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Expanded Inventory project artwork

CurseForge · Minecraft mod

Expanded Inventory

Expand your vanilla inventory with customizable, persistent 3x3 storage modules and upgradeable belts.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Expanded Inventory release should I use?

Updated today
Latest stable file expandedinventory-neoforge-1.21.1-2.3.jar
Game version 1.21.1
Loader NeoForge

Expanded Inventory expandedinventory-neoforge-1.21.1-2.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Expanded Inventory required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Expanded Inventory expandedinventory-neoforge-1.21.1-2.3.jar need?

expandedinventory-neoforge-1.21.1-2.3.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by Expanded Inventory expandedinventory-neoforge-1.21.1-2.3.jar
required
Matching file found Matched file: [NeoForge 1.21] v13.0.11

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Expanded Inventory without breaking your instance.

Built for Expanded Inventory expandedinventory-neoforge-1.21.1-2.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use expandedinventory-neoforge-1.21.1-2.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside expandedinventory-neoforge-1.21.1-2.3.jar. It opens that exact file at the source.

About this project

What does Expanded Inventory add?

Also available on Modrinth My other mod: The Levelling on CurseForge Join our Discord

Credits

- Design help: IkBlox

Expanded Inventory

A wearable belt that gives you real, modular extra inventory space — attached directly to your vanilla inventory screen, not hidden behind a separate menu.

How it works

Craft and wear a belt (Leather through Netherite) in a Curios or Trinkets accessory slot. Each tier unlocks a fixed number of real, server-synced 3x3 storage modules that render right next to your vanilla inventory:

Belt Modules Upgrade slots
Leather 1
Copper 2
Iron 3
Gold 4
Diamond 5 1
Netherite 6 2

These aren't a fake preview — every module is a genuine, authoritative slot group, synced the same way your normal inventory is.

Upgrades

Diamond and Netherite belts have dedicated upgrade slots:

  • Stack Upgrade I / II — raises the stack limit inside your modules to 128 / 256.
  • Crafting Upgrade — unlocks a true 3x3 crafting grid, not vanilla's 2x2. Works in your survival inventory, in Creative, and (see below) in other menus too.

Edit Mode

A collapsible Menu control opens a drawer for arranging everything:

  • Drag-and-drop module positions, or use a preset layout (Balanced, All Left, All Right, Custom).
  • Three save slots for your own custom layouts, with undo/redo.
  • Per-module colors, plus a light/dark theme and a custom menu color.
  • Multi-select for batch operations (move, recolor, enable/disable several modules at once).
  • The Crafting module can be toggled on/off independently — no need to remove the Crafting Upgrade item just to hide it.
  • Small "i" info buttons next to each section explain what it does.
  • Mouse-wheel and middle-click-drag scrolling, so everything stays reachable at any GUI scale.

Crafting anywhere

With the Crafting Upgrade equipped, the 3x3 grid works outside your own inventory too — open a chest, furnace, anvil, enchanting table, or another mod's storage screen, and the crafting grid is right there with you. No separate crafting table trip required.

Project description from CurseForge.

Pick your setup

Expanded Inventory by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

11 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Expanded Inventory versions and loaders

29 of 29 releases match

Looking for an older file? The official CurseForge project page is in Resources.