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Better Cage Trap project artwork

CurseForge · Minecraft mod

Better Cage Trap

A mod that adds a mechanical trap that can capture mobs.

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Quick answer

Which Better Cage Trap release should I use?

Updated yesterday
Latest stable file better_cage_trap-1.0.1-neoforge_1.21.1.jar
Game version 1.21.1
Loader NeoForge

Better Cage Trap better_cage_trap-1.0.1-neoforge_1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Better Cage Trap required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Better Cage Trap better_cage_trap-1.0.1-neoforge_1.21.1.jar need?

better_cage_trap-1.0.1-neoforge_1.21.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Better Cage Trap without breaking your instance.

Built for Better Cage Trap better_cage_trap-1.0.1-neoforge_1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use better_cage_trap-1.0.1-neoforge_1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside better_cage_trap-1.0.1-neoforge_1.21.1.jar. It opens that exact file at the source.

About this project

What does Better Cage Trap add?

Better Cage Trap

Capture, transport, and display any mob with a simple craftable trap.

Cage Trap adds a mechanical trap block that automatically captures any mob
that walks onto it. The captured mob is stored in full — health, name,
equipment, and all data preserved. Release it with a right-click, a redstone
signal, or pick up the cage and take it anywhere.

Open Cage

How It Works

Place the cage trap on the ground. The trap opens automatically, spreading
its panels flat. Any mob that walks onto it is instantly captured and the
cage snaps shut around them.

Trapped Mob

Capturing Mobs

Any mob that walks onto an open cage trap is automatically captured —
passive mobs, hostile mobs, and even modded mobs are all fair game.

Mob Renders

See What's Inside

The captured mob is rendered inside the closed cage, slowly rotating so
you can see it from all angles. Hover over a cage item in your inventory
to see exactly what mob is stored inside.

Tooltip

Transport Mobs Anywhere

Break a closed cage and it drops as an item with the mob safely stored
inside. Place it back down anywhere to restore the cage with the mob
still inside. Mob health, name tags, equipment, and all other data are
fully preserved through the entire process.

Redstone Release

Redstone Integration

Right-click a closed cage to release the mob, or wire it up
to a redstone signal for automated release. A comparator placed next
to a cage outputs a signal strength based on the captured mob's max
health — stronger mobs emit a stronger signal.

Comparator

Crafting

Configuration

All options are in config/cagetrap-common.toml:

  • **easy_capturing** — allow capturing mobs that are actively in combat
  • **release_cooldown** — how long before the cage can capture again after
    releasing (default 10 seconds)
  • **blacklist** — entity IDs that can never be captured
    (default: Ender Dragon, Wither)
  • **comparator_max_health** — health value that maps to signal strength 15
    (default: 500, the Warden's health)

Datapack Support

Cage Trap is fully datapack extensible. Modpack makers can:

  • Add or remove mobs from the capture blacklist
  • Override the render scale of any mob that appears too large or too small
    inside the cage

See the mod's README for full datapack documentation.

Compatibility

  • **NeoForge 1.21.1**
  • Compatible with any mod that adds standard LivingEntity mobs
  • Modded mobs can be added to the blacklist or given custom render scales
    via datapack with no code changes required

*Inspired by the cage trap from
Untamed Wilds
— reimplemented from scratch for NeoForge 1.21.1 with additional features.*

Project description from CurseForge.

Pick your setup

Better Cage Trap by Minecraft version and loader

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1 available setups

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Recent files

Better Cage Trap versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.