CurseForge · Minecraft mod
Iron's Spells 3D Cast Preview
Add Iron's spells 3D cast preview.
Quick answer
Which Iron's Spells 3D Cast Preview release should I use?
Iron's Spells 3D Cast Preview iss_ponder-forge1.20.1-1.0.2-all.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.
Where it goes
Is Iron's Spells 3D Cast Preview required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Iron's Spells 3D Cast Preview iss_ponder-forge1.20.1-1.0.2-all.jar need?
iss_ponder-forge1.20.1-1.0.2-all.jar. Change the file and its required mods may change too.
Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, Curios API and 1 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Iron's Spells 3D Cast Preview without breaking your instance.
Built for Iron's Spells 3D Cast Preview iss_ponder-forge1.20.1-1.0.2-all.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use iss_ponder-forge1.20.1-1.0.2-all.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Iron's Spells 'n Spellbooks, playerAnimator, Iron's Lib, Curios API and 1 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside iss_ponder-forge1.20.1-1.0.2-all.jar. It opens that exact file at the source.
About this project
What does Iron's Spells 3D Cast Preview add?
Iron's Spell Scroll Ponder
Iron's Spell Scroll Ponder adds an interactive spell preview to scrolls from Iron's Spells 'n Spellbooks. Hover a valid spell scroll and hold Ponder's configurable key (W by default) to open a live preview.
Instead of maintaining a hand-authored scene for every spell, the mod casts the selected spell on a server-side simulated player in an isolated preview dimension. Entities, blocks, particles, sounds, cast state, and selected Iron's Spellbooks client packets are projected into a Ponder virtual level. This gives built-in spells and many add-on spells a useful preview without per-spell scene code.
Add-on Compatibility
Most Iron's Spellbooks add-ons work automatically because this mod discovers their registered spells through SpellRegistry and executes the real spell on a server-side simulated player. It then projects the resulting entities, particles, sounds, block changes, cast state, and reviewed visual packets into the Ponder scene. An ordinary add-on spell that uses Iron's standard casting and world APIs does not need a dedicated integration.
Complex spells may require an adapter when their important behavior happens after the initial cast, such as a recast, a later physical attack, an effect removal callback, or another gameplay interaction. Add-on authors can register a server-side SpellPreviewAdapter during common initialization:
SpellPreviewAdapters.register(
ResourceLocation.fromNamespaceAndPath("your_mod", "complex_spell"),
new SpellPreviewAdapter() {
@Override
public void onCastCompleted(SpellPreviewContext context) {
// Prepare any state required by the follow-up demonstration.
}
@Override
public Action tickAfterCast(SpellPreviewContext context) {
if (context.ticksSinceLastCast() == 12) {
context.performPhysicalAttack(1.0F);
}
return context.ticksSinceLastCast() >= 20 ? Action.COMPLETE : Action.WAIT;
}
});
The adapter lifecycle also provides onSceneReady, beforeRecast, and onSessionClosed, while SpellPreviewContext exposes bounded helpers for common interactions. Return false from allowsSimulation for spells that cannot be isolated safely, such as persistent portals or cross-dimension travel. Custom client-only packets are not automatically trusted: prefer standard entity, particle, sound, and block APIs, or contribute a narrowly reviewed projection handler for that packet. See SpellPreviewAdapter and SpellPreviewContext for the complete API.
Features
- Hold the normal Ponder key while viewing a scroll tooltip to open the preview.
- Display spell name, description, school, rarity, level, cast type, mana cost, cooldown, spell power, unique statistics, and observed target damage.
- Render a compact
7 x 7arena with a simulated caster and three targets. - Replay the current spell without resetting the camera.
- Browse enabled spells by school, search them, and switch the active preview.
- Rotate, pan, and zoom the Ponder-style scene.
- Show server-synchronized cast progress for charged and continuous spells.
- Run spell logic on the server while keeping the real player in place.
- Bundle Ponder and Flywheel inside the distributable JAR.
Requirements
Iron's Spellbooks and its normal runtime dependencies are still required. Install this mod on both the client and server.
Usage
- Open an inventory screen and hover a valid Iron's Spellbooks scroll.
- Hold the Ponder key shown in the tooltip.
- Drag to rotate the scene, use the mouse wheel to zoom, and use the movement keys shown by the interface to pan the camera.
- Use Replay to rebuild and cast the current spell again.
- Click the scroll icon to search for and preview another enabled spell.
- Press Escape or close the screen to end the server preview session.
The Ponder key can be changed in Minecraft's key bindings. The generated config/iss_ponder-client.toml file also provides tooltip.showScrollSpellDescription; set it to false to stop adding the spell's guide description to scroll tooltips without disabling the preview prompt.
Safety and Compatibility
Spell code is executable mod code, so automatic compatibility can never be absolute. The preview limits a cast to 15 seconds and isolates each player in a distant cell of iss_ponder:spell_preview. The built-in pocket_dimension, recall, and portal spells are information-only because they can change dimensions or persistent world state.
Add-on spells that depend on a biome, structure, block interaction, real player inventory, or a second gameplay action may need a dedicated adapter. Custom client packets also require explicit review before they are replayed in the virtual level.
The project includes dedicated follow-up adapters for multi-stage, recast, reactive defense, and subsequent-projectile mechanics. See SPECIAL_SPELLS.md for the test matrix and TECHNICAL_NOTES.md for the verified architecture, source references, and upgrade checklist.
Project description from CurseForge.
Pick your setup
Iron's Spells 3D Cast Preview by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Iron's Spells 3D Cast Preview versions and loaders
iss_ponder-forge1.20.1-1.0.2-all.jar
3 Aug 2026
iss_ponder-neoforge1.21.1-1.0.2.jar
3 Aug 2026
iss_ponder-forge1.20.1-1.0.1-all.jar
31 Jul 2026
iss_ponder-neoforge1.21.1-1.0.1.jar
31 Jul 2026
iss_ponder-neoforge1.21.1-1.0.0.jar
30 Jul 2026
iss_ponder-forge1.20.1-1.0.0-all.jar
29 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.