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Kenergy Engineering Retechnicalized project artwork

CurseForge · Minecraft mod

Kenergy Engineering Retechnicalized

Provides a large number of useful machines for Minecraft!

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Quick answer

Which Kenergy Engineering Retechnicalized release should I use?

Updated today
Latest stable file Kenergy Engineering Retechnicalized 1.21.1-4.0.6
Game version 1.21, 1.21.1
Loader NeoForge

Kenergy Engineering Retechnicalized 1.21.1-4.0.6 targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Kenergy Engineering Retechnicalized required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Kenergy Engineering Retechnicalized 1.21.1-4.0.6 need?

Kenergy Engineering Retechnicalized 1.21.1-4.0.6. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

GuideME Optional for Kenergy Engineering Retechnicalized 1.21.1-4.0.6
optional
Matching file found Matched file: GuideME 21.1.22

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Kenergy Engineering Retechnicalized without breaking your instance.

Built for Kenergy Engineering Retechnicalized 1.21.1-4.0.6. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Kenergy Engineering Retechnicalized 1.21.1-4.0.6. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Kenergy Engineering Retechnicalized 1.21.1-4.0.6. It opens that exact file at the source.

About this project

What does Kenergy Engineering Retechnicalized add?

Content Overview

Kenergy Engineering Retechnicalized (KER) is a remake branch of Technical Engineering 4 — a tech mod about processing and automation infrastructure. Engines make power, cables carry it, machines process, pipes and channels move the output away, and batching scales it up. The whole chain lives in one mod. This page lists the content; recipes, timings and numbers belong to the in-game guide and to your recipe viewer.

Platform: Minecraft 1.21.1 / NeoForge

Processing machines

Eight machines, one shared recipe model, one batching rule, one stall behaviour — learn one, you know them all. A cycle runs several units at once and waits when input, output room or energy falls short.

Machine What it does
Smelter Runs vanilla furnace recipes on power; upgrades switch it to blasting or smoking
Pulverizer Grinds ores and metals into dust for more output, with extra byproducts
Compressor Presses plates, rods, gears and wires with moulds; the mould is not consumed
Refiner Refines back and forth between item and fluid form to push materials up the chain
Induction Furnace Combines several inputs into alloys
Psionicant Pairs two inputs in fixed combinations to synthesise hard-to-get materials
Enchantment Flusher Moves enchantments from a tool onto a book or a blank tool and turns them into Liquid XP
Matter Condenser Burns a catalyst to condense Bizarrerie fluid continuously

Environmental and field machines

Seven machines, no recipe slots — they work from their own position and facing. Progress survives low power, a redstone cut or a full output, and resets when the input disappears.

Machine What it does
Cooler Sits against a machine's front face and cuts its processing time, burning coolant
Beacon Simulator Keeps a wide area under a potion effect, using one potion item as a template
Mob Ripper Clears the mobs behind it with the weapon in its weapon slot
Quarry Digs down through the entire chunk it sits in, all the way to the dimension floor; standard or fast scan
Farm Manager Takes over the farmland behind it, replanting and harvesting mature crops
Block Breaker Breaks blocks in front of it at the cost of tool durability
Block Former Places blocks in front of it, refilling from its candidate bar

Engines

All four default their energy face to output and push power into adjacent machines or cables.

Machine What it does
Extraction Engine Burns ordinary fuel
Metal Engine Burns metal ingots
Biomass Engine Burns leaves, logs and other plant matter
Solar Engine Runs on sky light, so it needs open sky and clear weather

Energy and transmission

Device What it does
Energy Cell A power buffer that also charges and drains battery items
Energy Module A portable battery that quietly recharges powered gear on you and in your curio slots
Energy Cables Four tiers from thin to thick, auto-connecting to neighbours, placeable underwater
Item Pipes Normal, whitelisting and blacklisting variants; only a side set to pull reaches into a machine
Spanner Rotates a machine, and sneak-right-click picks it up with its contents and upgrades intact

Channels

Shared storage that crosses dimensions and machines, split into three types — two channels with the same name but different types never talk to each other. The channel connector attaches machines to a channel, and channel blocks work as ordinary containers too.

Channel What it does
Item Channel Shared stock; the more machines attached, the more of one item it holds
Fluid Channel One shared tank
Energy Channel One shared buffer

Face config and upgrades

Every face of a machine is set on its own — in, out, passive or off, with both as the default. Redstone control lives in the same screen. When a machine stalls, check face permissions first, then room in the input and output, then redstone and power. Range machines can draw their working area, and mining and breaking can apply tool enchantments.

Upgrades go into the upgrade slots of the machine screen; anything a machine does not support is refused outright.

Upgrade What it does
Powered Kit Faster and stronger, plus extra batch
Augmented Kit Faster and stronger, more gently
Shulker Kit The biggest speed, power and batch gains; found in end city chests
Photosynthetic Power Feeds the machine a little power in open sky during dry daytime, at the cost of longer processing
Range Expansion Widens the working radius of range machines
Blasting Professor Moves the Smelter to blasting recipes; exclusive with smoking
Smoking Professor Moves the Smelter to smoking recipes; exclusive with blasting
Knowledge Expansion The Smelter yields Liquid XP alongside each smelt
Mineral Detection The Quarry pulls only ores
Frozen Soil Drilling The Quarry outputs ice
Mantle Drilling The Quarry outputs lava
Potion Effect Extraction Raises the Beacon Simulator effect by one amplifier
Starlight Energy Deliverance Placeholder, currently does nothing

Materials

Category What is there
Metals and ores Tin, nickel, powered tin, chlorium and mushrium alongside the usual iron, copper, gold and gem materials
Worked shapes Dust, plate, rod, gear and wire, plus raw and storage forms
Moulds Nine of them, deciding what the Compressor produces
Fluids Liquid XP, honey, royal jelly, spicy jelly and bizarrerie, all bucket-carriable
Components Redstone parts and AI chips, hydraulic widget, azure glass, indigo

Every material is registered under common tags, so other mods can add members and our machines will take them.

Mod compatibility

Mod What you get
JEI (recommended) A recipe page for every machine, three for the Smelter, plus engine fuel and coolant pages
EMI Machine and fuel pages are implemented and still being verified in-game
Jade Shows channel attachment and whether a pipe side is pulling
GuideME (optional) Required for the guide book; the mod runs fine without it
Curios API (optional) Lets the Energy Module charge curio-slot gear
AE2 ecosystem Not a requirement; machine interfaces follow the read and write rules logistics mods expect, so pattern providers and similar devices can attach
Ender IO, Ender IO: Evolution, Mekanism, Immersive Engineering, All the Ores, Allthemodium, NEO ECO AE Extension The Pulverizer, Compressor and Induction Furnace pick up their ore and material chains, and a recipe with missing input disappears instead of showing something you cannot run

In-game guide

The Kenergy Engineering Guide needs GuideME and covers everything from powering your first machine to face config and the order a batch lock is evaluated.

Project description from CurseForge.

Pick your setup

Kenergy Engineering Retechnicalized by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

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Recent files

Kenergy Engineering Retechnicalized versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.