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WindLink - PlunderEngine project artwork

CurseForge · Minecraft mod

WindLink - PlunderEngine

WindLink is a complete wind engine that creates realistic wind behavior that responds to the world around you.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which WindLink - PlunderEngine release should I use?

Updated 2 days ago
Latest stable file windlink-1.1.19.jar
Game version 26.1.2
Loader Fabric

WindLink - PlunderEngine windlink-1.1.19.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is WindLink - PlunderEngine required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does WindLink - PlunderEngine windlink-1.1.19.jar need?

windlink-1.1.19.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install PlunderEngine, Iris Shaders, Sodium first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
PlunderEngine Needed by WindLink - PlunderEngine windlink-1.1.19.jar
required
Matching file found Matched file: plunderengine-0.1.19.jar
Iris Shaders Needed by PlunderEngine
pulled in
Matching file found Matched file: Iris 1.11.3 for Fabric 26.1.2
Sodium Needed by PlunderEngine
pulled in
Matching file found Matched file: Sodium 0.9.1 for Fabric 26.1.2

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add WindLink - PlunderEngine without breaking your instance.

Built for WindLink - PlunderEngine windlink-1.1.19.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use windlink-1.1.19.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install PlunderEngine, Iris Shaders, Sodium first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside windlink-1.1.19.jar. It opens that exact file at the source.

About this project

What does WindLink - PlunderEngine add?

WindLink

A real, shared wind that everything breathes.

Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.

Compatible Shaders:
Euphoria Patches 1.10.0+


Wind

WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.

  • Building gusts that come and go naturally instead of a constant breeze
  • Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
  • Presets from calm to storm, or auto (natural wind)
  • Wind character, natural or cinematic
  • Turbulence, swirl and wave size as separate dials
  • Wind sheltering, your builds interact with the wind in real time
  • Blown debris from leaves and grass flecks that ride the wind and deflect off walls
  • Trees move as one, so a canopy sways together
  • Falling leaves, smoke, flames, embers and campfire smoke all take the same wind

Seasons

  • Foliage color follows the year
  • Days per season, or race through a whole year in seconds to see it move
  • Forceable season overrides

Dust

  • Sand grains lifted off loose ground when the wind is up
  • Wind thresholds, spawn rate, radius and how high it lofts

Heat

  • Heat field over fire and lava

Water

  • Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
  • Tuning for range, sea height, depth and what counts as a river
  • Shore distance data

On-screen

  • Wind compass showing heading and strength, unintrusive
  • Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain

Commands

/windlink with:

info what the wind is doing right now
season set, preview, set length, or race the year
freeze hold the wind still for a screenshot
windviz wind lines on or off
auto-storm natural wind at auto and incremental wind

Thank you…

I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!

Project description from CurseForge.

Pick your setup

WindLink - PlunderEngine by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

WindLink - PlunderEngine versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.