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Super Factory Manager Retro project artwork

CurseForge · Minecraft mod

Super Factory Manager Retro

Build Super Factory Manager programs on a visual node canvas instead of writing SFML by hand. Drag nodes, wire them together, search items and fluids by name, and import/export programs you have already written.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Super Factory Manager Retro release should I use?

Updated today
Latest stable file Retro Factory Manager 1.0.1 for MC 1.21.1
Game version 1.21.1
Loader NeoForge

Super Factory Manager Retro Retro Factory Manager 1.0.1 for MC 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Super Factory Manager Retro required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Super Factory Manager Retro Retro Factory Manager 1.0.1 for MC 1.21.1 need?

Retro Factory Manager 1.0.1 for MC 1.21.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Super Factory Manager ( SFM ) first. We found matching files for this game-version and loader setup.

Super Factory Manager ( SFM ) Needed by Super Factory Manager Retro Retro Factory Manager 1.0.1 for MC 1.21.1
required
Matching file found Matched file: Super Factory Manager MC1.21.1 v4.34.0

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Super Factory Manager Retro without breaking your instance.

Built for Super Factory Manager Retro Retro Factory Manager 1.0.1 for MC 1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Retro Factory Manager 1.0.1 for MC 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Super Factory Manager ( SFM ) first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Retro Factory Manager 1.0.1 for MC 1.21.1. It opens that exact file at the source.

About this project

What does Super Factory Manager Retro add?

Retro Factory Manager

An addon for Super Factory Manager that lets you write SFM programs as a node graph instead of as text.

Requires Super Factory Manager.

The blueprint editor with a program on the canvas and the generated SFML alongside it

What you get

Open a Disk or a Factory Manager and you get a canvas instead of a text box. Place a trigger, chain Input and Output nodes onto it, branch with If nodes, and the SFML is written for you as you go. The preview panel shows exactly what will be saved.

Everything the language can do is in the editor: intervals and redstone triggers, amounts and retain amounts, multiple filters per node, item and tag filters, except lists, sides, slot ranges, round robin, conditions, Forget and Comment nodes.

Picking items and labels

Type a few letters and pick what you want from a list with icons. Items, fluids, gases and energy are all searchable, so you do not need to remember ids.

Searching for an item by name, with matching items shown with their icons and ids

Labels come from your label gun, and the editor shows how many blocks each label covers so you can spot one you forgot to assign.

Already have programs?

Open one and press Import to canvas. It is rebuilt as a graph, and the editor checks its own work and tells you whether anything was lost.

Your programs stay normal SFM programs. You can copy the text, share it, or switch back to the text editor whenever you want. The node layout is saved with the program, so reopening the editor gives you your graph back.

Setup

Install both mods, then open config/sfm-client-program-editor.toml and set:

preferredEditor = "retrofactorymanager:blueprint"

Right click a Disk, or press Edit in a Factory Manager, and the canvas opens. Set it back to sfm:v1 at any time to return to the text editor.

Controls

Action How
Add a node Right click the canvas
Add a connected node Drag from a pin and release on empty space
Connect nodes Drag from one pin to another
Disconnect Alt click a pin or a wire
Move around Drag with middle or right mouse button
Zoom Scroll wheel
Select Click, shift click, or drag a box
Delete Select and press Delete
Undo and redo Ctrl+Z and Ctrl+Y
Copy, paste, duplicate Ctrl+C, Ctrl+V, Ctrl+D
Snap to grid Press G
Frame everything Press Home

Credits

Thanks to TeamDman for Super Factory Manager and for making the editor pluggable, and to vswe for the original Steve's Factory Manager.

Project description from CurseForge.

Pick your setup

Super Factory Manager Retro by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Super Factory Manager Retro versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.