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CurseForge · Minecraft mod

MTS/IV I18N

Runtime internationalization (i18n) injector for Immersive Vehicles (MTS/IV) content packs.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MTS/IV I18N release should I use?

Updated 3 months ago
Latest stable file mts_i18n-1.0.0-26.1.jar
Game version 26.1, 26.1.1, 26.1.2
Loader NeoForge

MTS/IV I18N mts_i18n-1.0.0-26.1.jar targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is MTS/IV I18N required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does MTS/IV I18N mts_i18n-1.0.0-26.1.jar need?

mts_i18n-1.0.0-26.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add MTS/IV I18N without breaking your instance.

Built for MTS/IV I18N mts_i18n-1.0.0-26.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use mts_i18n-1.0.0-26.1.jar. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside mts_i18n-1.0.0-26.1.jar. It opens that exact file at the source.

About this project

What does MTS/IV I18N add?

MTS/IV I18N — Runtime i18n for Immersive Vehicles

MTS/IV I18N is a runtime internationalization injector for Immersive Vehicles (MTS/IV) and its addon content packs. It translates item names, descriptions, and GUI text into the player's selected game language at runtime via Java reflection — no resource packs needed.

Ships with complete Chinese translations: ~16200 entries across 25+ content packs, 100% complete.

Why Not a Resource Pack?

MTS does not load item names and descriptions from standard Minecraft language files. It uses its own LanguageSystem which stores text in a custom in-memory data structure. Resource packs cannot override MTS text. The only way to localize MTS is at the Java level — by accessing the LanguageSystem via reflection and injecting translated values at runtime.

Features

  • Full Chinese translation built-in — 25+ content packs, ~16200 entries
  • Multi-language pack system — drop in language packs for any locale
  • Runtime injection — modifies MTS LanguageSystem in memory, no pack reloading
  • Auto-extraction — scans content pack JARs on first launch, generates templates
  • Exact description matching — full sentence-level translations for tooltips
  • Late-join injection — translates descriptions even when joining mid-session

Installation

  1. Install NeoForge 21.1.232+ for Minecraft 1.21.1
  2. Install Immersive Vehicles (MTS) V24+
  3. Place mts_i18n-1.0.0.jar in your mods/ folder
  4. Launch the game — translations apply automatically based on game language

How to Create Your Own Language Pack

The mod generates template JSON files from all installed MTS content packs on first launch. You can translate these into any language.

Step-by-step:

  1. Launch the game once. The mod scans your mods/ folder for MTS content pack JARs and generates template files under mts_i18n/translations/ (one JSON file per content pack).

  2. Open the generated JSON files. Each file contains keys in this format:

{  
"[craftspeed] [name]Engine Block": "",  
"[craftspeed] [desc]A high-performance engine block": ""  
}  

The key format is: [systemName] [type]originalEnglishText

  • [systemName] is the internal system name (auto-generated, do not change)
  • [type] is either [name] or [desc]
  • originalEnglishText is the English text from the content pack
  1. Fill in the empty values with your translations:
{  
"[craftspeed] [name]Engine Block": "Motorblock",  
"[craftspeed] [desc]A high-performance engine block": "Ein leistungsstarker Motorblock"  
}  
  1. Package into a ZIP archive. Collect all translated JSON files into a ZIP.

  2. Name the ZIP with your language code and place it in mts_i18n/ directory:

  • de_de.zip for German
  • ja_jp.zip for Japanese
  • fr_fr.zip for French
  • es_es.zip for Spanish
  • etc.

The language code follows Minecraft's locale format (ll_cc where ll is language and cc is country/region).

  1. Restart the game. The mod auto-detects your game language from Minecraft's language settings and loads the matching translation pack.

File Structure

[game\_dir]/mts\_i18n/  
├── zh\_cn.zip → Chinese pack (auto-loaded when game is set to 中文)  
├── de\_de.zip → German pack (auto-loaded when game is Deutsch)  
├── ja\_jp.zip → Japanese pack (auto-loaded when game is 日本語)  
├── translations/ → Auto-generated template files  
│ ├── craftspeed.json  
│ ├── gvp.json  
│ ├── mtsofficialpack.json  
│ └── ... (25+ files)  

Notes:

  • Multiple language packs can coexist in the mts_i18n/ folder
  • Only the pack matching your game language is loaded into the active dictionary
  • Other packs are still scanned and their keys recorded as "covered" to prevent duplicate template generation
  • Generic ZIP files (not matching xx_xx.zip pattern) are loaded regardless of language (backward compatibility)

How It Works

  1. At client startup, the mod scans /mods for MTS content pack JARs
  2. Extracts English item names and descriptions from jsondefs/ and language/en_us.json
  3. Generates translation template files in mts_i18n/translations/
  4. Loads translations from those files and any matching language pack (.zip)
  5. Detects the game's current language from Minecraft.options.languageCode
  6. Injects translations into MTS's LanguageSystem — each entry gets localized text as values[lang_code]
  7. Also injects item descriptions when joining a world (late pass for AItemPack)

Built-in Translations

The mod ships with complete Chinese translations:

Pack Entries
MTS Official Pack 882
Craftspeed (Racing) 7625
Craftspeed Wheels 1844
Craftspeed Parts 335
GT CRAFT 397
GT Craft Rims 372
GT Craft Interior 375
GT Craft Exterior / Bodykit / Parts 525
Kaminari Motor Work (KMW) 1944
Immersive Flight Simulator 308
IV Airliner Pack 332
S.L.O.P. Vehicle Pack 252
MTS Core Handbook 131
PGTH 15
Total (25+ files) ~16200

License

MIT License — free to use, modify, and distribute.

Project description from CurseForge.

Pick your setup

MTS/IV I18N by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MTS/IV I18N versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.