CurseForge · Minecraft mod
DoxBackpack
Grid-based (Tarkov-style) backpacks where items occupy w×h cells.
Quick answer
Which DoxBackpack release should I use?
doxbackpack-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is DoxBackpack required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does doxbackpack-1.1.0.jar need?
doxbackpack-1.1.0.jar. Change the file and its required mods may change too.
Install DoxCore first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add DoxBackpack without breaking your instance.
Built for doxbackpack-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use doxbackpack-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install DoxCore first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside doxbackpack-1.1.0.jar. It opens that exact file at the source.
About this project
What does DoxBackpack add?
Short description
**Grid-based backpacks** — a Tarkov-style inventory where every item occupies a **w×h footprint** and you arrange gear in a grid. Six backpack sizes (small → giant) open a grid you drag items into; oversized items need space to fit. Item footprints are **extensible via DoxCore**: other mods register their own item sizes, so ammo, magazines, healing items, etc. size correctly when those mods are present. If **TACZ** is installed, guns are auto-sized per gun; if **DoxPartHealth** is installed, a part-health bar overlays the backpack screen. Works standalone — unknown items default to 1×1.
Features
**Grid inventory** with per-item w×h footprints; 6 backpack tiers (2×3 → 5×8).
**Extensible item sizes** —
DoxCore.DoxItemSizeregistry; producer mods register their items' sizes (soft, addon-style).**TACZ gun sizing** (optional) — pistols/SMGs/rifles/snipers/LMGs sized per gun id.
**Part-health overlay** (optional, DoxPartHealth) in the backpack screen.
**Refit** and mirrored-container flows; server-authoritative grid with client sync.
**Translated into 20 languages** — the grid screen and item tooltips, including body part names that used to be hardcoded and could not be changed even with a resource pack.
Minecraft versions
1.20.1 (Forge) only for now. The other Dox mods also have a 1.21.1 / NeoForge line (2.x); this one has not been ported yet.
Requirements
- **DoxCore** (required). DoxPartHealth / TACZ optional (enhance when present; nothing breaks when absent).
For modders
DoxCore.api.DoxItemSize.register(predicate, w, h, stackable)— declare your item's backpack footprint.
Project description from CurseForge.
Pick your setup
DoxBackpack by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DoxBackpack versions and loaders
doxbackpack-1.1.0.jar
20 Aug 2026
doxbackpack-1.0.2.jar
23 Jul 2026
doxbackpack-1.0.1.jar
23 Jul 2026
doxbackpack-1.0.0.jar
22 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.