Back to mods
Dynamic Performance project artwork

CurseForge · Minecraft mod

Dynamic Performance

A vanilla-preserving and lightweight performance mod that dynamically adjusts view distance, simulation distance, and the mob cap based on the server's load.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Dynamic Performance release should I use?

Updated today
Latest stable file Dynamic Performance 0.2.0+1.21 NeoForge
Game version 1.21, 1.21.1
Loader NeoForge

Dynamic Performance 0.2.0+1.21 NeoForge targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is Dynamic Performance required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Dynamic Performance 0.2.0+1.21 NeoForge need?

Dynamic Performance 0.2.0+1.21 NeoForge. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

Fabric API Needed by Dynamic Performance 0.2.0+1.21 NeoForge
required
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Dynamic Performance without breaking your instance.

Built for Dynamic Performance 0.2.0+1.21 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Dynamic Performance 0.2.0+1.21 NeoForge. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Dynamic Performance 0.2.0+1.21 NeoForge. It opens that exact file at the source.

About this project

What does Dynamic Performance add?

Dynamic Performance

A vanilla-preserving and lightweight performance mod that dynamically adjusts view distance, simulation distance, and the mob cap based on the server's load.

Ideal for server owners who want to keep the best possible playing experience even on weaker hardware.

Why use this mod?

  1. Dynamic Scaling: By checking the server's MSPT (milliseconds per tick), it dynamically scales to ideal settings, ensuring that the server runs as well as it is able to.
  2. Extensible Configuration: The kind of scaling, as well as the check interval, is fully configurable for your hardware's capabilities.
  3. Flexible and Compatible: This mod works in singleplayer and multiplayer, supports Fabric and NeoForge, and is compatible with all other performance mods.
  4. Comprehensible: By using the provided commands to check the current server status, review the active config, and reload config changes, it's easy to understand exactly what's going on.

How it works

Dynamic Performance monitors the current MSPT by checking it every 15 seconds or so. For further information, consult the Configuration section.

Side Info: A healthy server targets 20 TPS (ticks per second) and, therefore, 50 MSPT at max. So, the lag threshold should be around this value.

Furthermore, if the MSPT exceeds the lag threshold, the server starts scaling down as configured in the performance levels until it no longer exceeds the threshold. The same is true for recovery: If the MSPT is lower than the recovery threshold, the server starts scaling up based on the mentioned levels, now in reverse.

If the MSPT stays between the lag and recovery thresholds, no scaling changes are made. The server is then considered stable. See the Performance States section for more details.

Installation

After adding the mod to your world or server, you should be able to open the about panel, which is fully controllable with the mouse:

/dp about

or

/dynamicperformance about

about_panel

Status

The current performance state, MSPT, view distance, simulation distance, and mob cap percentage can be checked with:

/dp status

or

/dynamicperformance status

status_panel

Performance States

The following performance states are reported:

  • Optimal: All configured levels are restored.
  • Stable: MSPT is between the recovery and lag thresholds.
  • Scaling Down: MSPT is high and settings can still be reduced.
  • Lagging: MSPT is high, but all configured levels are already at their minimum values.
  • Scaling Up: Settings are being restored.

Configuration

A config file is created at:

./config/dynamic-performance.json

Default contents:

{
  "interval": 15,
  "lag_threshold": 45.0,
  "recovery_threshold": 30.0,
  "levels": [
    {
      "type": "SIMULATION_DISTANCE",
      "max": 16,
      "min": 8,
      "increment": 1
    },
    {
      "type": "MOB_CAP_PERCENTAGE",
      "max": 100,
      "min": 75,
      "increment": 5
    },
    {
      "type": "SIMULATION_DISTANCE",
      "max": 8,
      "min": 5,
      "increment": 1
    },
    {
      "type": "MOB_CAP_PERCENTAGE",
      "max": 75,
      "min": 30,
      "increment": 15
    },
    {
      "type": "VIEW_DISTANCE",
      "max": 20,
      "min": 4,
      "increment": 2
    }
  ]
}

This config keeps the most visible change, view distance, as the last fallback while reducing server-side load earlier through simulation distance and mob spawning.

Options

  • interval: How often, in seconds, the server performance is checked and adjusted.
  • lag_threshold: MSPT value at which scaling down starts.
  • recovery_threshold: MSPT value at or below which scaling back up starts.
  • levels: Ordered scaling rules for view distance, simulation distance, and mob cap percentage.

Level Types

Supported level types:

  • VIEW_DISTANCE: Adjusts the server view distance.
  • SIMULATION_DISTANCE: Adjusts the server simulation distance.
  • MOB_CAP_PERCENTAGE: Adjusts the mob cap as a percentage of vanilla mob caps.

Each level has:

  • max: Highest value the mod may restore this setting to.
  • min: Lowest value the mod may reduce this setting to.
  • increment: Step size used when scaling up or down.

The order matters. Scaling down follows the list from top to bottom, while scaling back up follows it from bottom to top.

Active Configuration

The active configuration can be reviewed in-game with:

/dp config

or

/dynamicperformance config

config_panel

The screenshot shows the default config listed above.

Reload

After editing the config file, apply changes without restarting by running:

/dp reload

or

/dynamicperformance reload

If the config is invalid, the command reports the error and keeps the previous valid config active.

Contributing & Issues

I warmly welcome:

  • Bug reports
  • Feature requests
  • Pull requests

Please open issues or PRs on GitHub.

License

This project is licensed under the LGPLv3 License. See LICENSE for details.

Project description from CurseForge.

Pick your setup

Dynamic Performance by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

30 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Dynamic Performance versions and loaders

30 of 30 releases match

Looking for an older file? The official CurseForge project page is in Resources.