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CurseForge · Minecraft mod

interactEntity

Turn any mob into a fully scripted NPC with branching dialogues, quests, and conditions, all through simple JSON files, no coding required

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which interactEntity release should I use?

Updated 3 months ago
Latest stable file interactentity-2.2.2-1.20.1.jar
Game version 1.20.1
Loader Forge

interactentity-2.2.2-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is interactEntity required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does interactentity-2.2.2-1.20.1.jar need?

interactentity-2.2.2-1.20.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup.

GeckoLib Needed by interactentity-2.2.2-1.20.1.jar
required
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add interactEntity without breaking your instance.

Built for interactentity-2.2.2-1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use interactentity-2.2.2-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside interactentity-2.2.2-1.20.1.jar. It opens that exact file at the source.

About this project

What does interactEntity add?

InteractEntity

Turn any mob into a fully scripted NPC. Branching dialogues, quests, conditional choices and story chains — all through simple JSON files. No Java required.

✨ Features

  • 💬 Branching dialogues with options and visibility conditions
  • 📜 Quest system with HUD tracker and journal (J to open)
  • 🔗 Multi-NPC story chains — one NPC's actions trigger another
  • 🎭 19 conditions: items (incl. NBT/modded), health, hunger, time, weather, biome, dimension, kills, variables, reputation, advancements, visited nodes…
  • ⚡ 28 actions: give/remove items, run commands, teleport, particles, sounds, camera shake, effects, quests, reputation, variables, emotes…
  • 🧙 Auto-spawn — NPCs appear on world join, after a dialogue, or when a player enters an area
  • 🎨 Dynamic skin loader — drop custom .png skins (or player skins) straight into config/interactentity/skins/, no rebuilds. Custom avatars, backgrounds and color codes (&a, hex &#FF6600)
  • 🌐 Multiplayer-ready — shared progress across the server (global scope)

📦 Quick start

  1. Drop the .jar into mods/
  2. Launch — the folder config/interactentity/dialogues/ is created
  3. Add a JSON file describing the dialogue:
{
  "target": { "name": "Old Zombie", "tag": "old_zombie" },
  "entry": "start",
  "nodes": {
    "start": { "text": "&fHello, traveler...", "next": "end" },
    "end":   { "text": "&7*The zombie falls silent*" }
  }
}
  1. /dialogue reload, then spawn the mob and right-click it:
/summon zombie ~ ~ ~ {CustomName:'"Old Zombie"',CustomNameVisible:1b,Tags:["old_zombie"]}

Tip: add a summon block to the JSON and you can use /npc spawn old_zombie instead.

📚 Full documentation

All 28 actions, 19 conditions, examples, GUI customization, multi-NPC story chains — in the full README on GitHub (English + Русский).

🛠️ Requirements

  • Minecraft 1.20.1 + Forge
  • GeckoLib (mandatory dependency!)
  • Client + Server (mod must be on both sides)

🇷🇺 Русский

Превратите любого моба в полноценного NPC. Ветвящиеся диалоги, квесты, условия и цепочки сюжетов — всё через простые JSON-файлы. Без Java и плагинов.

✨ Возможности

  • 💬 Ветвящиеся диалоги с вариантами ответа и условиями видимости кнопок
  • 📜 Система квестов — HUD-трекер и журнал (J чтобы открыть)
  • 🔗 Цепочки NPC — действия одного запускают другого
  • 🎭 19 условий: предметы (в т.ч. NBT/модовые), здоровье, голод, время, погода, биом, измерение, убийства, переменные, репутация, достижения, посещённые узлы…
  • ⚡ 28 действий: выдать/забрать предмет, команда, телепорт, частицы, звук, тряска камеры, эффекты, квесты, репутация, переменные, эмоции…
  • 🧙 Автоспавн — NPC появляется при заходе в мир, после диалога или при входе в зону
  • 🎨 Загрузчик динамических скинов — кидайте .png (или скины игроков) прямо в config/interactentity/skins/, без пересборки. Кастомные аватары, фоны и цветовые коды (&a, hex &#FF6600)
  • 🌐 Мультиплеер — общий прогресс на сервере (scope global)

📦 Быстрый старт

  1. Кинь .jar в mods/
  2. Запусти — создастся папка config/interactentity/dialogues/
  3. Добавь JSON-файл с диалогом:
{
  "target": { "name": "Старый Зомби", "tag": "old_zombie" },
  "entry": "start",
  "nodes": {
    "start": { "text": "&fПривет, путник...", "next": "end" },
    "end":   { "text": "&7*Зомби замолкает*" }
  }
}
  1. /dialogue reload, заспавни моба и кликни ПКМ:
/summon zombie ~ ~ ~ {CustomName:'"Старый Зомби"',CustomNameVisible:1b,Tags:["old_zombie"]}

Совет: добавь блок summon в JSON — тогда можно /npc spawn old_zombie.

📚 Полная документация

Все 28 действий, 19 условий, примеры, кастомизация GUI, сюжетные цепочки NPC — в полном README на GitHub (English + Русский).

🛠️ Требования

  • Minecraft 1.20.1 + Forge
  • GeckoLib (обязательная зависимость!)
  • Клиент + Сервер (мод нужен с обеих сторон)

Project description from CurseForge.

Pick your setup

interactEntity by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

interactEntity versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.