CurseForge · Minecraft mod
Eldergrove
Eldergrove adds mystical forest biomes, ancient magical trees, shimmering plants, and corrupted groves inspired by the classic Thaumcraft atmosphere for NeoForge 1.21.1.
Quick answer
Which Eldergrove release should I use?
eldergrove-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Eldergrove required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does eldergrove-1.0.0.jar need?
eldergrove-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Eldergrove without breaking your instance.
Built for eldergrove-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use eldergrove-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside eldergrove-1.0.0.jar. It opens that exact file at the source.
About this project
What does Eldergrove add?
Eldergrove
Eldergrove adds mystical forest biomes inspired by the classic Thaumcraft atmosphere to NeoForge 1.21.1.
Explore ancient magical groves filled with silverwood-like trees, greatwood-like giants, glowing plants, strange mushrooms, corrupted ground, and a darker Tainted Grove biome where the land feels infected and unnatural.
This mod focuses on atmosphere, world generation, magical forests, custom trees, plants, and corrupted biome visuals. It is not a full Thaumcraft port, but it is designed to bring back that mysterious arcane forest feeling in modern Minecraft.
Features
- Eldergrove magical forest biome
- Tainted Grove corrupted biome
- Silverwood-inspired trees
- Greatwood-inspired trees
- Custom large oak-style grove trees
- Shimmerleaf and Vishroom plants
- Grove Heart and Tainted Heart blocks
- Tainted soil, crust, fibre, growth, and corrupted decorations
- Custom world generation for NeoForge 1.21.1
Sodium / Iris Compatibility Note
If your game crashes or freezes while creating a world with Sodium/Iris installed, try using Sodium version 0.6.13.
This appears to be a Sodium/Iris compatibility issue with world creation/rendering, not an Eldergrove bug.
Bugs, Questions, and Feedback
If you run into an error, have a question, or want to report an issue, please write in the comments. Feedback and bug reports are welcome.
Credits
Some prototype assets are original Thaumcraft assets by Azanor13
Original Thaumcraft project:
https://www.curseforge.com/minecraft/mc-mods/thaumcraft
Redistribution
This mod should be downloaded from its official CurseForge page.
You are allowed to include it in modpacks.
Please do not reupload, redistribute, or mirror the mod .jar file on third-party websites without permission.
Project description from CurseForge.
Pick your setup
Eldergrove by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Eldergrove versions and loaders
eldergrove-1.0.0.jar
10 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.