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EventMaker project artwork

CurseForge · Minecraft mod

EventMaker

Invisible triggers for packs — datapack/KubeJS commands, shared IDs, creative-only visibility.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which EventMaker release should I use?

Updated 11 days ago
Latest stable file eventmaker-1.1.3.jar
Game version 1.21.1
Loader NeoForge

eventmaker-1.1.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is EventMaker required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does eventmaker-1.1.3.jar need?

eventmaker-1.1.3.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add EventMaker without breaking your instance.

Built for eventmaker-1.1.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use eventmaker-1.1.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside eventmaker-1.1.3.jar. It opens that exact file at the source.

About this project

What does EventMaker add?

Event Maker is a event-authoring toolkit for modpacks and adventure maps. Build invisible trigger networks, bind them to command polls, and execute effects at the player or at dedicated world locations.

It is designed for both solo story maps and multiplayer servers where reusable room templates, locality, and predictable behavior are critical.


Main functions

  • Event Trigger (cyan) — activates events when contacted.
  • Event Location (orange) — defines execution points for location-based command origin.
  • Dual-role Event Wand — switch Trigger/Location role with Alt + Mouse Wheel.
  • Range-scoped instances — same IDs can be reused in nearby rooms without cross-triggering.

Authoring flow

  1. Place Event Trigger blocks, or inject trigger IDs onto normal blocks.
  2. Optionally place Event Location blocks (or injected locations) with the same ID.
  3. Create a poll in data/<namespace>/command_poll/.
  4. Create an event in data/<namespace>/event_trigger/ and reference that poll via commands_poll.
  5. Choose command origin behavior with command_location and command_location_range.

Wand controls

  • Shift + Right Click: set the current event ID on the wand.
  • Alt + Mouse Wheel: toggle wand role (Trigger / Location).
  • Right Click: apply the role's ID to marker block or inject onto arbitrary block.
  • Left Click (creative, injected marker): remove injected marker for the active role.

Datapack fields

Each event variation supports:

  • commands_poll (required)
  • activation: walk_through, touch, stepped_on
  • persistent: one-shot or repeatable
  • command_location: free or event_location
  • command_location_range: local scope radius (default 32)

free: command source is the triggering player.

event_location: command poll executes once per matching location marker in range, with source positioned above each location block.


Why range matters

If you duplicate a room layout and reuse the same IDs, range keeps each activation local. One-shot consumption and trigger cleanup apply to the local instance only, instead of affecting distant copies.


Survival behavior

  • Markers are invisible and untargetable in Survival (no crosshair highlight / Jade target info).
  • Creative builders still get colored wireframe overlays for editing.

Project description from CurseForge.

Pick your setup

EventMaker by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

EventMaker versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.