CurseForge · Minecraft mod
Archwood Colonies
Archwood Collective colony style for Minecolonies, and its related Ars Nouveau and Biomes O Plenty datapacks. In the future it may also include other related styles.
Quick answer
Which Archwood Colonies release should I use?
Archwood Colonies archwoodcolonies-1.02-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 10 required mods have matching files.
Where it goes
Is Archwood Colonies required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Archwood Colonies archwoodcolonies-1.02-1.21.1.jar need?
archwoodcolonies-1.02-1.21.1.jar. Change the file and its required mods may change too.
Install Biomes O' Plenty, MineColonies, Ars Nouveau, GlitchCore and 6 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Archwood Colonies without breaking your instance.
Built for Archwood Colonies archwoodcolonies-1.02-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use archwoodcolonies-1.02-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Biomes O' Plenty, MineColonies, Ars Nouveau, GlitchCore and 6 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside archwoodcolonies-1.02-1.21.1.jar. It opens that exact file at the source.
About this project
What does Archwood Colonies add?
Welcome to an eclectic colony of Ars Nouveau mages! This Minecolonies style pack uses blocks and items from Ars Nouveau and Biomes O Plenty to create a colorful, magical colony any spell wielder would be happy to call home.
Feedback and information is available primarily at my Discord: https://discord.gg/hyHmYKxu6n
Some cool bits to call out:
* Fantastic graveyard with tombs and catacombs by Teareese
* 5 lines of housing (air, earth, fire, water, merged), and mid/higher tiers have working magelight sconces.
* Detailed set of roads (3 tiers: mud brick, deepslate tile, deepslate brick) with even and odd widths
* All animal plots have bamboo-scaffolding for better escape resistance, and larger ones have spots for source gen and/or drygmy (starter samples of those are also in Decorations folder)
* Farms have lots of racks for mudmaking needs, and a spot for agronomic link
* Interesting decorations (road intersection, park, whirlisprig/drygmy starter area, and more!)
* Bakery has placeholders on top for an assortment of (provided) billboards
* Bits and bobs of farms like an Ars concrete maker, or simple source generation via berry burning
* Includes datapacks to allow your colonists to craft the blocks and items used...and if you are a Minecolonies patron (at a level that unlocks namepacks; see their patreon page for details) it includes a file for magelike naming!
Feedback is welcome, see the discord link!
Requires Minecolonies and dependencies, Ars Nouveau, and Biomes O Plenty.
We recommend also having JEI, Journeymap, Jade, Jadecolonies, and any other QOL mods you want, but those are optional.
Pending items (you can build these from other styles, for now):
* Concretemixer
* Flower shop
* Dyer
* Walls
Contributors: Shadizar0 (www.twitch.tv/shadizar0), Teareese, FuturisticAce7
Some buildings are original, and others were derived (with permission) from existing other styles during a Minecolonies mod team contest, to take existing styles and 'mod 'em up'! Items derived from prior work have attribution signs in their level 1 building, and we'll likely replace most or all of them with fully original versions as time goes on.
Permission is granted to include the style as-is WITHOUT changes, on servers or modpacks.
The mod may not be uploaded to, or hosted for distribution on, sites other than Curseforge.
All other usage, please assume aren't desirable unless we specifically agree otherwise (i.e. all other rights reserved, to any extent possible).
This style is for 1.21.1. Our older 1.20.1 version is still available, ask in our discord, but is in maint mode with only breaking changes being fixed.
Project description from CurseForge.
Pick your setup
Archwood Colonies by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Archwood Colonies versions and loaders
archwoodcolonies-1.02-1.21.1.jar
20 Sept 2026
archwoodcolonies-1.01-1.21.1.jar
13 Aug 2026
archwoodcolonies.jar
27 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.