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Head Lab project artwork

CurseForge · Minecraft mod

Head Lab

An in-game pixel editor and generator for custom player heads - paint it, preview it in 3D, get it in your inventory.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Head Lab release should I use?

Updated 23 days ago
Latest stable file headlab-1.0.0+26.3.jar
Game version 26.3
Loader Fabric

Head Lab headlab-1.0.0+26.3.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Head Lab required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Head Lab headlab-1.0.0+26.3.jar need?

headlab-1.0.0+26.3.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Head Lab headlab-1.0.0+26.3.jar
required
Matching file found Matched file: [26.3] Fabric API 0.165.0+26.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Head Lab without breaking your instance.

Built for Head Lab headlab-1.0.0+26.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use headlab-1.0.0+26.3.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside headlab-1.0.0+26.3.jar. It opens that exact file at the source.

About this project

What does Head Lab add?

Head Lab

**Design, preview and grab custom player heads — entirely in-game. No websites, no /give commands to copy, no permissions.**

Head Lab is a **client-side** custom player head editor and generator for Fabric. Press **K** (rebindable) or run /headlab-editor to open a pixel editor, paint a custom head, watch it live in 3D, and get the finished player head straight into your inventory — in singleplayer or on any server. It's an in-game replacement for online head generators and skin-to-head websites.

Features

  • **Pixel editor** — paint all 6 faces on an unfolded net, with base + hat layers. Pencil, eraser, fill (flood fill within a face) and color picker. Undo/redo, mirror mode, and tool hotkeys.
  • **Live 3D preview** — rotate, auto-rotate, and switch between a head or full-body view.
  • **Full color control** — 32-color palette, HSV picker, alpha bar for shading, hex input, and recent colors.
  • **Skin import** — load any player's skin as a head by nickname (pulled from the server, with autocomplete), or one-click your own skin.
  • **No permissions needed** — in creative the head is delivered via the vanilla creative packet, so it works on any server without OP, plugins or commands.
  • **Load existing heads** — open the editor while holding a head to edit it, or paste a Value / URL / hash.

How to use

  1. Press **K** (or run /headlab-editor) to open. Holding a head loads it automatically.
  2. Start from **New**, **My skin**, a player's skin (**Load**), or the head in your **Hand**.
  3. Paint on the unfolded net — pick a tool (B / E / G / I) and a color, switch base/hat with Tab, mirror with M, undo with Ctrl+Z.
  4. Check the live 3D preview — drag to rotate or switch to the full-body view.
  5. Press **Generate** — in creative the head drops straight into your inventory.

> ℹ️ Generating uploads your drawing to MineSkin for a Mojang-signed texture (required so vanilla renders custom skins). An optional API key gives faster limits — set it with the **API Key…** button or in config/headlab.properties.

Commands

There's also an optional server-side command (requires permission level 2 — OP or creative on a server):

/headlab give <Value | URL | hash>
/headlab givemany <1–64> <Value | URL | hash>

<input> accepts exactly what the editor does:

  • **Value** (base64) — e.g. eyJ0ZXh0dXJlcyI6ey...
  • **texture URL** — e.g. http://textures.minecraft.net/texture/abc123&hellip;
  • **hash** — e.g. abc123…

FAQ

**Does the server need the mod?** No — everything except the optional /headlab give command is client-side.

**Do I need OP / permissions?** No. Creative delivery uses the vanilla inventory packet.

**Why does Generate need internet?** Head textures must be signed by Mojang; MineSkin does that.

**Which versions?** Minecraft **1.20.2 – 1.20.4** with Fabric Loader ≥ 0.16 and Fabric API.

Requirements

Project description from CurseForge.

Pick your setup

Head Lab by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

18 available setups

Showing the newest 12 of 18 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Head Lab versions and loaders

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.