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Infernos MekaCC project artwork

CurseForge · Minecraft mod

Infernos MekaCC

Bridge Mekanism QIO and CC:Tweaked advanced computers/turtles. Equip a Portable QIO Dashboard as a turtle upgrade, craft and build multiblocks from QIO stock, remote terminals, auto-refuel, and dig-through paxel builds. NeoForge 1.21.1.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Infernos MekaCC release should I use?

Updated 17 days ago
Latest stable file infernos_mekacc-1.3.37-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is Infernos MekaCC required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar need?

infernos_mekacc-1.3.37-neoforge-1.21.1.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Mekanism Generators, CC: Tweaked, Mekanism first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.

5 listed on this file 19 pulled in by those mods
Mekanism Generators Needed by Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar
required
Matching file found Matched file: MekanismGenerators-1.21.1-10.7.19.85.jar
Mekanism Extras Optional for Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar
optional
Matching file found Matched file: mekanism_extras-1.21.1-1.4.1.jar
Mekanism Tools Optional for Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar
optional
Matching file found Matched file: MekanismTools-1.21.1-10.7.19.85.jar
CC: Tweaked Needed by Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar
required
Matching file found Matched file: cc-tweaked-1.21.1-forge-1.113.1.jar
Mekanism Needed by Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar
required
Matching file found Matched file: Mekanism-1.21.1-10.7.19.85.jar
ConnectedTexturesMod Needed by Mekanism Extras
pulled in
Matching file found Matched file: CTM - 1.21-1.2.1+3
Mekanism:More Machine Needed by Mekanism Extras
pulled in
Matching file found Matched file: mekmm-1.21.1-1.4.1.jar
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.8
JEITweaker Needed by Mekanism
pulled in
No matching file
Just Enough Items (JEI) Needed by Mekanism
pulled in
Matching file found Matched file: 19.50.0.414 for NeoForge 1.21.1
WTHIT Forge Edition Needed by Mekanism
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 12.10.2
Biomes O' Plenty Needed by Mekanism
pulled in
Matching file found Matched file: Biomes O' Plenty NeoForge 1.21.1-21.1.0.14
Flux Networks Needed by Mekanism
pulled in
Matching file found Matched file: Flux-Networks-1.21.1-8.0.0
ProjectE Needed by Mekanism
pulled in
Matching file found Matched file: ProjectE-1.21.1-PE1.1.0.jar
EMI Needed by Mekanism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
Mystical Agriculture Needed by Mekanism:More Machine
pulled in
Matching file found Matched file: MysticalAgriculture-1.21.1-8.0.27.jar
Evolved Mekanism Needed by Mekanism:More Machine
pulled in
Matching file found Matched file: Evolved Mekanism-1.21.1-1.2.1-fix3.jar
Integrated Dynamics Needed by Mekanism:More Machine
pulled in
Matching file found Matched file: integrateddynamics-1.21.1-neoforge-1.35.0.jar
Ars Nouveau Needed by Mekanism:More Machine
pulled in
Matching file found Matched file: ars_nouveau-1.21.1-5.13.1
Applied Energistics 2 Needed by Mekanism:More Machine
pulled in
Matching file found Matched file: AE2 19.2.17 [NEOFORGE]
Immersive Engineering Needed by Mekanism:More Machine
pulled in
Matching file found Matched file: ImmersiveEngineering-1.21.1-12.4.2-194

19 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Infernos MekaCC without breaking your instance.

Built for Infernos MekaCC infernos_mekacc-1.3.37-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use infernos_mekacc-1.3.37-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism Generators, CC: Tweaked, Mekanism first. We found matching files for this game-version and loader setup. 19 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside infernos_mekacc-1.3.37-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does Infernos MekaCC add?

Infernos MekAcc - Mekanism / CC:Tweaked Bridge

Minecraft 1.21.1 - NeoForge only - Advanced computers and turtles only

This mod turns Mekanism's QIO storage network into something CC:Tweaked can drive like a real automation brain: turtles pull materials, craft, place multiblocks, list other machines on the same network, and open remote terminals - without a forest of peripheral.find calls.


Screenshots

Turtle-built fission reactor

Advanced QIO turtle with dig paxel builds a full Mekanism fission reactor from QIO stock.

MekAcc builder menu

Run the mekanism program on a QIO-linked advanced turtle - reactors, energy storage, multiblocks.

Portable QIO Dashboard

Browse your QIO network inventory from the portable dashboard (remote terminal ready with flash drive).

QIO Flash Drive installed

Permanently install a QIO Flash Drive for remote ComputerCraft terminal access on the frequency.

MekAcc program UI

Compact TUI: build tools, storage / QIO, and network PCs.


How the network works (read this first)

MekAcc treats a QIO frequency as a shared computer network. There are two ways to join that network:

1) Server computer (ethernet) - required for "wifi" / remote UI

A server computer is an advanced ComputerCraft computer placed next to a wall QIO Dashboard, on a set frequency.

Piece Role
Wall QIO Dashboard Mekanism block; set the QIO frequency here (same as normal Mekanism).
Advanced computer touching that dashboard Becomes the network server for that frequency ("ethernet").

Why it matters

  • It is the home base for that QIO frequency on the computer network.
  • Portable / remote features (flash-drive terminal UI, long-range open) look for at least one server computer on the same frequency.
  • If you only equip turtles and never place a wall dashboard + advanced computer, remote "Computer" UI on a portable dashboard will say there is no server computer on the frequency.

Typical setup

  1. Place a wall QIO Dashboard, open it, create or join a frequency (e.g. MainBase).
  2. Place an advanced computer on any face of that dashboard.
  3. That computer is now the server for MainBase. Leave it on / accessible.
  4. Everything else on that frequency (turtles, portable dashboards) can talk to the same QIO stock and appear in the network list.

You can have multiple advanced computers next to dashboards on the same frequency; they all register as server endpoints. You only need one for remote/wifi features to work.


2) Turtle QIO upgrade (workhorses)

Equip a Portable QIO Dashboard in a turtle's left or right upgrade slot (not the inventory grid).

The turtle then:

  • Accesses the same QIO frequency (set with qio.setFrequency("MainBase"), copy from a wall dash with qio.linkAdjacent(), or equip a pre-linked portable dashboard).
  • Can import/export items to/from QIO.
  • Can craft using QIO stock (the QIO upgrade provides crafting - you do not need a crafting-table upgrade).
  • Can run the mekanism builder program.
  • Auto-refuels from combustible items in QIO (and waits if empty, instead of crashing the build).

Important: builders and dig-through paths need the Turtle Diamond Paxel (see below).


QIO Flash Drive (portable "wifi" terminal)

The QIO Flash Drive permanently upgrades one Portable QIO Dashboard so it can open a ComputerCraft terminal UI from the dashboard screen (the Computer button), as long as a server computer exists on that frequency.

Install (one-time, permanent)

  1. Craft or take a QIO Flash Drive (Infernos MekAcc creative tab / recipe).
  2. Put a Portable QIO Dashboard in your offhand (shield slot).
  3. Hold the flash drive in your main hand.
  4. Right-click - the drive is consumed and permanently bound to that dashboard item.
  5. Tooltip on the dashboard shows the flash is installed. You cannot uninstall it; use another dashboard if you need a second portable UI.

What it unlocks

Without flash With flash
Portable dashboard is still a normal Mekanism QIO item Dashboard GUI gains a Computer control
No remote CC terminal from the handheld dashboard Opens a remote CC terminal when a server computer is online on the same frequency

What still must be true

  1. Flash installed on that portable dashboard.
  2. Dashboard has a QIO frequency set (same as the wall/server network).
  3. At least one advanced computer next to a wall QIO Dashboard on that frequency (the server computer).
  4. Remote terminals enabled in config (default on).

Wall dashboards do not need a flash drive: if a computer is physically next to the wall dashboard, the Computer button uses that local/ethernet link.


The mekanism menu (in-game program)

On an advanced turtle (with QIO upgrade) or advanced computer, open the shell and type:

mekanism

That launches the MekAcc TUI (text UI) for QIO + builders + plant control.

On turtles (main use)

  • QIO status - frequency, stock tools, network info.

  • Network list - other computers/turtles on the same frequency; rename endpoints; open remote sessions when allowed.

  • Plant control - scan formed fission / fusion / turbine / boiler / SPS; status, SCRAM, setpoints.

  • Multiblock builders - guided construction of Mekanism structures from QIO stock, for example:

  • Fission reactor - Fusion reactor - SPS - Turbine / boiler / TEP - Induction matrix (and related) - Extra structures when Mekanism Extras is installed (e.g. Naquadah)

  • Crafting / BOM - full bill of materials from QIO first; recursive grid crafting through the QIO craft path; no half-built reactors because glass was short.

The turtle walks the structure, places blocks, crafts missing craftable parts, and deposits leftovers back to QIO.

On plain advanced computers

  • QIO / network status, endpoint list, and plant control.
  • Still useful next to the wall dashboard as the server and control terminal.

Related shell commands

Command Purpose
mekanism Full menu (builders + network + plants on turtles)
qio CLI helpers: status, set frequency, list items/computers, refuel, open remote, rename
qio.help() / mekacc.help() in Lua API hints

Diamond paxel - required for dig-through builds

Multiblock placement often needs the turtle to move through solid blocks (path above the place layer, dig obstacles, clear the build volume).

Requirement Detail
Item Turtle Diamond Paxel (infernos_mekacc:diamond_paxel) from the Infernos MekAcc tab - or Mekanism Tools Diamond Paxel if that mod is installed
Where Turtle left or right upgrade slot (same kind of slot as the Portable QIO Dashboard), not a normal inventory slot
Why Builders only dig when a paxel upgrade is equipped. Without it you get "Blocked - equip diamond paxel to dig" and the path stops.
Creative Prebuilt Advanced Paxel Turtle / Advanced QIO Paxel Turtle already have it installed

Minimum turtle for real builds

  1. Portable QIO Dashboard upgrade (storage + craft + network)
  2. Diamond paxel upgrade (dig-through) - required
  3. Same QIO frequency as your base stock (and ideally a wall server computer for network UI)

Global qio API (no peripheral.find)

On a QIO-linked advanced turtle or an advanced computer next to a wall dashboard:

qio.isAvailable()
qio.setFrequency("MainBase")
qio.setFrequency("PublicNet", true)
qio.getItemCount("minecraft:iron_ingot")
qio.listComputers()
qio.refuel()
qio.scanPlants()
qio.plantStatus("fission_...")
qio.help()

Optional: website / mobile bridge

Pack authors can opt in to the Infernos website bridge so players with a linked Minecraft username can monitor plants and open terminals from the web/app. Off by default - never phones home unless configured. See docs/BRIDGE.md in the repo / config comments for bridgeEnabled, bridgeUrl, bridgeToken.


End-to-end setup checklist

  1. Wall QIO Dashboard + frequency (e.g. MainBase) + put building materials in QIO.
  2. Advanced computer adjacent to that dashboard -> server computer.
  3. Advanced turtle with:
  • Portable QIO Dashboard upgrade - Diamond paxel upgrade (required for dig builds)
  1. On the turtle: qio.setFrequency("MainBase") (or link adjacent).
  2. Run mekanism -> pick a multiblock -> confirm BOM -> build.
  3. Optional: install QIO Flash Drive on a portable dashboard for remote Computer UI while walking around (still needs the server computer on that frequency).

Requirements

Need Detail
Minecraft 1.21.1
Loader NeoForge 21.1.x only
Required mods Mekanism, Mekanism Generators, CC:Tweaked
Machines Advanced computers and/or advanced turtles only
Dig builds Diamond paxel turtle upgrade required
Optional Mekanism Tools (their diamond paxel), Mekanism Extras (extra blueprints e.g. Naquadah)

Config (config/infernos_mekacc-common.toml)

Option Detail
enableChunkLoading Force-load QIO-linked chunks
chunkLoadRadius Extra radius (0-2)
maxListedItemsPerCall Cap for listItems
enableRemoteTerminals Computer button on dashboards opens CC terminal
enablePlantControl SCRAM / status / setpoints via qio
bridgeEnabled / bridgeUrl / bridgeToken Opt-in Infernos web bridge (off by default)

Credits

  • Author: Imbavirus / Infernos
  • Depends on Mekanism and CC:Tweaked ecosystems

Project description from CurseForge.

Pick your setup

Infernos MekaCC by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

Infernos MekaCC versions and loaders

18 of 18 releases match

Looking for an older file? The official CurseForge project page is in Resources.