CurseForge · Minecraft mod
Sable Photomancy
Capture form. Preserve memory. Project reality.
Quick answer
Which Sable Photomancy release should I use?
Sable Photomancy sable-photomancy-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Sable Photomancy required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sable Photomancy sable-photomancy-1.0.1.jar need?
sable-photomancy-1.0.1.jar. Change the file and its required mods may change too.
Install LDLib, Sable first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sable Photomancy without breaking your instance.
Built for Sable Photomancy sable-photomancy-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sable-photomancy-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install LDLib, Sable first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sable-photomancy-1.0.1.jar. It opens that exact file at the source.
About this project
What does Sable Photomancy add?
Blueprints That Remember Everything!
Save Your Builds

Preview Your Builds

Find Your Stray Builds

Print Your Builds At Survival

This blueprint system is built for high compatibility, not just saving blocks. It already supports saving and restoring Swivel Bearing connections, Rope Winch rope links, Drive By Wire connections, Create contraptions, and Super Glue, so complex Sable/Create builds can survive copy, export, and placement with their important runtime links intact.
It also includes a SubLevel management tool for recovering SubLevels that get lost somewhere in the world. You can locate them and teleport them back, including connected joints, making it much easier to rescue misplaced or orphaned physics structures during testing and building.
Introduction
Sable sub-levels can contain moving blocks, block entities, entities, and modded state that often stores references to positions, UUIDs, constraints, or manager-owned data. A normal copy-paste workflow is not enough for these structures because copied data must stop pointing back to the original world objects.
Sable Schematic API focuses on that remapping problem:
- Blocks and block entities can clean or rewrite saved NBT.
- Entities can be transformed, skipped, or restored with custom logic.
- Multi-block or externally managed systems can store blueprint sidecar data.
- Placement maps source sub-level UUIDs and blueprint-local block references to newly allocated placed sub-levels.
The mod also includes a simple in-game tool so blueprints can be tested without typing coordinates every time.
Features
- Save and load Sable sub-level blueprints.
- Save blocks, block entities, regular entities, and Create contraption entities.
- OP-only commands for saving and loading.
- In-game blueprint tool:
- Select an area with left click.
- Open the UI with Tab.
- Save local blueprint files under
Sable-Schematics/. - Upload and place selected local blueprints with right click.
- Developer extension points:
- Block mappers.
- Entity mappers.
- Global blueprint events and sidecar data.
- Create compatibility:
- Contraption entity anchor remapping.
- Super Glue save and restore through sidecar data.
- Simulated Project compatibility:
- Swivel-bearing and plate reconnection.
- Rope-winch / rope-connector rope strand restoration.
- Launched plunger entity skip rule.
Requirements
Required
- Minecraft
1.21.1 - NeoForge
21.1.228+ - Sable
2.0.0+ - LDLib2
2.2.17+
Optional Compatibility Targets
- Create
6.0.10+ - Simulated Project
1.1.3+
Compatibility mappers are only registered when the corresponding optional mod is loaded.
Usage
Blueprint Tool
Give yourself the tool:
/give @p sable_schematic_api:blueprint_tool
Basic controls:
- Hold the tool and left click to select the start and end points.
- Shift + left click clears the current selection and selected blueprint.
- Press Tab while holding the tool to open the blueprint UI.
- Use Save to export the selected area to the client-side
Sable-Schematics/<name>.nbtfolder. - Select a local blueprint in the UI, then right click to upload it to the server and place it at the look target.
Tool-based saving and loading also require OP permission, and the player must be holding the blueprint tool.
Important Notes
- This is an experimental API mod, not a stable long-term storage format yet.
- Back up important worlds before testing blueprint save/load workflows.
- Current blueprints mainly copy Sable sub-level contents. Regular root-world blocks are not part of the same reference mapping.
- Rotation and mirroring are not exposed as stable placement features yet. Current compatibility behavior mainly assumes translation.
- Blueprint NBT format is currently v1 and does not support legacy plot payloads.
- Optional compatibility behavior depends on the runtime NBT and API structures of the targeted Create and Simulated Project versions.
- This mod is intended for controlled testing, compatibility development, and early blueprint workflow experiments.
License And Redistribution
Unless otherwise stated, this project's source code is licensed under the PolyForm Shield License 1.0.0.
You may use, distribute, include in modpacks, run on servers, or depend on this mod in non-competing contexts.
Please do not:
- Rename and republish this project as a competing replacement.
- Impersonate Sable, Sable Schematic API, or an official compatibility build.
- Remove authorship, source, license, or attribution information.
- Mislead players about the origin or status of the mod.
Third-party dependencies and release jars placed under libs/ are not covered by this project's source license. Follow their own licenses and distribution terms.
Known Issues
- Stable rotation and mirroring are not supported yet.
- Root-world blocks are not part of the sub-level reference mapping.
- The API is still a draft and may change in future versions.
Project description from CurseForge.
Pick your setup
Sable Photomancy by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sable Photomancy versions and loaders
sable-photomancy-1.0.1.jar
9 Aug 2026
sable-photomancy-1.0.0.jar
25 Jul 2026
sable-schematic-api-0.4.0.jar
14 Jun 2026
0.2.6
sable-schematic-api-0.2.6.jar
14 May 2026
sable-schematic-api-0.2.6.jar
11 May 2026
sable-schematic-api-0.2.5.jar
7 May 2026
sable-schematic-api-0.2.2.jar
4 May 2026
sable-schematic-api-0.2.1.jar
3 May 2026
sable-schematic-api-0.1.6.jar
30 Apr 2026
0.1.5
sable-schematic-api-0.1.5.jar
29 Apr 2026
sable-schematic-api-0.1.3.jar
28 Apr 2026
sable-schematic-api-0.1.1.jar
28 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.