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GeoGradient - Climate Generator project artwork

CurseForge · Minecraft mod

GeoGradient - Climate Generator

Real-world geography for Minecraft. The further you travel north or south, the colder or hotter the world becomes, with poles, equators, and seven climate bands that actually make sense.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which GeoGradient - Climate Generator release should I use?

Updated 4 days ago
Latest stable file geogradient-1.0.3-1.21.1-NEOFORGE
Game version 1.21.1
Loader NeoForge

GeoGradient - Climate Generator geogradient-1.0.3-1.21.1-NEOFORGE targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is GeoGradient - Climate Generator required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does GeoGradient - Climate Generator geogradient-1.0.3-1.21.1-NEOFORGE need?

geogradient-1.0.3-1.21.1-NEOFORGE. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by GeoGradient - Climate Generator geogradient-1.0.3-1.21.1-NEOFORGE
required
Matching file found Matched file: [NeoForge 1.21] v13.0.11

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add GeoGradient - Climate Generator without breaking your instance.

Built for GeoGradient - Climate Generator geogradient-1.0.3-1.21.1-NEOFORGE. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use geogradient-1.0.3-1.21.1-NEOFORGE. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside geogradient-1.0.3-1.21.1-NEOFORGE. It opens that exact file at the source.

About this project

What does GeoGradient - Climate Generator add?

Biomes stop being a patchwork. GeoGradient lays climate across the world in latitude bands, so you ride from equatorial jungle through temperate forest into tundra and finally polar ice, the way a real globe is arranged.

Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge. Needs Architectury API.


⭐ What It Does

  • Climate follows latitude - hot at the equator, cold at the poles, with the full cycle repeating every two globe-widths so the world stays infinite.
  • You set how big the globe is - anywhere from 1,000 to 1,000,000 blocks from a pole to the nearest equator.
  • The bands are not straight lines - noise warps every border, so a coastline of climate wanders instead of ruling a stripe across the map.
  • Transitions are blended, not butted together - each boundary gets a cosine-blended zone sized as a fraction of the narrower neighbor.
  • Start where you want on the globe - an optional spawn latitude drops a new world at the equator, at a pole, or anywhere between.
  • Terrain shape is untouched - it hooks vanilla's biome source and, when present, TerraBlender. Mountains and caves stay exactly as your other mods made them.

📋 Requirements

  • Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge.
  • Architectury API 13.0.8 or later on every loader.
  • Fabric API 0.110.0 or later, Fabric Loader 0.16.9 or later, and Cloth Config API 15.0.140 or later, on Fabric.
  • NeoForge 21.1 or later, on NeoForge.

📥 Installation

  1. Install your loader and Architectury API, plus Fabric API and Cloth Config if you are on Fabric.
  2. Install with the CurseForge app, or download the jar for your version and loader into your mods folder.
  3. Create a world and travel north or south. The climate changes as you go.

⚙️ Configuration

Settings are read when the Overworld loads. On Fabric the file is config/geogradient.json; on NeoForge it is config/geogradient-common.toml.

Setting Default What it does
globe_size 10,000 Blocks from a pole to the nearest equator, 1,000 to 1,000,000. The full cycle repeats every two of these.
border_amplitude 200 Maximum Z-axis warp applied to biome borders by noise, in blocks, 0 to 10,000.
border_frequency 0.002 Frequency of that border noise, 0.0001 to 0.1. Lower is broader waves, higher is tighter ripples.
spawn_latitude 0.0 Where a new world spawns, -1.0 at the equator to 1.0 at the north pole. 0.0 leaves spawn alone.
blend_fraction 0.15 Width of the blended transition at each band boundary, 0.0 to 0.5, as a fraction of the narrower band.

NeoForge enforces those ranges. On Fabric a value outside its range is clamped when the world loads.

🖥️ Compatibility

  • Existing worlds. Chunks generated before you added the mod keep their biomes; only new columns follow the climate bands. Expect a visible seam at the edge of explored terrain.
  • Client or server. It changes world generation, so it goes on the server and on every client.
  • Spawn is set once. The override runs on first world load and leaves a marker in the world folder, so changing spawn_latitude later does not move an existing world's spawn.
  • TerraBlender is used when it is installed, and skipped cleanly when it is not.
  • Terrain shape, caves and structures are untouched, so mods that change those work alongside it.

🐛 Support

  • Leave a comment on this page.
  • Include your Minecraft version, your loader and its version, the mod version, and your other mods.

📄 License

License terms are in the Alkeari License Agreement.

Project description from CurseForge.

Pick your setup

GeoGradient - Climate Generator by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

GeoGradient - Climate Generator versions and loaders

12 of 12 releases match

Looking for an older file? The official CurseForge project page is in Resources.