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⚙️Create: Kinetic Waypoints project artwork

CurseForge · Minecraft mod

⚙️Create: Kinetic Waypoints

A Create addon that adds kinetic-powered waypoints and a mechanical fast travel network.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ⚙️Create: Kinetic Waypoints release should I use?

Updated 3 days ago
Latest stable file create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

⚙️Create: Kinetic Waypoints create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is ⚙️Create: Kinetic Waypoints required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ⚙️Create: Kinetic Waypoints create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar need?

create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup.

Create Needed by ⚙️Create: Kinetic Waypoints create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ⚙️Create: Kinetic Waypoints without breaking your instance.

Built for ⚙️Create: Kinetic Waypoints create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside create-kinetic-waypoints-0.1.2-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does ⚙️Create: Kinetic Waypoints add?

⚙️ Create: Kinetic Waypoints

Power your travel network with Create rotation!

Create: Kinetic Waypoints adds a Create-powered fast-travel system centered around one main block: the Kinetic Waypoint.

Connect a waypoint to your Create kinetic network, generate Transit Charge, discover new destinations, and travel safely between them through a polished mechanical interface.

https://media.forgecdn.net/attachments/1792/941/create-kinetic-waypoint-png.pnghttps://media.forgecdn.net/attachments/1792/942/create-kinetic-waypoint-back-png.pnghttps://media.forgecdn.net/attachments/1792/943/create-kinetic-waypoint-gui-png.png

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✨ Features

⚙️ Powered by real Create rotational power

🔩 Connects through a Create Shaft

🌀 Uses real RPM and respects kinetic overstress

🔋 Generates and stores Transit Charge (TC)

🗺️ Travel between discovered Kinetic Waypoints

🔍 Search and sort destinations

⭐ Favorite frequently used destinations

🌍 Supports same-dimension and cross-dimension travel

🔒 Personal, Shared and Global waypoint visibility

🛠️ Rename and configure waypoints

✨ Enderman teleport sounds and portal particles

💾 Waypoints and discoveries are saved with the world

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🔋 Transit Charge

Kinetic Waypoints do not use Forge Energy, RF or FE.

Instead, they generate Transit Charge (TC) using real Create rotational power.

Transit Charge is generated only when:

• Connected to Create rotational power
• The waypoint has enough RPM
• The kinetic network is not overstressed
• Transit Charge storage is not full

Higher RPM generates Transit Charge faster.

Travel costs depend on distance:

📍 Same Dimension
• Base cost + cost per block travelled

🌌 Cross Dimension
• Separate cross-dimension travel cost

Failed teleports never consume Transit Charge.

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🧭 Using a Kinetic Waypoint

  1. Place a Kinetic Waypoint.
  2. Connect a Create Shaft.
  3. Supply rotational power.
  4. Generate Transit Charge.
  5. Discover additional Kinetic Waypoints.
  6. Open the Kinetic Transit Network.
  7. Select a destination.
  8. Travel.

Teleportation uses Enderman teleport sounds and portal particles during departure and arrival.

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🖥️ Kinetic Transit Network

The built-in GUI allows you to:

🔍 Search destinations

📋 Sort by:
• Name
• Distance
• Dimension
• Recent

🌍 Filter destinations

⭐ Favorite destinations

🔋 View travel costs

⚙️ Check RPM and machine status

🚀 Travel safely between waypoints

Unavailable destinations clearly explain why travel is currently unavailable.

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🔒 Waypoint Visibility

👤 Personal
Only the owner can access it.

🤝 Shared
Players who have discovered the waypoint can use it.

🌐 Global
Visible to everyone with permission.

Waypoint names and visibility can be changed through the configuration screen.

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🛡️ Safe Travel Validation

Before teleporting, the mod checks:

✔ Source waypoint exists

✔ Destination waypoint exists

✔ Player is close enough

✔ Enough Transit Charge

✔ Enough RPM

✔ Kinetic network is not overstressed

✔ Visibility and permissions

✔ Safe arrival location

If any validation fails, no Transit Charge is consumed.

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🧱 Create-Inspired Crafting

The Kinetic Waypoint uses Create materials including:

• Brass Casing
• Andesite Casing
• Shaft
• Precision Mechanism
• Electron Tube
• Polished Rose Quartz

The block also uses wooden placement and breaking sounds to match its Create-inspired construction.

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📌 Requirements

• Create

• The Minecraft version and mod loader listed on the file page.

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⚙️ Build. Charge. Discover. Travel.

Create a network of mechanically powered destinations and connect your factories, bases, dimensions and distant locations through one polished Create-style transit system.

⚠️ This is an unofficial create addon. Do not report addon bugs to the original create developers.

INTELJI

This mod have been created with IntelliJ

⚠️ This is an unofficial create addon. Do not report addon bugs to the original create developers.

Disclaimer about product: NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT

Project description from CurseForge.

Pick your setup

⚙️Create: Kinetic Waypoints by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

⚙️Create: Kinetic Waypoints versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.