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AgriCraft ReReloaded project artwork

CurseForge · Minecraft mod

AgriCraft ReReloaded

A fork of abandoned AgriCraft Reloaded for modern version of Minecraft - Agricultural farming extended again!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AgriCraft ReReloaded release should I use?

Updated today
Latest stable file AgriCraft-fabric-1.21.1-4.0.22.jar
Game version 1.21.1
Loader Fabric

AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is AgriCraft ReReloaded required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar need?

AgriCraft-fabric-1.21.1-4.0.22.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Resourceful Config first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.

10 listed on this file 8 pulled in by those mods
Industrial Foregoing Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
No matching file
EMI Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
Matching file found Matched file: emi-1.1.24+1.21.1+fabric
Just Enough Items (JEI) Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
Matching file found Matched file: 19.64.0.455 for Fabric 1.21.1
WTHIT Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
Matching file found Matched file: [Fabric, Quilt 1.21.1] 12.10.2
Mod Menu Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
Matching file found Matched file: v11.0.5 for 1.21
Jade 🔍 Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
Matching file found Matched file: [Fabric 1.21.1] 15.10.6
Mystical Agriculture Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
No matching file
Resourceful Config Needed by AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
required
Matching file found Matched file: [Fabric] Resourceful Config 3.0.11
Create Optional for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar
optional
No matching file
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for Fabric
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.6.8 for Fabric 1.21.1
Fabric API Needed by WTHIT
pulled in
Matching file found Matched file: [1.21.1] Fabric API 0.116.17+1.21.1
bad packets Needed by WTHIT
pulled in
Matching file found Matched file: [Fabric/Quilt] 0.8.2
Text Placeholder API Needed by Mod Menu
pulled in
Matching file found Matched file: placeholder-api-2.4.2+1.21.jar
Architectury API Needed by Roughly Enough Items Fabric/Forge/NeoForge (REI)
pulled in
Matching file found Matched file: [Fabric 1.21] v13.0.11

8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AgriCraft ReReloaded without breaking your instance.

Built for AgriCraft ReReloaded AgriCraft-fabric-1.21.1-4.0.22.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AgriCraft-fabric-1.21.1-4.0.22.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Resourceful Config first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AgriCraft-fabric-1.21.1-4.0.22.jar. It opens that exact file at the source.

About this project

What does AgriCraft ReReloaded add?

AgriCraft ReReloaded is a fork of AgriCraft Reloaded (fork of AgriCraft), which aims to fix the remaining issues of the port and bring back missing functionality.

Currently supported - 1.21.1.


AgriCraft is a mod which aims to bring crop breeding to Minecraft, this includes both improving your existing crops, or cross-breeding to mutate into new species of crops.

The mod has been entirely rewritten for 1.16.5, so for both the apprentice and the expert, it might be opportune to give this a quick read.


Genetics:
AgriCraft follows mendellian genetics, this means that the genome of a plant consists of a series of genes, where each gene appears as a pair of alleles. Usually, one allele is dominant over the other, the latter being called recessive.

For instance if we consider gene "A", with dominant allele A and recessive allele a, the following holds:

  • Gene Pair A-A: both dominant, A will be the apparant trait;
  • Gene Pair: A-a: A is dominant over a, so A will be the apparent trait;
  • Gene Pair: a-a: both recessive, so a will be the apparent trait.

AgriCraft contains multiple genes by default, examples of genes are the plant species, each of the stats, and attractiveness to certain animals (yes, be careful as a cow might be very curious about that tasty, tasty 10-10 wheat, however this might have certain advantages as well. For instance for stats, a higher stat level is dominant, so a plant with Growth genes 8 - 3 will have an actual growth stat of 8.

When cross-breeding two plants, the child crop will inherit one of the two alleles from each parent, so for instance two 10 - 1 crops can have the following offspring:

  • 10-10: inherit the 10 from both parents: 25% chance
  • 10-1: inherit a 10 from the first and 1 from the second, or vice versa: 50% chance
  • 1-1: inherit the 1 from both parents: 25% chance

Now when this happens, sometimes a mutation can trigger, this means a random change in one of the genes, for instance an existing plant species might mutate into a new one, or a stat might go up or down randomly. Mutations are key to improving your crops and unlocking new ones.


Stats:
AgriCraft contains 6 stats by default:

  • Growth: affects the growth rate of plants, meaning higher growth stat leads to plants reaching maturity quicker;
  • Gain: affects the number of fruits that the plant will produce;
  • Strength: affects where the plant can grow (see Growth Requirements);
  • Resistance: affects how resistant the plant is to weeds (see: Weeds);
  • Fertility: affects how likely a plant is to participate in cross-breeding to produce offspring;
  • Mutativity: increases the likelihood of a positive mutation when cross-breeding;

Weeds:
Ugh, weeds, noone likes weeds.

Well they are back, but not as you know them, instead of randomly killing plants, they will now sprout on existing plants and grow in parallel, competing for precious resources and thus delaying the growth of your crops.

It is recommended not to let them mature, as when weeds reach maturity, they tend to constrict and eventually kill their host plant as well as spread to neighbouring crops.


Growth Requirements:
Plants will now have very specific requirements related to the soil, season, fluids and light. Each soil has certain properties such as humidity, acidity and nutrients, and some crops like very humid soils, while others prefer soils which have very little nutrients. Furthermore, if you have a mod installed that adds seasons, AgriCraft crops will recognize these, and grow only during their favourite seasons.

It is also rumoured that some crops must be cultivated under water to grow.


Irrigation Systems:
AgriCraft adds Irrigation Systems to water and speed up the growth of your crops.


Compatible Mods (needs to be tested and reported if there is an issue):
Botania Farmer's Delight Immersive Engineering Pam's Harvestcraft 2 Immersive Engineering: garden cloche Industrial Foregoing: harvesting JEI: Recipe browsing Serene Seasons: seasons PneumaticCraft Biomes O'Plenty Mystical Agriculture


Json Configurability:


Guides:


Original mod: https://www.curseforge.com/minecraft/mc-mods/agricraft
Original fork: https://www.curseforge.com/minecraft/mc-mods/agricraft-reloaded

Project description from CurseForge.

Pick your setup

AgriCraft ReReloaded by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AgriCraft ReReloaded versions and loaders

20 of 20 releases match

Looking for an older file? The official CurseForge project page is in Resources.