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Waterworks - Sable project artwork

CurseForge · Minecraft mod

Waterworks - Sable

The Sable Port of VS Waterworks

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Waterworks - Sable release should I use?

Updated 4 days ago
Latest stable file Waterworks 1.2.1
Game version 1.21.1
Loader NeoForge

Waterworks - Sable Waterworks 1.2.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Waterworks - Sable required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Waterworks - Sable Waterworks 1.2.1 need?

Waterworks 1.2.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Waterworks - Sable without breaking your instance.

Built for Waterworks - Sable Waterworks 1.2.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Waterworks 1.2.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Waterworks 1.2.1. It opens that exact file at the source.

About this project

What does Waterworks - Sable add?

Waterworks

Waterworks is a maritime expansion for Sable that gives your ships a proper reason to exist, beyond looking pretty and immediately becoming someone else’s problem at sea.

Build sailing vessels with working masts, booms, sails, helms, wind controls, anchors, mooring lines, ballast tanks, floaters, and all the nautical bits you could reasonably need before discovering that yes, physics does in fact have opinions.

Now the mod can be rather complex so I've tried my hand at ponders, however please do reachout to our discord for more tutorials and help! I ideally want to have a proper Wiki done soon just like the mods of 1.7.10! Arcade Mode is far easier to manage for new sailors.

Features (as of 1.2.0)

  • Waves and ocean mechanics!
  • Water occlusion (which started the mod)
  • Functional sailing with wind! (Arcade mode is advised)
  • Custom sails including; Triangular, Lateen, Square and Foresails
  • Sail decoration with banner patterns and colours!
  • Ballast tanks and dive controls for submarines and very questionable engineering projects.
  • Proper sinking and capsizing!
  • Water displacement, weighted ballasts, and sealed air pocket buoyancy.
  • Mooring lines, cleats, bollards, and anchors!
  • Consoles for modern ships and tools like a sextant for older ships!
  • Tides, coastal behaviours and VFX
  • Fishing Trawler parts and such!
  • Sea mines, because apparently the ocean was not already hostile enough!
  • Wearables including life jackets, flamingos, and captain hats for maximum dignity!
  • Oars for small ships and lifeboats!
  • Drydocks and lock multiblocks for canals and ship building/repair!

Planned Additions

For 1.3.0 I want to further expand coastal mechanics and VFX. I also want to have more blocks for decoration and utility such as portholes. We also want to look into various engines, safety equipment and other bits and bobs! As well as all this fun stuff, I'll continue to polish and refine existing work, especially as now more modelers are cropping up willing to give a hand!

Community

Feel free to join us in The Dockyard, where all the Waterworks magic happens!

Credits

Massive thanks to all of our modellers and texturers for making Waterworks look the part. The code may make the boats move, but the artists are the reason they do not look like floating filing cabinets. (Long live the Iron Dev Block!)

I also want to thank all who have supported the mod in various ways! As many of you know, we match download per pound to the MS Society Charity as it's close to my heart, so thank you all for your kind words and continued patience as we sail this rough sea that is modding.

Here is the original project that was also made by myself (as curseforge needs it)

Project description from CurseForge.

Pick your setup

Waterworks - Sable by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Waterworks - Sable versions and loaders

13 of 13 releases match

Looking for an older file? The official CurseForge project page is in Resources.