more, you can check it out here
Thanks
Special thanks to Facu for updating the mod icon ❤️
Bugs and Issues
For any problems or questions, feel free to join the discord by clicking on the image below

Support us
Project description from CurseForge.
Pick your setup
Create ReAutomated by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create ReAutomated versions and loaders
createreautomated-0.3.2-mc1.21.1-neoforge.jar
4 Aug 2026
createreautomated-0.3.1-mc1.21.1-neoforge.jar
4 Aug 2026
createreautomated-1.21.1-neoforge-0.3.0.jar
25 Jun 2026
createreautomated-1.21.1-neoforge-0.2.0.jar
14 May 2026
createreautomated-1.21.1-neoforge-0.1.1.jar
26 Apr 2026
createreautomated-1.21.1-neoforge-0.1.0.jar
17 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.