CurseForge · Minecraft mod
Freedom Lib
Self-rescue and tunneling primitives for modded mob AI. Unstuck any mob from pits, aquifers, or corners; controlled block-by-block digging via composable Steps. Ships one hidden climb-scaffold with a 15s self-destruct fuse. Standalone logic library.
Quick answer
Which Freedom Lib release should I use?
Freedom Lib freedom-0.10.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Freedom Lib required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Freedom Lib freedom-0.10.1.jar need?
freedom-0.10.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Freedom Lib without breaking your instance.
Built for Freedom Lib freedom-0.10.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use freedom-0.10.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside freedom-0.10.1.jar. It opens that exact file at the source.
About this project
What does Freedom Lib add?
Freedom Lib
Smarter self-rescue for stuck mobs — plus a callable toolbox for modders who want their mobs to dig, tunnel, climb, or neutralize hazards on their own.
Freedom is a library mod for NeoForge 1.21.1. It adds nothing visible by itself: no items, no recipes, no commands, no creative-tab entries. The value shows up when another mod opts in — most prominently Zombie Village, Freedom's primary consumer.
If you're installing this because another mod requires it, you can stop reading. Drop the jar in mods/, that's all the setup.
What it does
When a host mod registers a mob with Freedom, the mob gets a fallback toolbox for the moments vanilla pathfinding can't solve:
- Head buried in gravel, sand, or a cave-in → dig out
- Trapped in lava → place a foothold and step up
- Stuck at the bottom of a 1-wide pit → climb out on a self-cleaning ladder
- Submerged in water → swim up
- Walled in by a 2-block step → step-assist over
- Blocked by a pool or flowing water → fill, plug, isolate a falling column, or bridge across it
Host mods can also directly drive deliberate actions — digging a shaft straight down, tunneling toward a target, plugging a flowing water source, draining a pool with gravel, lifting a mob to an elevated build target, or neutralizing a body of water/lava by classifying it and choosing FILL-with-gravel or PLUG-with-cobble automatically.
Everything respects host-defined protection rules — claim mods, structure registries, build envelopes. Freedom never modifies a block your host says is off-limits.
The one block it adds
freedom:climb_scaffold — a hidden, non-obtainable, ladder-climbable rescue block placed automatically by three of the rescue primitives. It looks identical to vanilla scaffolding but doesn't suffer scaffolding's "distance breaks the chain" failure, and mobs actually climb it. No item, no recipe, no creative tab. Each placed block carries a 15-second self-destruct fuse so columns never linger after a rescue.
If you run a mod that breaks blocks in mobs' way (custom AI, anti-grief sweeps), exempt freedom:climb_scaffold so it doesn't get torn down mid-climb.
What's under the hood
- 8 auto-fire rescue primitives — invoked by host mods via a single registry call when a mob is stuck
- 11 caller-direct primitives — for deliberate digging, tunneling, hazard cleanup, and elevation, each returning a
Resultenum so callers can drive their own state machine - Per-mob trackers for placed blocks, with deterministic cleanup on death, chunk unload, or server restart
- 210 gametests + full JUnit suite green — the primitive contract is heavily tested against a live Minecraft world
Requires / compatible with
- Minecraft 1.21.1
- NeoForge 21.1.224 or newer
- Java 21
- No required mod dependencies
Modpack authors
Safe to include. Freedom is dormant until a host mod calls into it. No config files, no environment variables, no commands, no resource pack. Server-side primitive logic only.
Modder integration
RescueRegistry.tryAll(mob, EscapeContext.freeform(stuckTicks, protectionPredicate, "MyMobTag"));
That's the auto-fire path in one line. The standalone primitives (DigDownStep, DigForwardStep, LiquidHandlerPrimitive, etc.) are static methods on their own classes — import and call.
Full API documentation, telemetry contract, primitive table, and integration examples: Freedom Lib on the Risen wiki.
License
All Rights Reserved. Free to use for players and to include in modpacks. See LICENSE.md in the source repo for the full grants.
Project description from CurseForge.
Pick your setup
Freedom Lib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Freedom Lib versions and loaders
freedom-0.10.1.jar
21 Jul 2026
freedom-0.10.0.jar
17 Jul 2026
freedom-0.7.1
freedom-0.7.1.jar
6 Jul 2026
freedom-0.5.1.jar
10 Jun 2026
freedom-0.1.30.jar
28 May 2026
freedom-0.1.19.jar
29 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.