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Cobblemon: Charms project artwork

CurseForge · Minecraft mod

Cobblemon: Charms

A progression-based charm system for Cobblemon. Catch Pokémon to unlock type-specific charms that influence spawns around you. Complete your Pokédex to earn the Shiny Charm, and combine charms into a single Multi-Charm. Fully configurable.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cobblemon: Charms release should I use?

Updated 6 days ago
Latest stable file cobblemoncharms-1.4.0-fabric.jar
Game version 1.21.1
Loader Fabric

Cobblemon: Charms cobblemoncharms-1.4.0-fabric.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.

Where it goes

Is Cobblemon: Charms required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cobblemon: Charms cobblemoncharms-1.4.0-fabric.jar need?

cobblemoncharms-1.4.0-fabric.jar. Change the file and its required mods may change too.

All 4 required mods have matching files

Install Fabric Language Kotlin, Trinkets (Fabric), Cobblemon, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

4 listed on this file 2 pulled in by those mods
Fabric Language Kotlin Needed by Cobblemon: Charms cobblemoncharms-1.4.0-fabric.jar
required
Matching file found Matched file: Fabric Language Kotlin 1.14.1+kotlin.2.4.20
Just Enough Items (JEI) Optional for Cobblemon: Charms cobblemoncharms-1.4.0-fabric.jar
optional
Matching file found Matched file: 19.56.0.438 for Fabric 1.21.1
Trinkets (Fabric) Needed by Cobblemon: Charms cobblemoncharms-1.4.0-fabric.jar
required
Matching file found Matched file: trinkets-3.10.0.jar
Cobblemon Needed by Cobblemon: Charms cobblemoncharms-1.4.0-fabric.jar
required
Matching file found Matched file: Cobblemon v1.8.0 ~ Fabric
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.5.7 for Fabric 1.21.1
Fabric API Needed by Cobblemon
pulled in
Matching file found Matched file: [1.21.1] Fabric API 0.116.17+1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Cobblemon: Charms without breaking your instance.

Built for Cobblemon: Charms cobblemoncharms-1.4.0-fabric.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use cobblemoncharms-1.4.0-fabric.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric Language Kotlin, Trinkets (Fabric), Cobblemon, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside cobblemoncharms-1.4.0-fabric.jar. It opens that exact file at the source.

About this project

What does Cobblemon: Charms add?

A progression-based charm system for Cobblemon. Unlock charms by completing milestones in your Pokédex, training, and exploration, then equip them via Curios for gameplay bonuses.

Features

  • Progression-based rewards — Unlock charms through gameplay milestones that grant bonuses when equipped
  • Shiny Charm — Increased shiny encounter rates
  • EXP Charm — Increased experience gained from battles
  • Catch Charm — Increased Pokémon catch rates
  • Type Charms — Influence the appearance rate of specific Pokémon types
  • Future-proof progression — Charm requirements automatically scale as new Pokémon are added to Cobblemon
  • Multi-Charm — Combine multiple type charms into one slot, with an in-game toggle GUI
  • Highly configurable — Adjust progression thresholds, multipliers, and gameplay balance to suit different playstyles and modpacks

Note: EV and IV training items are included but disabled by default. They are configurable and separate from Cobblemon’s default items.

Charms

Shiny Charm

Increases the chance of encountering shiny Pokémon. The shiny rate bonus and other behaviour can be configured to suit your server or pack.

EXP Charm

Grants bonus experience from battles, helping your Pokémon level up faster.

Catch Charm

Increases Pokémon catch rates, making it easier to capture wild Pokémon. The catch rate bonus can be configured to suit your server or modpack.

Type Charms

Each Type Charm increases the appearance rate of a specific Pokémon type around you, making it easier to find the Pokémon you're looking for.

Effects stack. Equip multiple copies of the same Type Charm to increase its influence, or combine different types to target multiple Pokémon types. Pokémon matching multiple active charms receive all applicable bonuses.

By default, Pokémon that do not match any active Type Charm become slightly less common, though this can be adjusted or disabled in the config.

Every Pokémon type has its own charm — Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.

Type Charm requirements automatically scale as new Pokémon are added to Cobblemon.

Multi-Charm

Combine multiple Type Charms into a single Curios slot and toggle individual types on or off through the in-game GUI.

Two Multi-Charms can be equipped at once, allowing for complex type combinations while using only two Curios slots.

How to earn charms

Shiny Charm

Meet the set threshold of Pokédex completion (default: 100%).

EXP Charm

Level any Pokémon to level 100.

Catch Charm

Catch 500 Pokémon.

Type Charm

Catch enough unique species of that type (default: 80% of implemented species).

Charms are awarded automatically when you meet their requirements. Crafting recipes are also available as an alternative way to obtain them.

Commands

/ccharms dex

Displays your current National Pokédex completion percentage and progress toward the Shiny Charm.

/ccharms type

Displays your progress toward each Type Charm, showing how many unique species you have caught versus the threshold required.

/ccharms debug shiny

Shows your current effective shiny rate and how many Shiny Charms you have equipped.

Configuration

Nearly every aspect of the mod can be configured:

  • Advancement gating — charms can optionally require their advancement before they take effect, preventing exploits in creative mode
  • Shiny Charm threshold — percentage of the national dex required, default 100%
  • Type charm threshold — percentage of implemented species per type required, default 80%
  • Multipliers — adjust the bonus for each charm type to suit your server's balance
  • Individual toggles — each charm and each type can be enabled or disabled independently
  • Spawn radius — how far from the player type charms affect spawns, default 64 blocks

Dependencies:

Dependencies Fabric:

Project description from CurseForge.

Pick your setup

Cobblemon: Charms by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cobblemon: Charms versions and loaders

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.