CurseForge · Minecraft mod
Electrical Power
From coal generator to fusion reactor — build, manage and master a complete electrical network in Minecraft.
Quick answer
Which Electrical Power release should I use?
Electrical Power electrical_power-0.2.1 targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Electrical Power required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Electrical Power electrical_power-0.2.1 need?
electrical_power-0.2.1. Change the file and its required mods may change too.
Install FTB Materials first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Electrical Power without breaking your instance.
Built for Electrical Power electrical_power-0.2.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use electrical_power-0.2.1. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install FTB Materials first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside electrical_power-0.2.1. It opens that exact file at the source.
About this project
What does Electrical Power add?
What is Electrical Power ?
Electrical Power is an industrial mod for Minecraft that immerses you in the complete management of an electrical network — from the first spark of coal all the way to the colossal power of a nuclear fusion reactor.
Build FE cable networks, automate your factories with multi-tier machines (T1 to T5), manage energy production and storage, then progress toward increasingly ambitious technologies: wind turbines, multiblock fission reactors, and finally the fusion Tokamak — the ultimate goal of the mod.
Features
What the mod adds right now :
🔌 Complete Electrical Network
Insulated and non-insulated cables, transport of FE between generators and machines. Item pipes & fluids for total automation.
⚙️ Industrial Machines
Electric furnace, grinder, press, lithography machine, extruder — all scalable from T1 to T5 through the processor system.
☀️ Varied Energy Sources
Coal generator to get started, solar panels for passive renewable production following the day/night cycle.
⛏️ Multiblock Drills
5 drill tiers for automated ore extraction. Compatible with external ore generation mods.
🧠 Processor System T1→T5
Each machine can be upgraded with higher-tier processors to increase speed and energy efficiency.
🌿 Industrial Resources
Resin extractor to produce industrial rubber — a key material for cable insulation and component crafting.
Actual Roadmap
Official Roadmap 2026 — 2027
v0.1 ✓ Phase 0 — Electrical Foundations (100%)
Cables · Coal generator · Solar panels · Resin extractor · Pipes · Basic machines · T1-T5 processors · Multiblock laser drills (5 levels)
v0.2 🚧 Phase 1 — Quality, Storage & Network (30%)
High-res texture overhaul · T1-T3 batteries & accumulators · Real-time FE monitor · Unified GUI interface · In-game manual
v0.3 Phase 2 — Realistic Wind Turbines
Wind simulation (altitude, biome, weather) · 3-tier turbines · Wind map · Wind farm optimization
v0.4 Phase 3 — Nuclear Fission Reactor
Vessel / control rods / cooling multiblock · U235 & MOX fuel · Thermal simulation · Radioactivity · SCRAM · Waste reprocessing
v1.0 Phase 4 — Fusion Tokamak (Endgame)
Toroidal structure · D/T fuel · Plasma & instabilities · Massive FE output · Superconductors · Exclusive late-game unlocks
v1.1 Phase 5 — Electric Modular Armor
4-piece FE suit · Defensive / offensive / mobility modules · Internal T1-T5 battery · Charge via cable or floor pad
Compatibility
Technical Info
⚡Electrical Power uses the Forge Energy (FE) standard — natively compatible with most industrial mods (Mekanism, Thermal Expansion, Powah…). Ore generation is handled via FTB Materials for better modpack compatibility. A starter guide and all recipes are available in the built-in manual (v0.2).
Electrical Power requires Ftb Materials.
⚠️ Starting from version 26.2, the mod needsElectrical Power Base instead of FTB Materials.
Modpack
Yes, you are welcome to include this mod in your modpack—all I ask is for a brief credit !
Project description from CurseForge.
Pick your setup
Electrical Power by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Electrical Power versions and loaders
electrical_power-0.2.1
electrical_power-0.2.1.jar
16 Aug 2026
electrical_power-0.2.1
electrical_power-0.2.1.jar
16 Aug 2026
electrical_power-0.2.0
electrical_power-0.2.0.jar
16 Aug 2026
electrical_power-0.2.0
electrical_power-0.2.0.jar
16 Aug 2026
electrical_power-0.1.0-26.2-beta.jar
electrical_power-0.1.0-26.2-release.jar
31 Jul 2026
electrical_power-0.1.0.jar
11 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.