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AutoAim project artwork

CurseForge · Minecraft mod

AutoAim

Smooth, customizable aim assist for easier and more accurate targeting.

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Quick answer

Which AutoAim release should I use?

Updated 3 days ago
Latest stable file AutoAim-2.0.0-NeoForge+mc1.21.jar
Game version 1.21
Loader NeoForge

AutoAim-2.0.0-NeoForge+mc1.21.jar targets 1.21 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is AutoAim required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AutoAim-2.0.0-NeoForge+mc1.21.jar need?

AutoAim-2.0.0-NeoForge+mc1.21.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add AutoAim without breaking your instance.

Built for AutoAim-2.0.0-NeoForge+mc1.21.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AutoAim-2.0.0-NeoForge+mc1.21.jar. It targets 1.21 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AutoAim-2.0.0-NeoForge+mc1.21.jar. It opens that exact file at the source.

About this project

What does AutoAim add?

AutoAim

Available for Fabric Available for NeoForge Available for Forge

Available on Modrinth Available on CurseForge

AutoAim - Smooth and accurate targeting!

AutoAim adds smooth, customizable aim assistance for easier and more accurate targeting. It supports projectile prediction, target priorities, target locking, configurable presets, and a clean in-game settings menu.

AutoAim works client-side in singleplayer. Multiplayer use requires explicit server-side opt-in.

✨ Features

  • Smooth aim assistance that follows targets without preventing manual camera movement
  • Projectile prediction for bows and charged crossbows:
    • Target movement prediction
    • Projectile drop compensation
    • Bow charge adjustment
  • Optional melee support for:
    • Swords
    • Axes
    • Spears
    • Tridents
  • Optional support for other held items
  • Five aim strength levels:
    • Super High
    • High
    • Medium (default)
    • Low
    • Super Low
  • Five built-in presets:
    • Balanced (default)
    • Smooth
    • Fast Combat
    • Bow Practice
    • Melee Assist
  • Adjustable targeting range:
    • Ranged: 24 blocks by default
    • Melee: 8 blocks by default
  • Adjustable target view angle
  • Multiple target priority modes:
    • Crosshair
    • Nearest
    • Lowest Health
    • Threat
    • Balanced
  • Multiple aim-point modes:
    • Center
    • Upper Body (default)
    • Head
    • Dynamic
  • Target filters:
    • Hostile mobs
    • Passive mobs
    • Players
    • Invisible targets
  • Blocked-target list for entities that should never be targeted
  • Priority-target list for entities that should be preferred
  • Searchable entity list with filters for:
    • All entities
    • Hostile mobs
    • Passive mobs
    • Players
    • Modded entities
  • Optional line-of-sight requirement
  • Selected-target outline
  • Manual target locking
  • Optional return-view behavior after the active target is lost
  • Configurable target information HUD:
    • Off
    • Target name
    • Target name and distance
    • Full target information
  • Toggle and target-lock notifications
  • Manual camera override that lets you redirect your view naturally
  • Clean, responsive in-game settings menu
  • English and Indonesian language support
  • Multiplayer safety warning
  • Server-side opt-in for multiplayer: AutoAim cannot be enabled on multiplayer servers unless the server explicitly allows it

🎯 Target locking

Press N while tracking a valid target to lock onto it.

A locked target remains selected while it stays alive, within range, and within the extended tracking angle. Press N again to unlock it.

Target locking does not automatically select a new target. A valid target must already be tracked before it can be locked.

🧭 Target HUD

The optional target HUD can display information about the currently tracked target in the top-right corner.

Available modes:

  • Off
  • Name Only
  • Name and Distance
  • Full:
    • Target name
    • Distance
    • Current and maximum health
    • Tracking or locked status

🎛️ Presets

AutoAim includes presets for quickly changing multiple settings:

  • Balanced: General-purpose configuration with medium aim strength
  • Smooth: Slower and more subtle camera movement
  • Fast Combat: Faster tracking, wider targeting angle, and dynamic aim points
  • Bow Practice: Smooth ranged assistance focused on bow usage
  • Melee Assist: Short-range assistance that prioritizes nearby targets
  • Custom: Automatically selected after manually changing preset-controlled settings

⌨️ Default keybinds

  • K: Open or close AutoAim settings
  • J: Enable or disable AutoAim
  • N: Lock or unlock the current target

Category: AutoAim. All keybinds are remappable through Minecraft's Controls menu.

⚙️ Default settings

  • AutoAim: enabled
  • Preset: Balanced
  • Aim strength: Medium
  • Target priority: Crosshair
  • Aim point: Upper Body
  • Ranged distance: 24 blocks
  • Melee distance: 8 blocks
  • Target view angle: 24 degrees
  • Hostile mobs: enabled
  • Players: enabled
  • Passive mobs: disabled
  • Invisible targets: disabled
  • Line of sight required: enabled
  • Aim only while using a ranged weapon: enabled
  • Selected-target outline: enabled
  • Target HUD: off
  • Melee weapons: enabled
  • Other held items: disabled
  • Return view after aiming: enabled
  • Toggle notifications: enabled
  • Multiplayer auto-disable: enabled
  • Multiplayer warning: enabled
  • Blocked entities: none
  • Priority entities: none

📖 Usage

  1. Press K to open the AutoAim settings menu.
  2. Select a preset or customize the aim, target, display, and safety settings.
  3. Hold a bow, load a crossbow, or equip an enabled melee weapon.
  4. Aim near a valid target.
  5. AutoAim will smoothly adjust your view toward the selected aim point.
  6. Press N to lock or unlock the currently tracked target.
  7. Press J whenever you want to enable or disable AutoAim.

By default, bow and crossbow assistance only activates while the weapon is being used. A charged crossbow remains supported while ready to fire.

⚠️ Multiplayer notice

AutoAim is disabled on multiplayer servers unless the server explicitly opts in.

For Fabric servers, install the same mod on the dedicated server. The server registers the autoaim:server_opt_in networking channel, and clients only allow AutoAim while connected if that channel is advertised by the server.

The server-side component only provides an opt-in capability marker. AutoAim does not add server-side attacks, hit control, or automatic combat.

Without server-side opt-in, the client refuses to enable AutoAim in multiplayer and will not apply aim rotation.

When joining a supported multiplayer server, AutoAim can display a confirmation warning before enabling it for the current session.

🛡️ Fair-play design

AutoAim provides camera assistance only.

It does not include:

  • Automatic attacks or clicks
  • Packet-based hit manipulation
  • Packet-based rotation
  • Anti-cheat bypasses
  • Targeting through walls when line of sight is required

Manual camera movement can interrupt tracking, allowing you to redirect your view normally.

📜 License and permissions

  • License: All Rights Reserved (ARR)
  • Standalone redistribution and re-uploads are not allowed without permission
  • Modpacks are allowed when the original mod is unmodified, credited as AutoAim by Zynwro, and linked back to the official project page

🤝 Credits

Project description from CurseForge.

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