CurseForge · Minecraft mod
Sound Physics: Aeronautics
Sound physics for your Sable physics.
Quick answer
Which Sound Physics: Aeronautics release should I use?
Sound Physics: Aeronautics sound-physics-aeronautics-2.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Sound Physics: Aeronautics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sound Physics: Aeronautics sound-physics-aeronautics-2.0.1.jar need?
sound-physics-aeronautics-2.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sound Physics: Aeronautics without breaking your instance.
Built for Sound Physics: Aeronautics sound-physics-aeronautics-2.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sound-physics-aeronautics-2.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sound-physics-aeronautics-2.0.1.jar. It opens that exact file at the source.
About this project
What does Sound Physics: Aeronautics add?
Sound Physics Aeronautics
Sound Physics Aeronautics is a fork of Sound Physics Remastered built around Create Aeronautics and Sable moving sublevel acoustics.
This mod integrates previously "ignored" Sable sub-levels and Create contrpations to the geometry of Sound Physics Remastered. It also adds the doppler effect, long range propeller audio, and more.
Do not install Sound Physics Remastered alongside SPR Aeronautics. Use one or the other.
If you are not using Aeronautics or at least Create, the original Sound Physics Remastered by henkelmax is probably the better choice.
What This Adds
Moving Acoustics
Moving sublevels can contribute their rotated and moving geometry to acoustic checks, letting Sound Physics effects behave naturally around Aeronautics vehicles and Create contraptions like trains.
Depending on the situation, this can affect:
- sound muffling through ship hulls
- exterior vs interior sound behavior
- acoustic obstruction from moving sublevel blocks/contraptions
- positional audio from machinery mounted on moving ships
- sound behavior while the listener or source is on a moving craft
Long-Range Aeronautics Propellers
Large, high-RPM Aeronautics propellers can carry far beyond vanilla range. Vanilla Aeronautics propellers have a sound range of just 48 blocks. SPRA scales that range up to 1024 blocks depending on propeller size and speed!
They appropriately become softer and more distant with range, turning into a subtle background presence instead of assasulting your ears.
Optional Distant Horizons LOD terrain checks for very far propellers, allowing aircraft behind DH mountains or ridges to sound quieter.
For best results: use SSRD and Distant Horizons
Doppler Effect
SPRA adds a Doppler effect for positional sound sources, fully configurable.
When a supported source moves toward or away from the listener, its pitch can shift based on relative motion. Neat, huh?
What Changed From Sound Physics Remastered
Major changes include:
- Sable sublevel and Create contraption acoustic support
- long-range propeller, thruster, and train audio
- Distant Horizons far-sound occlusion
- Doppler support for selected positional sources
- Reworked sound reflections
- Multipathing "portal" sound system
Known Limits
This is a fork! This means you cannot have Sound Physics Remastered and SPRA installed at the same time! The upstream SPR mod needed too much work done to allow for an addon style mod.
SPRA is, naturally, a bit heavier on performance. Think of it as shaders for sounds. The mod defaults to a medium preset which can be lowered or raised depending on your hardware.
Credits and Lineage
SP: Aeronautics is a GPLv3 fork of Sound Physics Remastered by Max Henkel
Sound Physics Remastered itself descends from:
- Sound Physics Fabric by vlad2305m and
- Sound Physics by Sonic Ether
I bundle an amplified version of the Aeronautics Propeller bearing loop (on by default) with full permision from the Aeronautics developers.
License
SP: Aeronautics is licensed under the GNU General Public License v3.0.
Project description from CurseForge.
Pick your setup
Sound Physics: Aeronautics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sound Physics: Aeronautics versions and loaders
sound-physics-aeronautics-2.0.1.jar
27 Sept 2026
sound-physics-aeronautics-2.0.0.jar
25 Sept 2026
sound-physics-remastered-neoforge-1.4.0.1.jar
29 Aug 2026
sound-physics-aeronautics-1.4.0.jar
24 Aug 2026
sound-physics-aeronautics-1.3.0.2.jar
18 Aug 2026
sound-physics-aeronautics-1.3.0.jar
2 Aug 2026
sound-physics-aeronautics-1.2.1.jar
29 Jul 2026
sound-physics-aeronautics-1.2.0.jar
22 Jul 2026
Sound Physics: Aeronautics 0.2.0alpha2
sound-physics-aeronautics-0.2.0-alpha.1.jar
16 Jul 2026
sound-physics-aeronautics-0.1.0-alpha.1.jar
3 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.