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Magnet (Craftable Entity Magnet) project artwork

CurseForge · Minecraft mod

Magnet (Craftable Entity Magnet)

Craftable handheld Magnet to pull nearby items and XP toward you. Upgrade it through six levels, focus-pull mobs and objects with right-click, or equip an armour stand to create simple item collection systems.

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Quick answer

Which Magnet (Craftable Entity Magnet) release should I use?

Updated 3 months ago
Latest stable file magnet-1.0.0.jar
Game version 1.21.10
Loader Fabric

Magnet (Craftable Entity Magnet) magnet-1.0.0.jar targets 1.21.10 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Magnet (Craftable Entity Magnet) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Magnet (Craftable Entity Magnet) magnet-1.0.0.jar need?

magnet-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Magnet (Craftable Entity Magnet) without breaking your instance.

Built for Magnet (Craftable Entity Magnet) magnet-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use magnet-1.0.0.jar. It targets 1.21.10 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside magnet-1.0.0.jar. It opens that exact file at the source.

About this project

What does Magnet (Craftable Entity Magnet) add?

Magnet

Tired of chasing dropped items around your world? Magnet adds a craftable, upgradeable Magnet that attracts nearby items and experience directly to you, making mining, farming and general exploration much smoother without feeling overpowered.

The Magnet can be upgraded through six levels, increasing its attraction range, and also features a powerful Focus Mode for pulling distant entities toward you.


Features

Item & XP Attraction

Simply hold the Magnet in either your main hand or off-hand to attract:

  • Dropped items
  • Experience orbs

Items accelerate naturally toward you rather than teleporting, creating a smooth magnetic effect.

The attraction works through walls, making it perfect for mining, cave exploration and large farms.


Upgrade System

Craft the base Magnet, then upgrade it by surrounding it with materials in a crafting table.

Upgrade path:

  • Level I
  • Level II – Copper
  • Level III – Iron
  • Level IV – Gold
  • Level V – Diamond
  • Level VI – Netherite Scrap

Higher levels increase both the collection radius and the power of Focus Mode.


Focus Mode

Hold right-click with the Magnet to enter Focus Mode.

While active:

  • The camera zooms in slightly.
  • Movement slows like drawing a bow.
  • The first entity you aim at becomes locked.
  • The target remains locked until you release right-click.

Focus Mode can pull:

  • Mobs
  • Animals
  • Villagers
  • Boats
  • Minecarts
  • Dropped items
  • Experience orbs

Living entities are highlighted with a glowing outline while targeted.

Items are pulled more strongly than living creatures to keep gameplay balanced.


Armour Stand Support

Give a Magnet to an armour stand by right-clicking it.

The armour stand will continuously attract nearby dropped items, making it perfect for:

  • Crop farms
  • Mob farms
  • Item collection systems
  • Hopper collection setups

Sneak-right-click with an empty hand to retrieve the Magnet.


Crafting

Craft the base Magnet using:

  • 1 Lodestone
  • 4 Diamonds
  • 2 Iron Ingots
  • 2 Redstone

Upgrade it using progressively rarer materials to unlock stronger attraction.


Compatibility

  • Fabric
  • Minecraft 1.21.10

Design Philosophy

Magnet is designed to reduce tedious item collection without replacing normal gameplay.

It won't mine blocks, automatically loot containers, or teleport items instantly. Instead, it provides a smooth and satisfying magnetic pull that feels natural while still requiring you to be nearby.

Whether you're mining deep underground, harvesting massive crop fields, or building automatic farms, Magnet helps keep your inventory full instead of leaving items scattered across the ground.


Notes

  • Works in both singleplayer and multiplayer.
  • No configuration required.
  • Fully survival-friendly.
  • Supports all six Magnet upgrade levels.
  • Armour stand collectors require no power or fuel.

Project description from CurseForge.

Pick your setup

Magnet (Craftable Entity Magnet) by Minecraft version and loader

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Recent files

Magnet (Craftable Entity Magnet) versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.