CurseForge · Minecraft mod
Aur Build
Texture entire structures in one click.
Quick answer
Which Aur Build release should I use?
Aur Build aurbuild-1.21.1-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Aur Build required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Aur Build aurbuild-1.21.1-1.0.0.jar need?
aurbuild-1.21.1-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Aur Build without breaking your instance.
Built for Aur Build aurbuild-1.21.1-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use aurbuild-1.21.1-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside aurbuild-1.21.1-1.0.0.jar. It opens that exact file at the source.
About this project
What does Aur Build add?
AurBuild
A NeoForge mod for Minecraft 1.21.1 that adds a Building Gadgets-style Texture Gadget — an FE-powered tool that replaces the textures of an entire selected region with a random palette of blocks, weighted or uniform.
⚒️ Texture Gadget
- 9-slot palette — shift+right-click any block to add it.
- Two-corner region selection — right-click corner A, right-click corner B, the entire box is textured in one shot. In-world wireframe preview shows the selection live.
- Random or Weighted modes — distribute blocks evenly or bias toward heavier weights (configurable per palette entry via mouse scroll in the GUI).
- FE-powered — 1,000,000 FE buffer by default, 50 FE per block placed. Charge via any FE-compatible source.
- Compact GUI — palette grid, weight tooltips, mode toggle, on/off toggles for installed upgrades, energy bar.
- Layered tooltip —
[Shift]for stats,[Ctrl]for controls.
⚙️ Coal Generator
Burns fuel (coal, planks, lava, blaze rods, anything with a burn time) to produce FE.
- 100,000 FE internal buffer | 100 FE/tick generation | 10,000 FE/tick output
- Charge slot — drop a Texture Gadget in to auto-charge it from the buffer.
- Lit blockstate — block emits light (level 13) while burning, with custom AE2-style multi-face textures.
- GUI with flame indicator (animated) and energy bar.
- Pushes FE to adjacent blocks via
IEnergyStorage.
🔧 Upgrade Station
Smithing-style table. Drop a gadget + an upgrade item, take the upgraded gadget from the result slot.
- Hopper- and pipe-friendly via
IItemHandler. - Custom anvil-themed top texture with fluix accent.
💎 Upgrades (4 items, AE2-card-style art)
| Upgrade | Effect | Stacks |
|---|---|---|
| Silk Touch | Broken blocks return as themselves (skip loot table). Toggle in GUI. | 1 |
| Range Extension | Doubles max axis length per install (16 → 32 → … → 4096 with 8 stacks). | up to 8 |
| Efficiency | Halves the FE cost per block placed. | 1 |
| Void Overflow | When toggled on in the GUI, all replaced blocks are voided. | 1 |
🔌 Applied Energistics 2 integration (optional)
- AE2 cables connect directly to the Coal Generator — no Energy Acceptor needed. The generator is a first-class network node and pushes FE-equivalent AE into the network.
- The Texture Gadget can be linked at a Wireless Access Point. When linked, it pulls blocks from the connected ME network before falling back to the player inventory. Drops from replaced blocks also flow back into the network.
The mod runs without AE2 installed — every AE2 code path is guarded; no AE2 classes are loaded if AE2 isn't present, and AE2-related tooltips disappear.
🌐 Languages
Out of the box: English, Português (Brasil), Español, Français, Deutsch, Русский, 简体中文.
⚙️ Configuration
config/aurbuild-common.toml:
textureGadget.energyCapacity(default 1,000,000 FE)textureGadget.energyTransferRate(default 10,000 FE/tick)textureGadget.energyPerBlock(default 50 FE)textureGadget.maxAxisLength(default 16, multiplied by 2^N with Range upgrades)
NeoForge's built-in config screen is wired up — accessible via Mods → AurBuild → Config.
📋 Recipes
All items are craftable with vanilla materials (iron, redstone, diamond, ender pearls, obsidian, emeralds, gold, string). Recipes auto-unlock in the recipe book when you collect the key ingredients.
🤝 Soft compatibility
- JEI — recipes show in the JEI panel.
- Applied Energistics 2 — full grid + storage integration, see above.
License: MIT — free to use in any modpack, public or private. Attribution appreciated, not required.
Author: Murilinho145
Project description from CurseForge.
Pick your setup
Aur Build by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Aur Build versions and loaders
aurbuild-1.21.1-1.0.0.jar
24 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.