CurseForge · Minecraft mod
Mekasuit X Magic
Makes Mekasuit absorb magic attacks. Useful with magic mods that may render the mekasuit useless.
Quick answer
Which Mekasuit X Magic release should I use?
Mekasuit X Magic MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mekasuit X Magic required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mekasuit X Magic MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar need?
MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mekasuit X Magic without breaking your instance.
Built for Mekasuit X Magic MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar. It opens that exact file at the source.
About this project
What does Mekasuit X Magic add?
This mod integrates magical attacks into the Mekanism suit. Magic isn't a big problem if you don't use mods that add it (like Cataclysm).
But if you use Cataclysm and have tried to defeat a boss using the mekasuit, you probably noticed that… the attack simply ignores the suit's protection, which completely destroys the purpose of Mekanism, from the creation of the fission reactor and polonium to the generation of antimatter.
This mod now applies magic to the Mekanism suit's protection, but at a cost. Magic consumes 150 times more energy from the suit. For example: using a mekasuit with all energy upgrades (1.3 GFE per piece), magic from a boss like the Ender Guardian will remove 4% to 5% of the energy.
Therefore, the idea of the mod is to maintain the meaning of having and progressing in Mekanism without ridiculing magic. For now, it only works with vanilla magic and Cataclysm magic.
Project description from CurseForge.
Pick your setup
Mekasuit X Magic by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mekasuit X Magic versions and loaders
MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar
mekamagicshield-1.3.1.jar
20 Sept 2026
MekaXMagic-forge-[1.20.1]-[1.3.0].jar
MekaMagicShield-forge-1.20.1-1.3.0.jar
23 Jun 2026
meka-magic-shield-forge-1.20.1-1.2.0.jar
9 May 2026
meka-magic-shield-forge-1.20.1-1.1.9.jar
9 May 2026
Looking for an older file? The official CurseForge project page is in Resources.