CurseForge · Minecraft mod
Fields
Worldgen mod that adds eight farm-field structure variants to plains biomes, complete with crops, roads, irrigation, and fences.
Quick answer
Which Fields release should I use?
fields-26.1.2.jar targets 26.1.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Fields required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does fields-26.1.2.jar need?
fields-26.1.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fields without breaking your instance.
Built for fields-26.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use fields-26.1.2.jar. It targets 26.1.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside fields-26.1.2.jar. It opens that exact file at the source.
About this project
What does Fields add?

A vanilla-friendly worldgen mod that adds large, handcrafted farm fields to plains biomes. Complete with access roads, fences, and irrigation ditches, these structures seamlessly blend into the landscape to make the overworld feel truly inhabited.
Install on the server. Client installation is optional (vanilla clients can join and explore the generated fields seamlessly). Singleplayer note: Works perfectly in singleplayer. Just install it normally in your mods folder.
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE
What it does:
- Spawns 8 terrain-aware field variants, adapting to sloped grounds, riverbanks, and flat terrain.
- Cultivates a single crop type per field to create a realistic, unified agricultural look.
- Surrounds crops with immersive details like wheel ruts, dirt piles, and meadow transitions.
- Adds zero custom blocks or items — pure vanilla worldgen that works right out of the box.
Field variants included:
- Plains row fields
- Terrace fields
- Lowland fields with irrigation channels
- Riverbank fields
- Village-edge farm plots
- Abandoned fields (overgrown, with dead bushes)
- Pumpkin fields
- Melon fields
Crop families used by cultivated areas:
- Potatoes
- Carrots
- Wheat
- Beetroots
- Pumpkins
- Melons
Compatibility:
- Works alongside vanilla villages and other structure mods — fields use their own structure set and biome tag, so they do not conflict with any other.
- Safe to add to an existing world: fields only generate in newly explored chunks, so previously visited terrain is untouched.
- Removing the mod from a world is safe — already-generated fields remain as ordinary blocks; only future generation stops.
Tuning for modpack authors: The mod ships its worldgen as a regular Minecraft datapack inside the jar, so anything you can tweak in a datapack you can override with your own datapack at higher priority:
- Spawn frequency —
data/fields/worldgen/structure_set/fields.json(spacing,separation,salt). - Allowed biomes —
data/fields/tags/worldgen/biome/field_biomes.json. Default is conservative (plains family). Addminecraft:meadow,minecraft:sunflower_plains, etc. for wider coverage. - Variant weights —
data/fields/worldgen/template_pool/field/start.json. Higher weight = that variant is picked more often. Good place to tone down abandoned fields or emphasize pumpkin fields. - Structure placement behavior —
data/fields/worldgen/structure/field.json(terrain_adaptation,project_start_to_heightmap,spawn_overrides).
Locate command: /locate structure fields:field
Project description from CurseForge.
Pick your setup
Fields by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
4 loader builds26.1
4 loader builds1.21.11
4 loader builds1.21.1
4 loader builds1.20.1
4 loader builds1.19.2
4 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fields versions and loaders
fields-26.1.2.jar
29 May 2026
fields-26.1.1.jar
29 May 2026
fields-26.1.jar
29 May 2026
fields-1.21.11.jar
29 May 2026
fields-1.21.1.jar
29 May 2026
fields-1.20.1.jar
29 May 2026
fields-1.19.2.jar
29 May 2026
Looking for an older file? The official CurseForge project page is in Resources.