CurseForge · Minecraft mod
Better Cage Trap
A mod that adds a mechanical trap that can capture mobs.
Quick answer
Which Better Cage Trap release should I use?
Better Cage Trap better_cage_trap-1.0.1-neoforge_1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Better Cage Trap required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Better Cage Trap better_cage_trap-1.0.1-neoforge_1.21.1.jar need?
better_cage_trap-1.0.1-neoforge_1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Better Cage Trap without breaking your instance.
Built for Better Cage Trap better_cage_trap-1.0.1-neoforge_1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use better_cage_trap-1.0.1-neoforge_1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside better_cage_trap-1.0.1-neoforge_1.21.1.jar. It opens that exact file at the source.
About this project
What does Better Cage Trap add?
Better Cage Trap
Capture, transport, and display any mob with a simple craftable trap.
Cage Trap adds a mechanical trap block that automatically captures any mob
that walks onto it. The captured mob is stored in full — health, name,
equipment, and all data preserved. Release it with a right-click, a redstone
signal, or pick up the cage and take it anywhere.

How It Works
Place the cage trap on the ground. The trap opens automatically, spreading
its panels flat. Any mob that walks onto it is instantly captured and the
cage snaps shut around them.

Capturing Mobs
Any mob that walks onto an open cage trap is automatically captured —
passive mobs, hostile mobs, and even modded mobs are all fair game.

See What's Inside
The captured mob is rendered inside the closed cage, slowly rotating so
you can see it from all angles. Hover over a cage item in your inventory
to see exactly what mob is stored inside.

Transport Mobs Anywhere
Break a closed cage and it drops as an item with the mob safely stored
inside. Place it back down anywhere to restore the cage with the mob
still inside. Mob health, name tags, equipment, and all other data are
fully preserved through the entire process.

Redstone Integration
Right-click a closed cage to release the mob, or wire it up
to a redstone signal for automated release. A comparator placed next
to a cage outputs a signal strength based on the captured mob's max
health — stronger mobs emit a stronger signal.

Crafting

Configuration
All options are in config/cagetrap-common.toml:
- **easy_capturing** — allow capturing mobs that are actively in combat
- **release_cooldown** — how long before the cage can capture again after
releasing (default 10 seconds) - **blacklist** — entity IDs that can never be captured
(default: Ender Dragon, Wither) - **comparator_max_health** — health value that maps to signal strength 15
(default: 500, the Warden's health)
Datapack Support
Cage Trap is fully datapack extensible. Modpack makers can:
- Add or remove mobs from the capture blacklist
- Override the render scale of any mob that appears too large or too small
inside the cage
See the mod's README for full datapack documentation.
Compatibility
- **NeoForge 1.21.1**
- Compatible with any mod that adds standard LivingEntity mobs
- Modded mobs can be added to the blacklist or given custom render scales
via datapack with no code changes required
*Inspired by the cage trap from
Untamed Wilds
— reimplemented from scratch for NeoForge 1.21.1 with additional features.*
Project description from CurseForge.
Pick your setup
Better Cage Trap by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Better Cage Trap versions and loaders
better_cage_trap-1.0.1-neoforge_1.21.1.jar
8 Aug 2026
better_cage_trap-1.0.0-neoforge_1.21.1.jar
26 May 2026
Looking for an older file? The official CurseForge project page is in Resources.