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Mekanism: Extra Modules project artwork

CurseForge · Minecraft mod

Mekanism: Extra Modules

Adds extra modules for Mekanism's modular gear, including endgame MekaSuit protection.

Choose a version Pick your version below, then grab the matching file.

This page is having a moment, so a few details may be a little behind.

Quick answer

Which Mekanism: Extra Modules release should I use?

Updated today
beta file Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1
Game version 1.21.1
Loader NeoForge

Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Mekanism: Extra Modules required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1 need?

Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Mekanism Tools, Mekanism first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.

3 listed on this file 21 pulled in by those mods
Mekanism Tools Needed by Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1
required
Matching file found Matched file: MekanismTools-1.21.1-10.7.19.85.jar
Mekanism Needed by Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1
required
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
Draconic Evolution Optional for Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1
optional
Matching file found Matched file: Draconic Evolution 1.21.1-3.1.4.633
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
JEITweaker Needed by Mekanism
pulled in
No matching file
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 19.56.0.438 for NeoForge 1.21.1
ConnectedTexturesMod Needed by Mekanism
pulled in
Matching file found Matched file: CTM - 1.21-1.2.1+3
WTHIT Forge Edition Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 12.10.2
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty NeoForge 1.21.1-21.1.0.14
OpenComputers II Needed by Mekanism
pulled in
Matching file found Matched file: oc2-MC1.21.1-0.4.1
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.21.1-8.0.0
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.21.1-PE1.1.0.jar
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
EMI Needed by Mekanism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
GrandPower Needed by Mekanism
pulled in
No matching file
Oh The Biomes We've Gone Needed by Mekanism
pulled in
Matching file found Matched file: Oh-The-Biomes-Weve-Gone-NeoForge-2.6.0
Applied Energistics 2 Needed by Mekanism
pulled in
Matching file found Matched file: AE2 19.2.17 [NEOFORGE]
FramedBlocks Needed by Mekanism
pulled in
Matching file found Matched file: FramedBlocks-10.6.2.jar
Jade 🔍 Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
Json Things Needed by Mekanism
pulled in
Matching file found Matched file: JsonThings-1.21.1-0.13.7.jar

21 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mekanism: Extra Modules without breaking your instance.

Built for Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism Tools, Mekanism first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Mekanism: Extra Modules 0.1.0-beta.3 for Minecraft 1.21.1. It opens that exact file at the source.

About this project

What does Mekanism: Extra Modules add?

Mekanism: Extra Modules

A Mekanism addon that expands its modular gear with new abilities.

The current release adds three MekaSuit body modules focused on endgame protection. All three use Mekanism's native module energy system and are installed in the MekaSuit body armor.

Modules

Phase Guard Unit

Keeps the suit in a protected state while the module is enabled and powered.

  • Energy use: 500 kFE/t while active.
  • Condition: the module must be installed, enabled in the Mekanism module UI, and able to draw energy.
  • Effect: cancels incoming damage paths and death events that normal armor may not stop.
  • HUD: shows active or inactive state through Mekanism's native module HUD.

Chaos Anchor Unit

Extra protection for Draconic Evolution's Chaos Guardian laser behavior.

  • Energy use: no separate drain; it relies on Phase Guard being active.
  • Condition: Chaos Anchor must be installed, Phase Guard must be enabled and powered, and the configured suit requirements must pass.
  • Effect: blocks the Chaos Guardian laser's direct health-write and death bypass path.

Emergency Revival Unit

Last-second recovery when a hit would kill the player.

  • Energy use: 10 MFE per trigger.
  • Condition: the module must be installed and able to draw enough energy at the lethal hit.
  • Effect: cancels death, restores 4 health, and applies short totem-style survival effects.

Notes

  • Items are registered into the Mekanism Tools creative tab.
  • Phase Guard is controlled through Mekanism's module UI.

Project description from CurseForge.

Pick your setup

Mekanism: Extra Modules by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mekanism: Extra Modules versions and loaders

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.