CurseForge · Minecraft mod
Biome Painter
Biome Painter enables dynamic biome editing without requiring world regeneration. Modify biomes directly in existing worlds, manage biome regions, perform large-scale biome conversions, and synchronize changes across clients.
Quick answer
Which Biome Painter release should I use?
Biome Painter V1.1.0.jar targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Biome Painter required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Biome Painter V1.1.0.jar need?
Biome Painter V1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Biome Painter without breaking your instance.
Built for Biome Painter V1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Biome Painter V1.1.0.jar. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Biome Painter V1.1.0.jar. It opens that exact file at the source.
About this project
What does Biome Painter add?
BiomePainter is a runtime biome editing tool that lets you change biomes in existing worlds without regenerating terrain.
It allows you to replace biomes in an area, store those changes as persistent regions, and reapply them later if needed. Regions are saved automatically and survive restarts, making it easier to manage large-scale biome projects without having to repeat the same work.
The mod includes commands for painting, converting, inspecting, deleting, and restoring biome regions, along with undo support because people make mistakes and sometimes turn half the world into a desert by accident.
Changes are synchronized between the server and connected players, and a lightweight API is available for developers who want to build on top of BiomePainter.
Commands
Paint a biome region
Replace one biome with another around your current position and save it as a persistent region.
/biomepaint start <from> <to> <radius>
Example:
/biomepaint start minecraft:plains minecraft:desert 128
List available biomes
Displays all registered biome IDs.
/biomepaint list
View nearby biome information
Shows nearby biome samples.
/biomepaint nearby
View current region
Displays information about the region you are currently inside.
/biomepaint current
Repaint all regions
Reapplies all saved biome regions.
/biomepaint repaintall
Convert all regions
Converts all saved regions to a new biome.
/biomepaint convertall <to> <radius>
Undo changes
Undo the most recently created region.
/biomepaint undo
Undo a specific region.
/biomepaint undo <id>
Delete regions
Delete the region you are currently standing in.
/biomepaint delete here
List all saved regions with clickable delete actions.
/biomepaint delete list
Delete a specific region.
/biomepaint delete id <id>
Help
Display the built-in help menu.
/biomepaint help
Project description from CurseForge.
Pick your setup
Biome Painter by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Biome Painter versions and loaders
Biome Painter V1.1.0.jar
biomepainter-1.1.0.jar
12 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.