CurseForge · Minecraft mod
Create: Biotech
A Create addon that brings living creatures into the factory. | 一个把活体生物接进工厂里的机械动力附属模组。
Quick answer
Which Create: Biotech release matches 1.20.1 Forge?
Create: Biotech [Forge] 1.20.1 - 1.2.3 targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Create: Biotech required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Biotech [Forge] 1.20.1 - 1.2.3 need?
Create: Biotech [Forge] 1.20.1 - 1.2.3 on 1.20.1 Forge. Every mod below is checked against that same setup.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Biotech without breaking your instance.
Built for Create: Biotech [Forge] 1.20.1 - 1.2.3 on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create: Biotech [Forge] 1.20.1 - 1.2.3. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside Create: Biotech [Forge] 1.20.1 - 1.2.3. It opens that exact file at the source.
About this project
What does Create: Biotech add?
Create: Biotech
A Create addon that brings living creatures into the factory.
Create: Biotech is a Create addon built around the idea of biological machine parts. Instead of adding a completely separate gameplay loop, it tries to plug living creatures directly into Create's existing stress, logistics, processing, and contraption systems.
Mobs are not just sources of drops; they can become machine parts themselves. Just as a blaze can serve as a burner, slimes can become drive components, ghasts can become balloons, spiders can become assembly stations, and squids, evokers, and creepers can each take on a mechanical role of their own.
What's inside
Here are some of the things you will find:
- Catch mobs with cardboard boxes. Bring living resources in from the wild and into the factory.
- Biological power. Use Power Belts to turn the running motion of living creatures into stress.
- You can process more than items. Drop a small slime into a Basin and let the Mechanical Press handle it like any other ingredient.
- Lift, float, and roam. Suspend your contraption beneath a ghast and let it carry you.
- Turn explosions into industry. The Creeper Blast Chamber uses controlled explosions as part of your production line.
- Slime biomimetic creatures. Shape slime into the form of other creatures.
- A full enchanting pipeline. Let the Squid Printer handle copying while the Evoker Enchanting Chamber handles enchanting.
- Spider assembly stations. Let eight legs take over parts of sequenced assembly.
- And more living machinery in the same spirit. Slime universal joints, bone ratchets, Schrödinger's Cat, and more.
You do not need to memorize all of this. The mod includes carefully made Ponder scenes for all of its machines, so you can check what each part does and how it works.
Status
This is still an actively developed passion project. Content and balance may continue to change, and some parts are still rough around the edges. Feedback and bug reports are welcome, and so are strange new ideas.
机械动力:生物科技
一个把活体生物接进工厂里的机械动力附属模组。
机械动力:生物科技是一个给机械动力增加“生物零件”的附属模组,它将生物直接接进机械动力原有的应力、物流、加工、动态结构等系统中。
生物不只是材料来源,也能直接变成机器的一部分。 正如烈焰人可以做燃烧室一样,史莱姆可以做传动杆,恶魂可以变成热气球,蜘蛛可以做装配站,鱿鱼、唤魔者、苦力怕……每一个生物都是潜在的机构。
模组内容
你大概会遇到这些内容:
- 用纸箱捕捉生物。 把分散在野外的活体资源带回工厂。
- 生物动力。 使用动力传送带,把生物奔跑的动力转化为应力
- 加工的不只是物品,还有生物。 把小史莱姆扔进工作盆,看机械压机像处理任何原料那样处理它。
- 能升、能飘、能漫游。 把你的动态结构挂在恶魂上,让它带你旅行。
- 把爆炸变成工艺。 苦力怕爆破室产生可控爆炸服务于你的生产线。
- 史莱姆仿生生物。 把史莱姆塑形成任何生物的样子。
- 完整的附魔流水线。 鱿鱼打印机为你复印,唤魔者附魔室为你附魔。
- 蜘蛛装配站。 让蜘蛛的八只手替你进行序列装配。
- 以及更多同样风格的生物机械。 史莱姆万向节、骨制棘轮、薛定谔的猫……
不需要把这些全部记住,本模组所有机械均有精心制作的思索,由模组思索者制作并导出。
当前状态
这是一个还在持续开发中的兴趣项目,内容和数值都可能继续调整,有些地方也还比较粗糙。欢迎反馈和 bug 报告,更欢迎更多有趣新奇的想法。
Project description from CurseForge.
Pick your setup
Create: Biotech by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Biotech versions and loaders
Create: Biotech [Forge] 1.20.1 - 1.2.3
create_biotech-1.20.1-1.2.3.jar
4 Aug 2026
Create: Biotech [Forge] 1.20.1 - 1.2.2
create_biotech-1.20.1-1.2.2.jar
2 Aug 2026
Create: Biotech [Forge] 1.20.1 - 1.2.1
create_biotech-1.20.1-1.2.1.jar
28 Jul 2026
Create: Biotech [Forge] 1.20.1 - 1.2.0
create_biotech-1.20.1-1.2.0.jar
20 Jul 2026
Create: Biotech [Forge] 1.20.1 - 1.1.0
create_biotech-1.20.1-1.1.0.jar
30 Jun 2026
create_biotech-1.20.1-1.0.6.jar
27 Jun 2026
1.0.2
create_biotech-1.20.1-1.0.2.jar
27 May 2026
1.0.1
create_biotech-1.20.1-1.0.1.jar
27 May 2026
0.1.0
create_biotech-1.20.1-0.1.0.jar
24 May 2026
Looking for an older file? The official CurseForge project page is in Resources.