CurseForge · Minecraft mod
RiverInJungle
Adds wide, natural vanilla-style rivers to jungle biomes — real carved riverbeds, sandy banks, and water that flows seamlessly into the sea.
Quick answer
Which RiverInJungle release should I use?
riverinjungle-neoforge-26.3-1.1.0.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is RiverInJungle required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does riverinjungle-neoforge-26.3-1.1.0.jar need?
riverinjungle-neoforge-26.3-1.1.0.jar. Change the file and its required mods may change too.
Install Architectury API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add RiverInJungle without breaking your instance.
Built for riverinjungle-neoforge-26.3-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use riverinjungle-neoforge-26.3-1.1.0.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside riverinjungle-neoforge-26.3-1.1.0.jar. It opens that exact file at the source.
About this project
What does RiverInJungle add?
Adds wide, natural-looking rivers that generate as a real part of the terrain inside jungle biomes. Instead of placing a channel on top of finished ground, the river valleys are carved into the world the same way vanilla makes its rivers — so you get a proper sunken riverbed, sand and dirt banks, water filled to sea level, and clean merges wherever a river runs into the ocean or into another biome. Big, Amazon-style waterways that look like they were always meant to be there.
Install on the server (or in singleplayer) — client installation is optional. River generation is server-side worldgen, so vanilla clients can connect and explore the rivers with no extra setup.
Dependencies: Fabric needs Fabric API and Architectury API. NeoForge needs Architectury API. Forge needs no additional dependencies.
Free to use in any modpack — public or private, no permission needed.
What it does
- Real terrain rivers — river valleys are part of the landscape itself: carved bed, sloped banks, water at sea level. No floating grass, no exposed-stone trenches, no artificial channels.
- Wide & winding — a flat-bottomed, wide profile makes them read as large waterways you can canoe down and spot from a distance, not thin ditches.
- Seamless merges — where a river reaches the coast it flows straight into the sea; where it meets a lake or low valley it blends in with no walls or seams.
- Natural banks — surface rules lay sand and dirt along the water's edge (no grass underwater), just like vanilla rivers and beaches.
- Jungle wildlife — tropical fish and salmon spawn in jungle water, so the rivers feel populated.
- Vanilla-faithful & lightweight — pure data-driven worldgen: no new blocks, no config, and zero changes to non-jungle terrain.
Where rivers appear: wide rivers form in flat, low-lying jungle near sea level, where water can actually pool — that's where you get the full Amazon look. Coastal jungle gets rivers that empty into the ocean. High mountain jungle and small jungle islands stay mostly dry, because flowing water can't sit perched on a slope — the same rule vanilla rivers follow.
Details
- New chunks only — already-explored jungle won't change. Travel to fresh terrain or start a new world to see the rivers. Everything outside jungle climate stays identical to vanilla.
- Removing the mod — already-generated rivers remain as ordinary terrain; only future generation stops.
- FlatSavanna — both mods replace the same terrain-height file, so only one of them takes effect: you get either the jungle rivers or FlatSavanna's lowered savanna hills.
- Experimental Settings screen — on some versions the game treats custom worldgen as experimental and asks when you open a world. Hit Proceed.
Feedback
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA
More mods by Nikrecs: Fields · Better Caravans
My other mods that I recommend.
Project description from CurseForge.
Pick your setup
RiverInJungle by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
2 loader builds26.2
2 loader builds26.1.2
2 loader builds26.1
2 loader builds1.21.11
3 loader builds1.21.1
3 loader builds1.20.1
2 loader builds1.19.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RiverInJungle versions and loaders
riverinjungle-neoforge-26.3-1.1.0.jar
28 Oct 2026
riverinjungle-neoforge-26.2-1.1.0.jar
28 Oct 2026
riverinjungle-neoforge-26.1.2-1.1.0.jar
28 Oct 2026
riverinjungle-neoforge-1.21.11-1.1.0.jar
28 Oct 2026
riverinjungle-neoforge-1.21.1-1.1.0.jar
28 Oct 2026
riverinjungle-forge-1.21.11-1.1.0.jar
28 Oct 2026
riverinjungle-forge-1.21.1-1.1.0.jar
28 Oct 2026
riverinjungle-forge-1.20.1-1.1.0.jar
28 Oct 2026
riverinjungle-forge-1.19.2-1.1.0.jar
28 Oct 2026
riverinjungle-fabric-26.3-1.1.0.jar
28 Oct 2026
riverinjungle-fabric-26.2-1.1.0.jar
28 Oct 2026
riverinjungle-fabric-26.1.2-1.1.0.jar
28 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.