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ColonyLink project artwork

CurseForge · Minecraft mod

ColonyLink

Connect your MineColonies builders to your AE2 network. Monitor resources, trigger crafting, and automate item delivery — including Domum Ornamentum blocks.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ColonyLink release should I use?

Updated today
Latest stable file colonylink-1.6.8.jar
Game version 1.21.1
Loader NeoForge

colonylink-1.6.8.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 8 required mods have matching files.

Where it goes

Is ColonyLink required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does colonylink-1.6.8.jar need?

colonylink-1.6.8.jar. Change the file and its required mods may change too.

All 8 required mods have matching files

Install Domum Ornamentum, Applied Energistics 2, MineColonies, GuideME and 4 more first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

3 listed on this file 14 pulled in by those mods
Domum Ornamentum Needed by colonylink-1.6.8.jar
required
Matching file found Matched file: domum-ornamentum - 1.0.231 - release
Applied Energistics 2 Needed by colonylink-1.6.8.jar
required
Matching file found Matched file: AE2 19.2.17 [NEOFORGE]
MineColonies Needed by colonylink-1.6.8.jar
required
Matching file found Matched file: minecolonies-1.1.1368-1.21.1.jar
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: GuideME 21.1.17
EMI Needed by Applied Energistics 2
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
WTHIT Needed by Applied Energistics 2
pulled in
No matching file
Structurize Needed by MineColonies
pulled in
Matching file found Matched file: structurize-1.0.830-1.21.1.jar
BlockUI Needed by MineColonies
pulled in
Matching file found Matched file: blockui-1.0.209-1.21.1.jar
TownTalk Needed by MineColonies
pulled in
Matching file found Matched file: TownTalk 1.21 1.2.0
Multi-Piston Needed by MineColonies
pulled in
Matching file found Matched file: multipiston-1.2.58-1.21.1.jar
Architectury API Needed by Roughly Enough Items Fabric/Forge/NeoForge (REI)
pulled in
Matching file found Matched file: [NeoForge 1.21] v13.0.11
Just Enough Items (JEI) Needed by Jade 🔍
pulled in
Matching file found Matched file: 19.43.0.394 for NeoForge 1.21.1

14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ColonyLink without breaking your instance.

Built for colonylink-1.6.8.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use colonylink-1.6.8.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Domum Ornamentum, Applied Energistics 2, MineColonies, GuideME and 4 more first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside colonylink-1.6.8.jar. It opens that exact file at the source.

About this project

What does ColonyLink add?

ColonyLink Thanks for 10k !

ColonyLink Bridge between MineColonies builders and your Applied Energistics 2 network.

ColonyLink gives you a single wireless Clipboard and a Warehouse Link terminal to manage all your MineColonies builders directly from your ME network. no more running back and forth between your storage and your build sites.

**WAREHOUSE LINK TERMINAL

** - A new AE2 cable part that puts your entire MineColonies Warehouse and ME network side by side in one interface.

Snap it onto any AE2 cable, insert a Warehouse Link Card, and you get a live dual-panel terminal: your Warehouse on the left, your ME network on the right. Browse both inventories simultaneously, move items between them, and craft — all without leaving the screen.

  • Pick & drop anywhere — pick from Warehouse or ME, drop into the other panel, your inventory, your hotbar, or directly into the crafting grid. Full AE2-style carried cursor, 16 source/destination combinations
  • Integrated crafting grid — full 3×3 vanilla crafting built into the terminal. Shift-click the output to craft the maximum possible amount in one click
  • ME craftables — craftable-only items shown with a blue overlay. Middle-click any of them to open AE2's native CraftAmountMenu
  • Transfers — shift+click or drag to select multiple items, then push the whole selection WH→ME, ME→WH, or straight to inventory with a single button click
  • Search bars — filter both panels independently. Search is preserved when you navigate to AE2's craft screen and come back
  • Smart deduplication — double racks counted correctly, no phantom quantities
  • Works on dedicated servers — fully server-safe

Domum Pattern Queue

  • Clicking "No Pattern" on a Domum item in the Clipboard now sends it to the Warehouse Link Terminal queue
  • The Cutter tab displays a scrollable list of all pending Domum recipes imported from the Clipboard
  • Hover any entry for full details: item name, variant, and materials
  • Select an entry, insert a Blank Pattern, and click Encodethe encoded pattern appears in the output slot ready to pick up
  • Encode any pattern imported into the list from the Clipboard
  • Duplicate entries are rejected with a clear message
  • The queue is shared colony-wide, persisted across restarts, and automatically clears entries once AE2 detects the pattern as craftable

Locate Builder

  • New "Locate" button in the Clipboard GUI
  • Applies a Glowing effect to the assigned builder NPC — visible through walls and terrain
  • Configurable duration (default: 8s) and RF cost (default: 500 RF) — both op-only config options
  • 10-second cooldown per player to prevent spam

    Warehouse Link Terminal



ColonyLink Clipboard
Minecolonies ThemeAE2 Theme

  • Track missing resources — see exactly what each builder needs, live, with real-time stock levels from AE2
  • Craft on demand — trigger craft jobs for missing items in one click, directly from the resource list
  • Send to builder — push available items from your network directly to the builder's inventory via the Redirector block
  • Multi-builder support — link up to 5 Builder's Huts to a single wand, switch between them with tabs
  • Warehouse integration — scan MineColonies Warehouse racks as a fallback source before pulling from your network
  • Tool upgrade system — automatically substitutes tool requests with the best tier available in your network, respecting MineColonies Work Hut level caps
  • Builder status — see what your builder is doing, and why they're idle (hungry, sick, sleeping, no home, bad weather…)
  • Priority Request — always shows the most urgent item first, with a dedicated Fulfill button
  • Craft feedback — tooltips tell you when an item is craftable but missing its primary ingredients, so you know exactly what's blocking the queue
  • Customizable GUI — adjust colors, opacity, border thickness and scale directly in-game, saved per client

?? How it works ??

  1. Link the wand to your AE2 (Wireless Access Point)

  2. Sneak + right-click a Builder's Hut to pair it

  3. Sneak + right-click a Colony Link Redirector (placed adjacent to your network) to link it to that builder

  4. Right-click in the air to open the resource GUI

    Citizen Tab

    Manage your colony citizen's open requests from the ColonyLink Clipboard. View pending needs for every non-builder citizen, farmers, guards, miners, cooks and more and fulfill them in one click, sending items from your ME network to the colony warehouse.

    New — Delivery target (server / modpack setting)

    Choose how ColonyLink delivers builder resources, set server-side in colonylink-server.toml under [delivery] send_target:

    • BUILDER (default) — inserted straight into the Builder's Hut, bypassing the courier. The classic ColonyLink experience: fast and hands-off.
    • WAREHOUSE — placed into the colony Warehouse instead; a MineColonies courier delivers to the builder. Slower, but keeps couriers relevant — great for balanced modpacks.

    Set it once as a server owner or modpack author and it applies to everyone on the server — the delivery policy is authoritative and syncs to every client on join. In WAREHOUSE mode, sent resources show a greyed-out "Sent" line until the courier delivers, and tool substitution is disabled so couriers carry exactly what was requested.

    Server admins: the config moved from COMMON to SERVER type — a fresh colonylink-server.toml is generated, so re-apply any custom values. Modpacks can ship defaults via defaultconfigs/colonylink-server.toml.


Requirements

  • NeoForge 21.1.228+
  • MineColonies v1.1.1299+
  • Applied Energistics 2 v19.2.17+
  • Domum Ornamentum v1.0.233 — full component breakdown for textured blocks, with live stock status per material

Optional compatibility

  • Flux Networks, Powah, Mekanism, Immersive Engineering — charge the wand wirelessly or via FE chargers

  • Jade — displays wand charge level and linked builder name on hover


Refined Storage 2 support has been dropped, If you need RS2 support, the last version with full RS2 integration is v1.1.4.1, This version is not server stable, also, that version will not receive further updates.

Project description from CurseForge.

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ColonyLink by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

ColonyLink versions and loaders

23 of 23 releases match

Looking for an older file? The official CurseForge project page is in Resources.