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CurseForge · Minecraft mod

MCA: Quests

An RPG-style, datapack-driven quest system for MCA:Reborn villagers. Right-click a villager, open the new Quests menu, accept a job, complete it out in the world, and turn it in for sweet rewards and hearts.

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Quick answer

Which MCA: Quests release should I use?

Updated 3 days ago
Latest stable file MCA: Quests 1.4.2 (Forge 1.20.1)
Game version 1.20.1
Loader Forge

MCA: Quests 1.4.2 (Forge 1.20.1) targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is MCA: Quests required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does MCA: Quests 1.4.2 (Forge 1.20.1) need?

MCA: Quests 1.4.2 (Forge 1.20.1). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

1 listed on this file 1 pulled in by one of those mods
MCA: Conversations Optional for MCA: Quests 1.4.2 (Forge 1.20.1)
optional
Matching file found Matched file: MCA: Conversations 1.4.4 (Forge 1.20.1)
MCA: Quests Needed by MCA: Conversations
pulled in
Matching file found Matched file: MCA: Quests 1.4.2 (Forge 1.20.1)

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add MCA: Quests without breaking your instance.

Built for MCA: Quests 1.4.2 (Forge 1.20.1). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MCA: Quests 1.4.2 (Forge 1.20.1). It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MCA: Quests 1.4.2 (Forge 1.20.1). It opens that exact file at the source.

About this project

What does MCA: Quests add?

MCA: Quests

MCA: Quests adds an RPG-style quest system to Minecraft Comes Alive: Reborn. Right-click any villager, open the brand-new Quests menu woven right into MCA's interaction screen, and take on jobs for the people of your world — fetch a farmer's harvest, clear a guard's patrol of the dead, chart the mountains for a cartographer, or simply pick flowers for a lonely soul who has no trade at all.

Complete the work, return, and turn it in for loot, XP, and — most importantly — a real boost to your hearts with that villager. Quests are the fastest, most natural way to win a village over.

⚠️ Requires MCA Reborn and Architectury API. This is an add-on — it does nothing without MCA Reborn installed.


✨ What you get

📜 The quests

  • A Quests button right in the villager menu — no commands, no clunky extra screens. If you can talk to a villager, you can quest for them.
  • 190+ hand-written quests across every profession — farmers, fishers, shepherds, librarians, clerics, armorers, weaponsmiths, toolsmiths, masons, butchers, fletchers, leatherworkers, cartographers, the town guard, and even jobless villagers and nitwits with simple, charming errands.
  • Real variety — deliver and gather, craft and fish, hunt monsters, mine and build, and explore distant biomes and dimensions. Some quests only appear at night, or in the rain.
  • Quests about people, homes, and places — walk a villager home before nightfall, protect a child while they gather flowers, defend the guard captain from the undead, cure an infected neighbour, carry a letter to someone's brother, repair the village well, or trade with the local blacksmith. Thirty-two objective types cover escorting, protecting, defending, trading, healing, curing, breeding, taming, resting, building near a place, and entering structures — all saved with the world, so they survive logouts, deaths, and server restarts.
  • Never lose the person you're looking for — the villager a quest wants you to find is outlined through walls, for you alone, and the tracker names them with a live distance and compass bearing: "Hans — 84 blocks to your right." Too far away to be loaded? It points at their last known home instead. Family quests bind one specific relative when you accept, so the name on the card, the villager who glows, and the one who takes the parcel are always the same person — and a relative who has genuinely gone missing is found out in the world, with their real name and every family link intact.

🔗 Stories that continue

  • Relationship quest chains — quests remember what you've done and grow into ongoing stories, tracked per villager so each one's arc is your own with them. A farmer asks for wheat, then to expand the farm, then to help an apprentice, then invites you to a village feast. Chains even branch on whether you came through or let someone down — and the menu shows "Part 2 of 4" so you always know where the story stands. Eight sample arcs are built in, including a courtship, a frantic search for a lost child, and caring for an aging parent.
  • Quests that know your villagers — offers can react to MCA life-sim state: a spouse asks for a small favour, your child begs for cookies, a sick villager needs a golden apple, the town guard calls for a patrol, a grieving parent pleads for help finding a missing child. All optional and datapack-driven, with six sample quests built in.

🏘️ The village

  • Village projects you build together — sometimes a whole town needs a hand. A sponsor villager rallies the village toward a shared, multi-stage goal — repair the well, restock the guardhouse, restore the library, recover after a raid — and everyone pitches in. Progress is shared and saved with the world, so on a server your friends' donations, kills, and builds all count toward the same prize. Finish a stage and rewards go out to the people who helped — the top contributor, every participant, or the village itself — along with a lift to your standing in town. Thirteen community projects ship in the box, and pack makers can write their own. (Great fun on multiplayer; works solo too.)
  • Earn your place in town — every village remembers what you've done. Reputation climbs a named ladder — Stranger, Acquaintance, Friend, Honored, Revered — with a toast when you rise and titles you earn along the way. Some quests only open up once a village trusts you. Flip open the Journal to see your standing with each village, the titles you've collected, and a log of every quest you've completed. Pack makers can rewrite the whole ladder.

🧩 Plays well with others

  • Villagers with needs, trades, and a town of their own (with Townstead) — install Townstead and a villager's hunger, thirst, energy, shift schedule, profession tier, learned skills — and their village's buildings and character — all become things a quest can be about. Feed a farmer who hasn't eaten since the fields flooded and watch Townstead's own simulation register the meal. Hold someone to their rest through the night. Take an apprentice all the way to master of their trade. Raise a dock. Keep a whole village fed through winter. Bread you hand over goes into that villager's inventory, where Townstead lets them actually eat it, instead of vanishing the moment you hand it across. Twenty-five quests, five village projects, and seven situations ship with it — and the Townstead projects read the village on a sweep, so they climb and slip back with the town itself.
  • Remove a mod, keep your progress — a quest that needs Townstead suspends if Townstead goes away, rather than failing. Your progress survives, its deadline stops counting down while it waits, you can still abandon it, and the log tells you exactly why it is paused. Put the mod back and the quest picks up where it stood.
  • Villagers who actually talk to you (with MCA: Conversations) — install the optional MCA: Conversations add-on and villagers speak their quest lines in their own voice and personality, and "go talk to so-and-so" quests progress from a real conversation instead of a checkbox. Not installed? Everything still works — dialogue just reads as written.
  • MCA: Reputation (optional) — with Reputation installed, every village row in the Journal carries a [View Deeds] link straight into Reputation's own standing screen, so the two can never tell you different things. Without it, MCA: Quests keeps its own per-player standing and the link simply is not offered.
  • FTB Quests integration (optional) — build FTB Quests books that read your villager quests, reputation, titles, and hearts, and grant those same rewards straight from the book. Not installed? Nothing changes.
  • An economy that fits your pack — quests pay in currency, not hard-coded emeralds. Tag a quest easy, medium, or hard and the server picks the payout range and the coin: emeralds by default, Create: Numismatics coins, or any item you choose — one config line, and every installed quest pack follows. Payouts are locked in the moment you accept, so what the card promises is what you get.

🧭 Day to day

  • Track everything — a toggleable Quest Log, an on-screen tracker you can place in any corner, and a satisfying chime when a quest is ready to hand in. A Townstead quest's card even carries a short summary of the state it turns on — the villager's trade and tier, the need the quest is about, the village's spirit. Changed your mind? Abandon any quest right from the log, even if its villager is long gone.
  • Earn hearts that matter — rewards feed directly into MCA's relationship system, alongside emeralds, XP, and more. Courting a villager is a real investment now, not something you can rush in an afternoon of repeating one errand.
  • Também em Português (Brasil) — the whole mod, fully translated: menus, objectives, rewards, and every line of villager dialogue across all 190+ quests, the relationship arcs, the village projects, the emergencies, and the Townstead content. All 1,910 built-in strings are translation keys, shipped complete in both locales, so more languages can follow.
  • Built for modpacks — every quest is a simple JSON file. Pack makers can add, remove, or rebalance quests with a datapack, no code required. A full config lets you tune offer counts, cooldowns, heart rewards, and more.

🎮 How to play

  1. Install MCA Reborn, Architectury API, and MCA: Quests.
  2. Right-click an adult villager and click Quests. (Sneak-right-click is no longer a shortcut — it was interfering with MCA's own villager menus and with other mods.)
  3. Pick an offer, Accept, and head out. Watch the tracker fill up.
  4. Come back and Complete it to claim your rewards and win their heart.

🛠️ For pack makers

  • Add your own quests via datapack: data/<namespace>/mcaquests/quests/**.json. Run /mcaquests export-schema for a ready-to-edit example.
  • Author shared village projects the same way, from data/<namespace>/mcaquests/projects/**.json — pick a scope, lay out the phases, and reward your contributors.
  • Writing Townstead content? /mcaquests compat townstead status tells you what bound, probe exercises each capability for real, and snapshot prints a nearby villager's state using the exact paths a condition takes — so its output pastes straight into your datapack. See TOWNSTEAD.md.
  • Full schema reference and config docs are on the GitHub repository.
  • A Java API + Forge events let other mods register custom objective/reward/condition types and react to quest progress.

📋 Details

  • Minecraft: 1.20.1 · Forge 47.4.10+
  • Requires: MCA Reborn 7.6 or 7.7 + Architectury API
  • Optional: Townstead [0.7.5,0.8) — villager needs, professions, skills, and village character as quest state
  • Optional: MCA: Conversations — voiced quest dialogue & conversation-driven objectives · MCA: Reputation — Journal link into its standing screen
  • Optional: FTB Quests — two-way book integration · Create: Numismatics — pay quest rewards in coins
  • Languages: English, Português (Brasil)
  • Server-authoritative and dup-proof — safe for multiplayer.
  • Source & docs: https://github.com/otectus/MCAQuests
  • Licensed under GPL-3.0, matching MCA Reborn.

Minecraft Comes Alive: Reborn is by Luke100000 and contributors. MCA: Quests is an independent add-on.

Project description from CurseForge.

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MCA: Quests by Minecraft version and loader

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Recent files

MCA: Quests versions and loaders

16 of 16 releases match

Looking for an older file? The official CurseForge project page is in Resources.