CurseForge · Minecraft mod
Dungeons and Mineshafts
This addon to the Iron's Spells 'n Spellbooks will bring an adventurous DnD atmosphere to your game!
Quick answer
Which Dungeons and Mineshafts release should I use?
Dungeons and Mineshafts dnmmod-1.1.2-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is Dungeons and Mineshafts required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Dungeons and Mineshafts dnmmod-1.1.2-1.20.1.jar need?
dnmmod-1.1.2-1.20.1.jar. Change the file and its required mods may change too.
Install Iron's Spells 'n Spellbooks, Caelus API, Iron's Lib, playerAnimator and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Dungeons and Mineshafts without breaking your instance.
Built for Dungeons and Mineshafts dnmmod-1.1.2-1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dnmmod-1.1.2-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Iron's Spells 'n Spellbooks, Caelus API, Iron's Lib, playerAnimator and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dnmmod-1.1.2-1.20.1.jar. It opens that exact file at the source.
About this project
What does Dungeons and Mineshafts add?
The mod adds new spells inspired by the board game DnD, a variety of new weapons, magical items and new mobs to the game.
Required: Chixozhmix's Lib
Spells
In addition to adding new spells, the mod also provides new unique mechanics - components for spells! Now, some spells require you to have certain items in order for the spell to work.
ATTENTION: Before updating the mod, delete the "dnmmod-spell-components.toml" file from the config folder, otherwise the components of some spells may not be displayed correctly! 
Items
Magic wands are unique magical items, each of which increases the power of spells of a certain school. Magical items include wand cores, as well as unique items that can be obtained from mobs.

Armor

Dependencies
This mod requires Iron's Spells 'n Spellbooks and all its dependencies.
Additionally, the mod is compatible with Alshanex's Familiars, GTBC's Geomancy Plus, T.O. Magic, and Locks-Unofficial.
Other pages
This mod on Modrinth (if anyone needs it): https://modrinth.com/mod/dungeons-and-minecraft
Thanks
Yeeee - Some textures and models
DeGon - Some textures, models and music
Globii1 - Some textures and models
Project description from CurseForge.
Pick your setup
Dungeons and Mineshafts by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dungeons and Mineshafts versions and loaders
dnmmod-1.1.2-1.20.1.jar
23 Sept 2026
dnmmod-1.1.1-1.20.1.jar
15 Sept 2026
dnmmod-1.1.0-1.20.1.jar
11 Sept 2026
dnmmod-1.0.0-1.20.1.jar
30 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.