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CurseForge · Minecraft mod

Fields

Worldgen mod that adds eight farm-field structure variants to plains biomes, complete with crops, roads, irrigation, and fences.

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Quick answer

Which Fields release should I use?

Updated 2 months ago
Latest stable file fields-26.1.2.jar
Game version 26.1.2
Loader Fabric, Forge, NeoForge

fields-26.1.2.jar targets 26.1.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Fields required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does fields-26.1.2.jar need?

fields-26.1.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Fields without breaking your instance.

Built for fields-26.1.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use fields-26.1.2.jar. It targets 26.1.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside fields-26.1.2.jar. It opens that exact file at the source.

About this project

What does Fields add?

Field

JOIN OUR DISCORD

A vanilla-friendly worldgen mod that adds large, handcrafted farm fields to plains biomes. Complete with access roads, fences, and irrigation ditches, these structures seamlessly blend into the landscape to make the overworld feel truly inhabited.

Install on the server. Client installation is optional (vanilla clients can join and explore the generated fields seamlessly). Singleplayer note: Works perfectly in singleplayer. Just install it normally in your mods folder.

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

What it does:

  • Spawns 8 terrain-aware field variants, adapting to sloped grounds, riverbanks, and flat terrain.
  • Cultivates a single crop type per field to create a realistic, unified agricultural look.
  • Surrounds crops with immersive details like wheel ruts, dirt piles, and meadow transitions.
  • Adds zero custom blocks or items — pure vanilla worldgen that works right out of the box.

Field variants included:

  • Plains row fields
  • Terrace fields
  • Lowland fields with irrigation channels
  • Riverbank fields
  • Village-edge farm plots
  • Abandoned fields (overgrown, with dead bushes)
  • Pumpkin fields
  • Melon fields

Crop families used by cultivated areas:

  • Potatoes
  • Carrots
  • Wheat
  • Beetroots
  • Pumpkins
  • Melons

Compatibility:

  • Works alongside vanilla villages and other structure mods — fields use their own structure set and biome tag, so they do not conflict with any other.
  • Safe to add to an existing world: fields only generate in newly explored chunks, so previously visited terrain is untouched.
  • Removing the mod from a world is safe — already-generated fields remain as ordinary blocks; only future generation stops.

Tuning for modpack authors: The mod ships its worldgen as a regular Minecraft datapack inside the jar, so anything you can tweak in a datapack you can override with your own datapack at higher priority:

  • Spawn frequency — data/fields/worldgen/structure_set/fields.json (spacing, separation, salt).
  • Allowed biomes — data/fields/tags/worldgen/biome/field_biomes.json. Default is conservative (plains family). Add minecraft:meadow, minecraft:sunflower_plains, etc. for wider coverage.
  • Variant weights — data/fields/worldgen/template_pool/field/start.json. Higher weight = that variant is picked more often. Good place to tone down abandoned fields or emphasize pumpkin fields.
  • Structure placement behavior — data/fields/worldgen/structure/field.json (terrain_adaptation, project_start_to_heightmap, spawn_overrides).

Locate command: /locate structure fields:field

Project description from CurseForge.

Pick your setup

Fields by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

28 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Fields versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.