CurseForge · Minecraft mod
Scaling Difficulty
Scale mob statistics based on time/distance traveled in the world. Port from Globox's RpgDifficulty
Quick answer
Which Scaling Difficulty release should I use?
Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Scaling Difficulty required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1 need?
ScalingDifficulty 1.1.0+1.21.1. Change the file and its required mods may change too.
Install Cloth Config API (Fabric/Forge/NeoForge), Cloth Config API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Scaling Difficulty without breaking your instance.
Built for Scaling Difficulty ScalingDifficulty 1.1.0+1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ScalingDifficulty 1.1.0+1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cloth Config API (Fabric/Forge/NeoForge), Cloth Config API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ScalingDifficulty 1.1.0+1.21.1. It opens that exact file at the source.
About this project
What does Scaling Difficulty add?

Scaling Difficulty is a port from Globox's RpgDifficulty.
This mod increase the stats of the mobs over time and distance.
Only Server-Side required
- Client if want to use the HUD for debug testing
Highly Configurable
startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).startingDistance/startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.increasingDistance: Blocks needed to increase strength by thedistanceFactor(e.g., 300 blocks = +10% stats).increasingTime: Minutes needed to increase strength by thetimeFactor(e.g., 60 mins = +5% stats).heightDistance: Blocks above/belowstartingHeightneeded to increase strength by theheightFactor.maxFactorHealth/Damage/Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).allowRandomValues: Enables randomized stat variations on spawn.randomChance/randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).
Project description from CurseForge.
Pick your setup
Scaling Difficulty by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Scaling Difficulty versions and loaders
ScalingDifficulty 1.1.0+1.21.1
scalingdifficulty-1.1.0+1.21.1.jar
21 Sept 2026
scalingdifficulty-1.0.3.jar
31 Jul 2026
scalingdifficulty-1.0.2.jar
28 Jul 2026
scalingdifficulty-1.0.1.jar
28 Jun 2026
scalingdifficulty-1.0.0.jar
25 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.

