CurseForge · Minecraft mod
Extreme Evasion
ExtremeEvasion adds a timing-based evasive combat system to Minecraft. Roll away at the right moment, bait an enemy attack, and turn that perfect dodge into a short burst of counterattack power.
Quick answer
Which Extreme Evasion release should I use?
Extreme Evasion ExtremeEvasion-1.0.1-hotfix.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Extreme Evasion required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Extreme Evasion ExtremeEvasion-1.0.1-hotfix.jar need?
ExtremeEvasion-1.0.1-hotfix.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Extreme Evasion without breaking your instance.
Built for Extreme Evasion ExtremeEvasion-1.0.1-hotfix.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ExtremeEvasion-1.0.1-hotfix.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ExtremeEvasion-1.0.1-hotfix.jar. It opens that exact file at the source.
About this project
What does Extreme Evasion add?
ExtremeEvasion
ExtremeEvasion adds a timing-based evasive combat system to Minecraft. Roll away at the right moment, bait an enemy attack, and turn that perfect dodge into a short burst of counterattack power.
Features
- Extreme Evasion: trigger a perfect dodge when a hostile melee attack lands during your roll window.
- Extreme Counter: after a successful evasion, your next empowered attacks can become guaranteed critical hits and ignore armor.
- Bullet Time: in singleplayer, successful evasion can slow the world for a few seconds.
- Roll compatibility: works with the vanilla-style
rollplayer tag and supported roll/action mods. - Evasion echo: leaves a short-lived afterimage during the evasion window.
- Visual feedback: blue-gray bullet-time screen filter and golden weapon glow for Extreme Counter.
- Configurable behavior: tune timing windows, counterattack charges, bullet-time speed, invulnerability, shaders, and trigger sound.
How It Works
Start a roll just before a monster attack connects. ExtremeEvasion opens a short detection window when the roll begins. If a valid mob melee attack happens during that window, the attack is canceled and Extreme Evasion triggers.
After a successful evasion, you gain Extreme Counter for a short time. By default, the next attack is empowered with a guaranteed critical hit and armor piercing. The attack cooldown is also completed instantly so the counter can be used immediately.
In singleplayer, successful evasion can also trigger Bullet Time. During Bullet Time, the world runs slower, a blue-gray focus filter appears, and the player can be made temporarily immune to attacks.
Roll Compatibility
ExtremeEvasion detects rolling through the shared roll player tag and optional integrations.
Currently supported integrations:
- Moves Like Mafuyu
- Combat Roll
- Epic Fight
- ParCool
You need at least one supported roll source for the main mechanic to work.
There are also two forge/neoforge event for development.
For KubeJS, just like this:
// startup_scripts
ForgeEvents.onEvent("cc.sighs.extremeevasion.event.ExtremeEvasionTriggeredEvent", event => {
event.getPlayer().giveExperienceLevels(1);
});
Configuration
The config file is generated after the game starts:
config/extremeevasion-common.toml
Important options include:
minimumExtremeEvasionWindowTicks = 15
maximumExtremeEvasionWindowTicks = 20
extremeCounterAttackWindowTicks = 30
extremeCounterAttackCharges = 1
enableExtremeCounterAttackCritical = true
enableExtremeCounterAttackArmorPiercing = true
enableExtremeCounterGoldShader = true
enableBulletTime = true
enableBulletTimeInvulnerability = true
bulletTimeSpeed = 0.3
bulletTimeDurationMillis = 3000
bulletTimeVisualFadeMillis = 250
enableBulletTimeScreenShader = true
enableBulletTimeTriggerSound = true
enableBulletTimeInMultiplayer = false
bulletTimeExceptPlayer = false
Bullet Time only triggers in singleplayer worlds that are not opened to LAN. This is intentional, because the effect changes world time flow.
TimeScaleLib is optional when using bulletTimeExceptPlayer config.
Set enableBulletTimeInMultiplayer = true to allow bullet time on multiplayer or dedicated servers. Set bulletTimeExceptPlayer = true to use TimeScaleLib's player-exempt scaling mode when TimeScaleLib is installed; without the optional dependency, the implementation falls back to the legacy global clock.
Notes
- The same roll can only trigger Extreme Evasion once.
- Bullet Time is singleplayer-only.
- The blue-gray screen shader and golden counterattack shader can be disabled separately.
- Extreme Counter consumes attack attempts, not damage ticks.
- If the maximum evasion window is set below the minimum window, the mod clamps it so the window remains valid.
Recommended Playstyle
This mod is built around aggressive timing. Roll too early and the window expires. Roll too late and the hit may land before the evasion window opens. The intended rhythm is to leave the enemy's melee range during its attack commitment, trigger Extreme Evasion, then immediately punish with Extreme Counter.
Project description from CurseForge.
Pick your setup
Extreme Evasion by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Extreme Evasion versions and loaders
ExtremeEvasion-1.0.1-hotfix.jar
29 Aug 2026
extremeevasion-1.0.1.jar
25 Aug 2026
extremeevasion-1.0.1.jar
25 Aug 2026
extremeevasion-1.0.0-hotfix.jar
29 Jun 2026
ExtremeEvasion-1.0.0.jar
29 Jun 2026
ExtremeEvasion-1.0.0.jar
29 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.