CurseForge · Minecraft mod
endofday_renew
"Zombie Outbreak" &"Zombie Apocalypse"(for new versions)Gameplay Mod.Adds a vast array of zombie behaviors and features a built-in Blood Moon mechanic; the difficulty is high, yet almost all content is configurable.The prerequisite lib is on the GitHub.
Quick answer
Which endofday_renew release should I use?
endofday_renew endofdays-1.8.5.6-RE.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is endofday_renew required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does endofday_renew endofdays-1.8.5.6-RE.jar need?
endofdays-1.8.5.6-RE.jar. Change the file and its required mods may change too.
Install [UNOFFICIAL] TaCZ NeoForge Port, bunkercore-eod, [UNOFFICIAL] TaCZ 1.21.1 NeoForge Port first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add endofday_renew without breaking your instance.
Built for endofday_renew endofdays-1.8.5.6-RE.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use endofdays-1.8.5.6-RE.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [UNOFFICIAL] TaCZ NeoForge Port, bunkercore-eod, [UNOFFICIAL] TaCZ 1.21.1 NeoForge Port first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside endofdays-1.8.5.6-RE.jar. It opens that exact file at the source.
About this project
What does endofday_renew add?
Zombie Apocalypse Evolution – AI Overhaul & Difficulty Scaling
This mod completely rewrites zombie AI and causes survival difficulty to scale as the number of in-game days increases. Almost all settings are customizable. The version for 1.20.1 can be found at https://www.mcmod.cn/class/16472.html. This new version is a beta release; please report any issues you encounter on GitHub. The required dependency library is available at https://www.curseforge.com/minecraft/mc-mods/bunkercore-eod
Blood Moon System & Burning
The chance of a Blood Moon rises over time. During a Blood Moon, hordes of zombies continuously spawn and aggressively hunt the player.
A warning is broadcast at dawn before a Blood Moon night.
Zombie burning behaviour is configurable (e.g. toggle daylight burning). After a set number of days, zombies become immune to lava and campfires.
Zombie Behaviour & Group Dynamics
Zombies can see through walls and obstacles – hiding inside buildings won't save you.
They follow each other, so they tend to move in large groups.
Zombies jump repeatedly to close the gap or leap at the player.
They can swim and are no longer trapped by boats or minecarts.
Zombies can stack on top of each other.
Zombie spawns replace other mob spawns (configurable).
Looting & Equipment
Zombies actively search nearby chests and equip the best items based on enchantments, durability, and quality.
Their equipment quality scales with the number of days passed (configurable).
They can pick up and use weapons from the ground.
Zombies can wear a dispenser on their head, firing arrows, dragon's breath, harmful potions, fire charges, fireballs, shulker bullets, and more.
Combat & Ranged Attacks
Zombies throw TNT with improved accuracy and a chance to explode instantly.
They throw Ender Pearls to teleport close to the player.
They can use bows, crossbows, and tridents, and can throw tridents.
Zombies raise shields when near the player to harass you (they cannot attack while shielding).
When TACZ is installed (optional), zombies can equip firearms (except machine guns) with full compatibility.
They throw beneficial potions to other zombies and harmful potions at players.
Pathfinding & Block Interaction
Zombies identify and break specific blocks that block their path.
They have advanced pathfinding and can even ride phantoms.
Announcements & Configuration
Day/night changes and Blood Moon warnings are shown via title and chat.
Almost everything is configurable: spawn rates, behaviour probabilities, Blood Moon chance, attribute multipliers, time‑scaling, and more.
Dependencies
Requires bunkercore:https://www.curseforge.com/minecraft/mc-mods/bunkercore-eod
Optional integration with TACZ: https://www.curseforge.com/minecraft/mc-mods/tacz-1-21-1
Project description from CurseForge.
Pick your setup
endofday_renew by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
endofday_renew versions and loaders
endofdays-1.8.5.6-RE.jar
28 Oct 2026
1.8.5.5-RE
endofdays-1.8.5.5-RE.jar
25 Oct 2026
endofdays-1.8.5.4-RE.jar
23 Oct 2026
endofdays-2.01-RE.jar
endofdays-1.8.5.3-RE.jar
12 Sept 2026
endofdays-2.00-RE.jar
endofdays-1.8.5.3-RE.jar
12 Sept 2026
Neoday-1.02.jar
endofdays_re-1.7.6.jar
27 Jul 2026
Neoday_1.01.jar
endofdays_re-1.7.6.jar
26 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.