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Scaling Difficulty project artwork

CurseForge · Minecraft mod

Scaling Difficulty

Scale mob statistics based on time/distance traveled in the world. Port from Globox's RpgDifficulty

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Scaling Difficulty release should I use?

Updated yesterday
Latest stable file ScalingDifficulty 1.1.0+1.21.1
Game version 1.21.1
Loader NeoForge

Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Scaling Difficulty required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1 need?

ScalingDifficulty 1.1.0+1.21.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Cloth Config API (Fabric/Forge/NeoForge), Cloth Config API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

4 listed on this file 2 pulled in by those mods
Hero's Levels Optional for Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1
optional
Matching file found Matched file: heroslevels-1.0.4+1.21.1.jar
Levelplate Optional for Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1
optional
Matching file found Matched file: levelplate-1.0.0.jar
Cloth Config API Needed by Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1
required
Matching file found Matched file: 15.0.140+neoforge
Hero's Lib Needed by Hero's Levels
pulled in
Matching file found Matched file: heroslib-1.2.1+1.21.1.jar
Scaling Difficulty Needed by Levelplate
pulled in
Matching file found Matched file: ScalingDifficulty 1.1.0+1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Scaling Difficulty without breaking your instance.

Built for Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ScalingDifficulty 1.1.0+1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API (Fabric/Forge/NeoForge), Cloth Config API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ScalingDifficulty 1.1.0+1.21.1. It opens that exact file at the source.

About this project

What does Scaling Difficulty add?

Scaling Difficulty Neoforge Text-Logo

cloth-config-api available-neoforge

Scaling Difficulty is a port from Globox's RpgDifficulty.

This mod increase the stats of the mobs over time and distance.

Only Server-Side required

  • Client if want to use the HUD for debug testing

Highly Configurable

  • startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).
  • startingDistance / startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.
  • increasingDistance: Blocks needed to increase strength by the distanceFactor (e.g., 300 blocks = +10% stats).
  • increasingTime: Minutes needed to increase strength by the timeFactor (e.g., 60 mins = +5% stats).
  • heightDistance: Blocks above/below startingHeight needed to increase strength by the heightFactor.
  • maxFactorHealth / Damage / Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).
  • maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).
  • allowRandomValues: Enables randomized stat variations on spawn.
  • randomChance / randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.
  • extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.
  • maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).

Project description from CurseForge.

Pick your setup

Scaling Difficulty by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Scaling Difficulty versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.